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Author Topic: Era of Diesel II: Of Oil and Tanks, OOC Thread!  (Read 5901 times)

Haspen

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Era of Diesel II: Of Oil and Tanks, OOC Thread!
« on: August 11, 2018, 02:34:17 pm »

Game Thread is here!



It's about time this old game of mine gets an update and a lift, and because I've played lots of Paradox Interactive games lately, I knew what to add.

Spoiler: Rules (click to show/hide)

Spoiler: Smallmap (click to show/hide)

Spoiler: Nationmaking (click to show/hide)

Spoiler: Government Policies (click to show/hide)

Spoiler: Research (click to show/hide)

Spoiler: Strategic Resources (click to show/hide)

Nationlist so far:

« Last Edit: August 19, 2018, 07:44:25 am by Haspen »
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Powder Miner

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #1 on: August 11, 2018, 03:18:30 pm »

« Last Edit: August 13, 2018, 01:13:07 pm by Powder Miner »
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The_Two_Eternities

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #2 on: August 11, 2018, 03:20:33 pm »

The idea sounds kinda interesting, but I'm not sure I could keep up with it. Put me down as a maybe.
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

TopHat

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #3 on: August 11, 2018, 03:24:38 pm »

Another one! It's been a while.

EDIT - changed traits twice after realising how abysmally low my troop limit would be. This selection should be final.
EDIT 2 - Background and RGB added. Should be done now.
EDIT 3 - Apparently my maths sucks. Dropped Cavalry Traditions and upgraded size to 'Enormous'. Gained #52 and #43. Sorry about that.
EDIT 4 - Gained #47. Should have checked.
« Last Edit: August 12, 2018, 06:32:43 am by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Cnidaros

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #4 on: August 11, 2018, 04:02:25 pm »

Joining this too:

Spoiler: Kingdom of Sudetenavik (click to show/hide)

EDIT: Changed Industrial Aptitude for Cavalry Traditions and Focus: Aeronautics for Focus: Military.
EDIT 2: Switched out Cavalry Traditions for Highly Developed and Research Pioneer.
« Last Edit: August 12, 2018, 09:11:07 am by Cnidaros »
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Kashyyk

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #5 on: August 11, 2018, 04:33:03 pm »

This can't not have me! I claim a spot.

Spoiler: Pinkerton Principate (click to show/hide)
« Last Edit: August 11, 2018, 04:55:21 pm by Kashyyk »
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Powder Miner

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #6 on: August 11, 2018, 05:54:41 pm »

Wrote a gigantic ass history into the CNAI app, hue
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Tiruin

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #7 on: August 11, 2018, 10:31:50 pm »

Seriously, y'all are taking the corners -___-

So I've no idea if it's first come first serve but y'all want to gobble up land and stick to corners. What is this; colonization of a new world?! Because if so, I'm stuck in between people D:<

I am grumpy, especially about that cherrypicking for firstposters <_< (Although honestly, I'm totally ok with anything :p)

BUT SERIOUSLY. THIS MAP, IS SO FULL, I WILL HAVE TO KILL FOR SPACE. AUGH. [/s]
Spoiler: SO GRUMPY (Sheet) (click to show/hide)
« Last Edit: August 12, 2018, 02:24:22 am by Tiruin »
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Taricus

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #8 on: August 11, 2018, 10:38:04 pm »

Spoiler (click to show/hide)
« Last Edit: August 12, 2018, 02:39:13 am by Taricus »
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Powder Miner

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #9 on: August 11, 2018, 10:52:11 pm »

I most certainly did go for a corner, but that’s only one reason I chose what I did for my land.
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Haspen

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #10 on: August 12, 2018, 02:31:36 am »

Pretty sure Taricus has his capital listed wrongly.

Pls fix ;v
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Haspen

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #11 on: August 12, 2018, 02:51:20 am »

Also pretty sure TopHat's missing a province ;v
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Cnidaros

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #12 on: August 12, 2018, 04:17:23 am »

I've edited my nation, changing Industrial Aptitude for Cavalry Traditions and Focus: Aeronautics for Focus: Military.

Industrial Aptitude seems a bit weak for its cost, considering that a normal-sized nation should have enough Coal+Chemicals to reach +1 improvement per turn at the outset, perhaps +2 if factories are built, and considering that Nationalised Industry gives +3 improvements/turn. Alternatively, taking Robust Government and Industrial Planning, or Research Pioneer and Petroleum Refining, provides the same effect for cheaper, and are also more versatile.

Some questions on mechanics:
-Can we demolish our own province improvements to make way for newer ones? And if yes, is that a free action, or limited?
-Does the capital itself (not the associated HQ/Academy) count as 1 of the 4 improvements?
-Are technology trades allowed? I hope not, considering that technology seems likely to progress slowly in this game so a couple of tech-trading players would be very far ahead of those who didn't trade.
-Can you only launch one bombing raid per airfield per turn?
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Haspen

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #13 on: August 12, 2018, 06:06:01 am »

Yes, I forgot to mention that V:
No.
No.
Yep. 2 with Bomber Squadrons.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

TopHat

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Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
« Reply #14 on: August 12, 2018, 06:46:26 am »

Also pretty sure TopHat's missing a province ;v

Oops. Originally meant to reduce size and must have removed a province and forgot to re-add it. Looks like it's been eaten by Tiruin so I'll grab a different one.

r.e. Nationalised Industry: Given the losses of resources, it works out as +2 PI in exchange for -1 Troops, -1 Tanks, -2 Navy and -4 RP. Seems fairly balanced in exchange for the flat +1 PI of Industrial Aptitude or Planning. Industrial/Technological Aptitude, Cavalry / Maritime Traditions can all be had for cheaper with Robust Govt. and the appropriate effect; the draw (I think) is that they stack, and eventually others can catch up with the Policy/Research starts anyway.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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