No, we aren't looking for the "greatest badass that walked the wastes". I don't care how many "deathjaws" you allegedly shot in the eye with a 13 millimeter rifle. Get the hell out of here. The dishevelled looking man (honestly, "boy" would be more accurate, you doubt he hit his 20's) looks really offended, and just as he's about to start a counter-argument, you take your shotgun from your belt and aim it at the idiot's chest. He quickly shuts up and takes a step back.
At least you recognize that. Now get the hell out of my face.I... I coulda totally slapped that outta your hand, and then you'd be sorry! Tenderloin quickly grabs the kid's long, greasy hair, and pulls him back over her shoulder. A machete is against his throat, and she looks downright serene as she stares the kid in the face. There is a faint smile there. She's probably high.
Anything else?He just squeaks a few noises before being let go. He crawls away on his hands and knees, a wet spot forming on his pants. You still don't move, both feet on the table as you shout for the next one to come out. Mind you, half the line just left over that display, but you doubt they'd be useful. You don't ask for much, really, just that they want theoretical pay and that they aren't too dumb to deal with. Somebody walking in here, hopped up on psycho, and claiming a lot of things aren't the thing you want.
You keep your ghoul nearby, both to keep an eye on her and to attract attention. Expensive, high-quality armor gives a good impression. Also, Nail and Wiggly Piggly are indirectly spreading the word of your success. They left shortly after reaffirming their love for eachother, which is still something that makes your skin crawl a little. Considering the job was done, they took what they wanted and left. They took ammo, mostly, along with some knick-knacks that Wiggly Piggly took from the storeroom herself.
It's surprisingly boring, all things considered. You see a lot of people, and you keep them grouped together outside. You should maybe look into a recognizable aspect for them, as it might get hard to tell your collection misfits from the average poor schmuck you want to raid. All in all, you find about a dozen idiots willing to raid. Of course, this is likely the only town that'll allow you to literally recruit raiders, but as you influence will grow, people will come to you. You could have a go at this, really... Become the leader of a proper raider gang? You can still do a lot of things by yourself, of course, you need to keep your skills sharp as a raidboss. Maybe choose a few lieutenants...
Well, enough dreaming. With your dozen random schmucks, you're well on your way to bleeding the town dry. You could send them out to reinforce the people out on the roads, or you could try to have a meet and greet with them at the quarry, so they know what to expect.
What to do with your fresh batch of raiders... Plenty of things, really.Statistics and inventory.Combat Stats
HP: 215/215
Limb health: Unharmed
ARMOR: Leather armor (6 DT)
Weapons:
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
Police Pistol (max capacity 6 shots) Requires 0.5 seconds to fire (Reloading takes 0.5 seconds per bullet) (can be aimed to a specific body part) (loses accuracy beyond 20 meters (35 damage) (70 percent chance to hit) (WEAPON MOD: Speedloaders. When your gun is completely empty, fully reload in just 1 second. )
9mm pistol (Nearly busted!) (12 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Hunting rifle (1 shot, 5 max) (uses .308 rounds) (Requires 0.3 seconds to fire, cycling the bolt takes 1 second) (Reloading takes 2,5 seconds) (80 percent chance to hit) (can be aimed towards a specific body part) (loses accuracy WITHIN 12 meters) (WEAPON MOD: Scope) (52 DMG)
Grenades
2 Pipe bombs
Ammo:
16 12-gauge shotgun shells
48 .357 bullets
22 20-gauge shotgun shells
90 9mm bullets
31 .308 rounds
Inventory
Box.
Eight empty water bottles
Awkward backpack
Two doses of Jet
Seven leather arm scraps
160 energy cells (relative charge, there's 5 actual cells)
30 microfusion cells (only one cell remaining)
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
Scotch
5 stimpaks
154 caps
Crowbar
At base
Three sharpened bear traps
Viable deathclaw egg (plus backpack)
Caltrops (about enough to spread five areas)
Super tool kit
Sack of gunpowder
Canister of ball bearings (one kilo)
Sheet metal.
Super tool kit (unavailable)
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Barter: 40
Energy Weapons: 15
Explosives: 15
Guns:45
Lockpick: 31
Medicine:20
Melee weapons: 19
Repair: 35
Science: 13
Sneak:35
Speech:30
Survival: 30
Unarmed: 19
PerksLevel-up perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Big Dog: Stature doesn't matter when you can bark like a true master. Whenever you need to incentivise a collection of people towards violence, you gain +15 to it (note: this is both a convincing check and a BUFF check. People love some motivation!). Also, you have some new dialogue to reflect this big dog 'tude.
On the move!:You suffer much less for moving and shooting at the same time. Accuracy loss is reduced by 75%.
Hand loader: You figured out how to make hand loads, meaning you are able to make your own bullets and have them be better than normal bullets. Also gives a boost to gun maintenance (+5)
Tanooki Perks
Furious Loyalty: Whenever somebody you value is in trouble, you gain +10 to all rolls related to saving them
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz:
Plasma defender. "Magazine" is 15 shots (15 shots remaining) (30 energy cell charge per 15 shots) (reloading takes 3 seconds) (effective range is 30 meters, 10 percent less acc per meter beyond that) (does 45 damage per shot) (60 percent chance to hit)
9mm pistol. Magazine is 12 bullets. 13 with the chambered round. (empty)
Silenced 10mm pistol (0 shots, 13 max with the chambered round) (requires 0.2 seconds to fire, ) (reload time is 3 seconds) (effective range is 40 meters, loses accuracy at 5 percent per meter beyond that) (Does 22 damage per shot) (70 percent chance to hit)
Varmint Rifle (4 shots) (Requires 1 second to fire) (Reloading takes 7 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Dog
Teeth: Shiny white things in its mouth.
Status: Healthy
Cheese Pizza
Protectron (holds most of your stuff)
Weapon: NaN, no combot protocol.
PosseQuest log
Revenge!
1 Gather a posse.
2 Bleed the town
3 Watch the town die. Prevent any caravans from getting there!
Days without trade: 0/5
Addiction status: You've got a very annoying headache. Your fingers shake slightly.
EXP: 905/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Junkies: 10XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP) (Diplomacy: 15 XP) (Wanamingo: 200 XP) (Escaped the Buzzards: 150XP) (Information gatherer: 15XP) (guard: 10 XP) (Ghoul mercenary: 200 XP)