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Author Topic: Era of Diesel II: Of Oil and Tanks, OOC Thread!  (Read 6002 times)

Haspen

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #30 on: August 14, 2018, 04:29:23 pm »

That one is made Pre-Pre-1910, and thus does not spawn an Army ;v
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TopHat

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #31 on: August 14, 2018, 04:47:13 pm »

Thanks for the clarification.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Cnidaros

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #32 on: August 14, 2018, 06:24:22 pm »

Are you asking about HQs made in Pre-1910 Turn or during the first Turn? ;v

Pre-1910!
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Haspen

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #33 on: August 15, 2018, 02:04:26 am »

Are you asking about HQs made in Pre-1910 Turn or during the first Turn? ;v

Pre-1910!

That one is made Pre-Pre-1910, and thus does not spawn an Army ;v

There you go ;v
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Cnidaros

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #34 on: August 15, 2018, 03:31:22 am »

Game starts at Turn 0 (called 'Pre-1910'). During this turn, players are allowed to:
A) Set up diplomatic ties with other Players; Research/Trade Treaties and Alliances.
B) Place Provincial Improvements. Each Military HQ spawns 1 Troop in the Province, each Port spawns 1 Navy docked at the Province.
C) Deploy Troops in their Provinces and Navies in Seas adjacent to them.

After all Players finish pre-game diplomacy and army deployment, game starts proper with Turn 1 (Year 1910.1).

But..it says here that HQs and Ports placed on Turn 0 spawn troops and navies.
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Kashyyk

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #35 on: August 15, 2018, 03:46:09 am »

I'm guessing the logic is that the capital HQ is not placed on Turn 0, as it is already on the board at the start of the game.
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Cnidaros

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #36 on: August 15, 2018, 03:58:27 am »

I am aware of that, but that's TopHat's question. I was asking about all these other HQs I've put down. Errr...guess I shouldn't have done that?
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Haspen

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #37 on: August 15, 2018, 05:45:41 am »

I am aware of that, but that's TopHat's question. I was asking about all these other HQs I've put down. Errr...guess I shouldn't have done that?

Oh, you mean the ones being placed in IC Thread now?

Yes there will be armies on them when the game truly begins ;V
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Kashyyk

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #38 on: August 15, 2018, 10:21:17 am »

Haspen: If I were to build a factory in my one territory of Rares, would I be able to trade one of the Rares away whilst keeping the other for myself?
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Haspen

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #39 on: August 15, 2018, 10:47:48 am »

It doesn't double the Resource, it doubles its effect :v

You still have 1 Rare, working as if it was 2.
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
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Cnidaros

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #40 on: August 15, 2018, 11:04:37 am »

So in the case of Sudetenavik and the CNAI trading coal for grain, the CNAI has essentially traded me all their grain? If the CNAI builds a Factory on their grain, do they get the effect of one grain, or is the effect I receive doubled to +2 to Max Troop Limit?

...if I build a Factory on one of my Coals, how do you determine which one it is that is sent to the CNAI?

I'm guessing the answer to Kashyyk's question is a no, but this seems like a lot of extra bookkeeping to track which resources are doubled and which are not.
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Haspen

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #41 on: August 15, 2018, 11:06:57 am »

Hmm :Vc

Well okay, the resources are doubled by the Factory. This way I can keep resources bookkeeped per nation.

Yes this is better option.
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Cnidaros

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #42 on: August 15, 2018, 11:21:52 am »

Alright, final question: for now

When are we starting?
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Haspen

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #43 on: August 15, 2018, 04:12:16 pm »

Friday? Saturday morning?

I think.
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tiruin

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #44 on: August 16, 2018, 11:23:21 am »

Micronations and NPCs ignored my treaties to them? :-\
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