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Author Topic: Gridhood: Aspects of Time  (Read 11455 times)

Talion

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Re: Gridhood: Aspects of Time
« Reply #150 on: September 09, 2018, 12:33:49 pm »

Pusillanimous Summation
3 workers forage food at G9
3 workers forage regents at F8
1 Mad Genius, 1 worker research Pottery


Error: Only 2 workers listed as researching pottery.
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Supernerd

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Re: Gridhood: Aspects of Time
« Reply #151 on: September 09, 2018, 12:53:21 pm »

You do know that their are going to be a lot of beached fish at E5 Turn 9 right? And with no penalties either.

How could I possibly know that?
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

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Re: Gridhood: Aspects of Time
« Reply #152 on: September 09, 2018, 12:56:37 pm »

You do know that their are going to be a lot of beached fish at E5 Turn 9 right? And with no penalties either.

How could I possibly know that?
Beeecause it says so under god actions. Maut and I have both been trying to help you out.
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Supernerd

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Re: Gridhood: Aspects of Time
« Reply #153 on: September 09, 2018, 12:59:04 pm »

Oh. Apparently I am an imbecile.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

dgr11897

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Re: Gridhood: Aspects of Time
« Reply #154 on: September 09, 2018, 01:49:10 pm »

The garrison acts
3 workers research the passing of seasons
2 workers forage E3
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Re: Gridhood: Aspects of Time
« Reply #155 on: September 09, 2018, 01:58:27 pm »

Ice-reach

"The magic of the world... so beautiful, isn't it, Nis?"

Nis and Karya research simple spell Zap

Zap: A spell that fires a tiny bolt of lightning. Made for starting fires and making light, but technically could be used for combat.
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Elvish Miner

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Re: Gridhood: Aspects of Time
« Reply #156 on: September 10, 2018, 07:42:18 am »

As grateful as they are for the prayers, Maut must rest, building up their reserves. They do not forget those who pray however.
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King Zultan

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Re: Gridhood: Aspects of Time
« Reply #157 on: September 10, 2018, 07:44:17 am »

Blarg creates an ocean on C4, C5, D4, and D5.
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Detoxicated

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Re: Gridhood: Aspects of Time
« Reply #158 on: September 10, 2018, 09:47:45 am »

Oh may I compliment on your tile art style. There is something about it that intrigues me
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #159 on: September 11, 2018, 11:19:42 am »

Assuming no other gods post, I'll update sometime this week. Granted I'll update anyway.
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Re: Gridhood: Aspects of Time
« Reply #160 on: September 11, 2018, 01:04:45 pm »

Sagan still hasn't thought of anything interesting to do this turn, and rests.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #161 on: September 11, 2018, 02:45:43 pm »

That leaves Ooo and Gilbert. If one of you wants an action this turn, best submit it. Got the rest of the turn done.
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Screech9791

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Re: Gridhood: Aspects of Time
« Reply #162 on: September 11, 2018, 03:09:08 pm »

I don't really have any plans for this turn, I guess I'll just wait until gods can create special items for civilization usage.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #163 on: September 11, 2018, 03:27:19 pm »

Well, 1 more turn after this and you can.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #164 on: September 11, 2018, 05:25:28 pm »

Turn 9- Event: Starry Flooding


The Rain... Stopped?



God Actions

Blarg, continuing his water theming, tries to create oceans..

The others all rest, and have a front row view to what is occurring.

Water blasts out from the confines, filling spaces one after another. The Void is filling up.

All Gods Gain 2 FP this turn.


Civ Actions

The Stonejaws, hearing the gods, go to the Lagoon at E5. Miraculously, Seafood is everywhere. Time to collect!
2, 2, 1, 3, & 1 food are gathered up for storage. In addition, they manage to capture 2 Sea Turtles, as well as 5 more food.
The Turtles are worth about 2 food apiece, though you can dump them in your lake if you wished.


Iron Claws
2 Worker reaserches Stone, and the tech is complete.
2 Workers reaserch Mining, and Sagan is very Happy. +2FP
1 Worker prays to Maut  +1FP
2 Workers using 2 primitive tools forage at I2, and collect 5 food.


Shashame Tribe
The entire tribe builds the Housing back up, giving them ten housing once more. That worker is still missing though.
Agile Movement still can't be researched. Maut is watching though.


Pusillanimous Summation
3 workers forage food at G9, collecting 6 food.
3 workers forage regents at F8, gathering 4 regents.
1 Mad Genius and 1 worker research Pottery. The Mad Genius makes a breakthrough, but madly enough, the tech only required one last bit to complete.
"Now will that Damn Sun come out. We need Heat!", the Mad Genius screams to the clouded heavens.
The other worker just decides to make the base for the Pottery this turn, shaking his head.


The Garrison
3 workers study the Passing of Seasons. Ooo gains 1 FP from this strange event..
2 Workers forage E3, gathering 6 food.


Ice-reach
Karya & Nis decide to build on the basics, creating the Zap Spell.



Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)





Assuming nothing is done, there are going to be a lot of water tiles next turn.

Also, check the Tiles next to Blarg's Desk. Those are fog tiles, and Blarg can shape them into a basic tile with a foggy modifier for 0 FP. What, did you think GP wouldn't do anything?
Of course, Civs can't actually settle on those tiles, but that's still something.
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