You pull out your .357 revolver, and keeping your lack of steady in mind, you take the time to line up the shot perfectly. With your target static and close-by, this shot is a cinch to make. One trigger-pull, and there's one less stinking zombie in the world, except...
Shit. Let's make this a learning experience. Kid?You pull out the 9mm, and hand it to the kid. She looks at with reverance, and you slowly walk her through holding a pistol.
Right. Rule number one, don't aim at anything you don't want dead. NEVER look down the barrel, alright? I've seen two retards kill themselves like that. Don't make it three. Second, stop looking at it like it's God itself. It's just a thing that goes bang and sends fuckers to hell. It's heavy!Shush! That ghoul's just sleeping, right? Don't wake it up. Alright, your nine mil's got twelve bullets in it. If it doesn't die straight up, hit it again. I'm also here, so i'll pop it in the head if shit goes wrong. You know how to aim a gun?The kid just nods, listening very closely. Hell, you've rarely ever gotten an audience like this. You've never really taught anything to anybody before, but you feel like you're doing a good job (CHR roll: D20+7=20)
Right, so this one's not perfect, but easy enough. You see this little triangle at the end of the gun, here? Line it up between the two squares in the back, and that's where the bullet will go. So, now... Take aim.The kid, a little confused about how fast it's going, aims her pistol with one hand. She can hardly lift it like that, and her arm trembles a little from the weight. It's a light pistol, but she is tiny and malnourished. Oh well.
Both hands, kiddo. Put your hand under the grip, here... Like a teacup!What's a teacup?A cup to put boiling leaf juice in. I don't get it either. Either way, like this.You take her hands, and put them into a more stable position. She's still shaking a little, but far less. She should be about ready.
Right, I'll take aim as well. Aim for the thing's head, there, in the ashes. If shit goes bad, I'll just shoot him down. Ready?Uhhh... I-I've never killed anybody before.Ghouls ain't people, kid. Take a deep breath, and breathe out as you fire, it'll steady your aim. You hear her sucking up a deep breath, holding it.
Breathe out, kid. You'll turn purple.You hear her blowing out the air again, through the mouth and a little forceful, but she fires the gun at long last! The gunshot echoes through the plains, and the ghoul's head straight up EXPLODES! The creature's brains go flying, and a piece of skull manages to land in front of the both of you!
Damn! Hah! You must have hit something special! Well, that's a conservative use of a bullet. Good shot!The kid is standing there, trembling a bit. Her mouth is open and she's still aiming at the corpse of the ghoul. Just as you're about to get worried, you hear her whisper
Whoah... She is in awe of that gun, apparently. That's just adorable.
It... It really threw itself back.What? The gun? Yeah, you gotta account for the kick a little... Come to think of it, that remind me. This time you had the time to aim. If you have to work quick, always go for centre of mass. That's a fancy term for "shoot the biggest part". So if one of those rotting motherfuckers go rushing at you, shoot them in the chest. Of course, some real hotshots like shooting limbs to disarm or slow down their creatures, but honestly? It's an unneeded risk. ...Can I shoot when we get to the cave?Eh, maybe. We'll cross that bridge when we get to it. ...Awesome.Now, press that button to unload the gun. Now, watch it, there's still a bullet in the chamber when you do that.She lets the magazine fall into the ashes, and you are quick to pick it up. You load a fresh bullet in there, and then show her how to properly reload.
Oh yeah, because of the chambered bullet, you've got one additional round before you're out. Keep that in mind. THe rest of the journey doen't have anything of note. The cave is where the merchant said it'd be, covered in all manner of broc flowers. If you had some xander root, you could make healing powder, ever. But you didn't spot anything like that on the way here, and you need a mortar and pestle of you want to make it. You'll check if you've got room for it when you're out of the cave, probably. The place looks pretty dark, and the dead, gnarled trees don't add to the atmosphere. You hear some hissing from geckos on the inside...
How are we going to play this?
Statistics and inventoryCombat Stats
HP: 215/215
Weapon: .357 revolver (6 shots remaining) (requires 0.3 second to fire, 0.7 to cock the hammer for the next shot) (reloading takes 0.7 seconds per bullet) (Can be "aimed" for a bonus to hit and allowing you to hit specific parts of the body) (Loses accuracy beyond 10 meters, by 5 percent per meter) (60 percent chance to hit, not modified for range) (does 36 damage)
Inventory
Bloodstained Raider Rags (1 DT) (equipped) (Light armor)
Scrap armguard (low quality)
Scrap Leg armor. (low quality)
One Water bottle
Seven empty bottles
One bit of radroach meat
1 Bread
4 .357 bullets
6 12-gauge shotgun shells
52 9mm bullets
2 caps
Two stimpacks (Heal 30 HP)
Two units of Nuts and Bolts
Sawed-off 12gauge (2 shots, fully loaded.) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (steady bonus: +30) (100 percent chance to hit
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
9mm pistol (kind of alright) (12 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG) (Blitz' chance to hit is 60 percent)
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Skills
Barter: 19
Energy Weapons: 15
Explosives: 15
Guns:35
Lockpick: 30
Medicine:13
Melee weapons: 19
Repair: 30
Science: 13
Sneak:35
Speech:21
Survival: 27
Unarmed: 19
Perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Addiction status: No shakes yet.EXP 'till next Level-up: 30/250 (Created item 5XP) (Raider 15 XP) (Ghoul: 10XP) (assisted kills grant half XP)