Dwarf Fortress, a game I can't stop myself from playing for a month or so every couple of years.
I love Dwarf Fortress for its capability to generate history. Defending against a siege in fortress mode and killing a bronze colossus with coins in adventure mod is fun and all, but what I love most is occasionally going into the legends mode to see what's happening. Because of this, I regularly retire and unretire adventurers and fortresses so the actors that I have controlled can "regain their senses" and do their stuff so later I can observe their lives. I made my last adventurer a lord, retired him, and played a fortress for two years. Then I learned that he defended his hamlet successfully against 3 attacks. I wanted to unretire him, give his lordship away to someone else, and retire him in my fort.
But right now that's a little bit problematic. There is no major issues with retiring and unretiring adventurers, but things get weird with fortresses. My baron disappears and there is no way to assign or promote a new one.
Random hostile visitors pop up. Cabinets and chests become unbuilt. All alcohol is gone. Stuff like that. And that kinda puts a dent on my new "build a fortress then generate several adventurers from it who go out into the world to kick megabeast ass, rampage in goblin settlements, chew bubblegum, and retire back in the fortress after" idea.
Considering these bugs have been around for years, is it something that we are just gonna have to live with? I've never been disappointed with a DF update, but the dream way to play this game for me has been this. And every update I check if there are developments regarding the retire/unretire mechanics, history generation, etc. After not playing the game for years, I saw that the new version gives you the ability to attack sites (ability to affect history? yes please) which gave me a DF boner again and I thrust right back into the game. But I had my excitement cut short after witnessing what I mentioned above.
According to Mantis these bugs have been around for 3 years so right now it's fair to say they will probably be fixed as a byproduct of a major update. Toady does this sometimes when a bug gets automatically fixed when he overhauls a major mechanic.
I don't know what I'm asking here. I guess I'm just bummed that my dream is probably not going to be realized before I graduate and have a job and no free time (which is like a year later if all goes according to plan). So, yeah. I'm excited for the myth and magic update as much as the next guy, but honestly I'm just ctrl+f'ing the dev logs and changelogs whenever they come out with the keywords like "retire" and "bug"
I know DF is a long-term project where you gotta be in for the long haul (I've been playing for 9 years on and off and it's amazing how far the game has come) but honestly I'd be more excited about a big boring bug squashing and stability update than an exciting "do literally everything!" magic update.
So I guess my question is, has there been any update regarding the plans for retire/unretire mechanics and adventurer/fortress mode interaction? Roadmap on the main site is mostly about new features that will take years to complete.
And do you have any unconventional ways of having fun with DF but you kinda feel left out because it's not a major focus?