I rather not make mechs, walking vehicles are extremely experimental and have many flaws associated with them with the main factors of giving them armor that doesn’t slow them horribly, and being extremely weak to anti-tank guns; it’s much more difficult to shoot treads than walker legs; also Behomeths Flashbacks and those things were so ineffective that even the hover air-cushion vehicles effectiveness had to be nerfed
Our designs are clear; MMG, Howitzer, and the others can be like a Rail Artillery and whatnot also a proper steam ship
I really don’t think a material is fine if iffy on some parts, and also counterpart to the bolt-action rifles still is that we get a design credit with them; also we get a design atop of the offensive equipment and weapon because Credits are used on this?
As for our uniforms can we please go practical here?, add dried greens and grey here for a versatile deceiving color, with a hint of chartreuse responding to our Merchant kingdoms
“Sentry” General-Purpose Air-Cooled Machine Gun: (Actual Design): This is a air-cooled, belt-fed, gas-operated machine gun that fires from a closed bolt with a hopefully cyclic rate of 450 rounds per minute, all made with high-quality steel that fires a full-power Rifle cartridge of a 7.62mm.
This machine gun is operated by rotating the lever down and forward, which causes the breechblock to slide rearward away from the barrel and eject the spent round. This potato digger mechanism bears some similarities to the basic trigger lever action design, in effect though; it uses a trigger lever that is powered by the expanding gases that are propelling the bullet down the barrel, rather than the operator's hands. The machine gun has two medium-sized wheels on both of its sides for transporting it, and only weighs 16kg but another soldier supporting the gunner carries the ammunition