You finally enter the mysterious town that keeps sending people over, after a short journey along the road. There were quite a few corpses along the road, though they looked dried up and looted already. Ancient bandit robberies that ended ugly, and nobody to clean them. It gave you a good idea of what to expect. Blitz came with you, while the rest of the people got to work on the quarry. Nubsy promised to look after tenderloin for a while, so you were available. The town, compared to Lagniappe, is best described as a latrine spread out over a large area. Rats and bloatflies (non-agressive) scurry through the streets, crawling over druggies that look like they're seeing into space itself. some of those druggies have the telltale signs of a bloatfly infestation, large purple bulges of ready-to-burst maggots. Bloatfly maggots tend not to succeed in infesting something that's alive, despite most of their hunting strategy relying on it. It'll kill a rat, sure, maybe even a juvinile radscorpion or the occasional brahmin, if they're in groups. You pull Blitz a little closer and keep your hand on your gun. Those people are LONG gone.
The entry to the town must have been a landfill, sort of an exclamation point to the general purpose of the place. Now, you don't have any documentation about this place, but you've seen enough old world architecture to recognize factories. This was an industrial zone, and post-apocalypse these massive structures must have served well as a place to hide. Later on, a town must have come of it.
You spot a few securitrons in the scrap, as well, most of them gutted for their wiring and only leaving pieces of the old plating in the vague, bulbous shape. Some of the tougher-looking (and decidedly less strung out) people even wear pieces of robot armor, made up of all types... You don't know a lot of robots outside of securitrons and Mr. Handys, though.
you walk for a decent bit through the landfill, seemingly chased by squealing metal and the gibbering of Jet junkies and more. People are openly shooting up their drugs as you walk by, and you make it a point not to get too close. Nobody's unarmed in this town. As you almost get close to the factories in the town, one of the junkies, wearing little more than tattered rags, stumbles towards you, holding out his hand.
Fuck off. You say, before he can open his stupid mouth. It doesn't seem to deter the wretch.
C-can't I get a little money? I-I just need a hit to think straight, I'll pay you back, I promise on my life!I'll say it again, fuck off and don't come near me. You smell like something curled up and died.C-COME ON, MAN! I know you got caps, you don't walk like the others. A-and you got a kid! You pull Blitz a little closer, who is currently reaching for her 10mm pistol. She's smart enough to know what weapons to grab. Excellent. You keep walking, anyway. Bullets are too costly to spend on this wretch, and you don't feel like making a fuss in this town just yet.
Hey! HEY! DON'T IGNORE ME, MOTHERFUCKER!You see a glint of metal flash out his overly long sleeve, and you only barely manage to avoid getting cut by his lazy, yet frantic swing of scrap.
(Agility roll: guaranteed pass)It doesn't look like it would have hurt, even if it was even possible for a non-sleeping person to get hit by that thing. The junkie is about to say something, until a few red flowers suddenly pop open across his chest, punctuated with a sound similar to a hefty book getting closed. He makes a wheezing noise before plopping down dead. You smell the gunpowder below you, and shortly thereafter a sharp intake of breath from Blitz. Her silenced pistol is still smoking.
Huh... Nice shooting. Five shots, right in the ribs. I'm not looting the guy,too much stink... Let's move. I... I just...You reacted. And you reacted correctly. Keep it up, and you'll be a professional killer of men before your puberty hits. I don't think I...Just a joke. You're still going to be a badass, though. You kick the corpse, to make sure he won't get up, and take a look around. Nobody seems to care, apart from one guy who is giving you the stink-eye. You keep an eye on him as you and Blitz move away from the body. Almost instantly, the guy sprints to the corpse and starts stealing the rags and whatever that junkie had in his pockes. Doesn't look like much more than pocket lint, but the corpse is hoisted over the shoulder and taken into parts unknown, deeper into the trashfields.
Not your problem.
When you enter the factories themselves, things seem considerably more alive. Plenty of armed guards around, but not nearly to the same extent as Lagniappe. They mostly look to be thugs that look at people in a way that implies violence. A lot of drug dealers, though. All their stuff looks a a bit "off", to say the least. Nothing you want to come near, at least. As you keep walking, you reach a more "built" part of the factory, with makeshift walkways and chairs. The thugs look a bit more relaxed and well-armed, and it doesn't take long before you see why. The catwalks all lead to higher places to watch a circular cage in. Inside the cage is a lot of sand, and a random assortment of makeshift weapons. Mostly pipes with a sharp piece of metal attached to it. Too heavy and unwieldy for easy carrying. Some more normal shivs, too. Plenty of blood on the sand, as well. As you come closer, a figure in a strange suit comes out of the shadows. His outfit looks to be an old tuxedo that's been fixed with whatever cloth was lying around. It even includes a hoodie, hiding the man's face.
First time to the Abbatoir? I don't know you.Huh. A WOMAN, actually. You wouldn't have guessed without her voice.
...Yeah. I guess I'm new. What's the Abbatoir?A lotta things, stranger. Mostly it's a place for people to show off their pit fighters. Though there's no fight on for today, only a sale. Of course, they're not all fighters, we've got the standard slave auctions too. Children are extra, tho-I'm gonna stop you right there. No slaves for me.Too rich for your blood? I getcha. Slaves are a dying market out here, everybody who's got the caps for one HAS one. At least the caravans came through, but our last one got raided or some shit. At least those assholes got hit by Crossbones. Had a super mutant, too! Fuck me, that thing smashed our top fighter in the ground... But I'm getting off topic. What are you here for?
Statistics and inventory.
Combat Stats
HP: 145/215
Limb health: Perfect
Weapons: .357 revolver (Six shots) (requires 0.3 second to fire, 0.7 to cock the hammer for the next shot) (reloading takes 0.7 seconds per bullet) (Can be "aimed" for a bonus to hit and allowing you to hit specific parts of the body) (Loses accuracy beyond 10 meters, by 5 percent per meter) (60 percent chance to hit, not modified for range) (does 36 damage)
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
9mm pistol (kind of alright) (13 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Varmint Rifle (5 shots) (Requires 0,3 second to fire) (Reloading takes 3 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit)
Grenades
Ammo:
27 .357 bullets
25 12-gauge shotgun shells
4 20-gauge shotgun shells
97 9mm bullets
39 .22 rounds
Inventory
Tough raider outfit (2 DT) (Light armor) (equipped)
Box.
Eight empty water bottles
Awkward backpack
Two doses of Jet
Seven leather arm scraps
Two units of Nuts and Bolts
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
Sack of legion gold.
664 caps
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Barter: 35
Energy Weapons: 15
Explosives: 15
Guns:38
Lockpick: 30
Medicine:13
Melee weapons: 19
Repair: 35
Science: 13
Sneak:35
Speech:25
Survival: 27
Unarmed: 19
PerksLevel-up perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Big Dog: Stature doesn't matter when you can bark like a true master. Whenever you need to incentivise a collection of people towards violence, you gain +15 to it (note: this is both a convincing check and a BUFF check. People love some motivation!). Also, you have some new dialogue to reflect this big dog 'tude.
Tanooki Perks
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz:
9mm pistol. Magazine is 12 bullets. 13 with the chambered round.
Silenced 10mm pistol (9 shots, 13 max with the chambered round) (requires 0.2 seconds to fire, ) (reload time is 3 seconds) (effective range is 40 meters, loses accuracy at 5 percent per meter beyond that) (Does 22 damage per shot) (70 percent chance to hit)
Varmint Rifle (5 shots) (Requires 1 second to fire) (Reloading takes 7 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Dog
Teeth: Shiny white things in its mouth.
Status: Healthy
Quest log
Revenge!
1 Gather a posse.
2 Bleed the town
Addiction status: Sated
EXP 'till next Level-up: 510/600 (armed opponent: 20XP) (melee opponent: 10XP) (Vicious Dog: 15 XP) (Ghoul: 10XP)
(200XP: Rescued Tenderloin!)