I need a way through these buildings! Who's got a window or some shit!?You hear two bangs to the side of you, and you see Blitz is marking down a little cubbyhole. You can tell there's a door next to that, but it's obviously blocked off. Blitz is pushing, and you can hear chains rattling on the other side. Must be some kind of guard house, if it's this close to the stocks. But that little cubbyhole looks like a security fall from building it out.
Open it up. Get through there. I'll try to keep her busy for a while longer.I will FEAST on your HEART! Piggly begins screaming as he leaves cover, blasting his laser rifle wildly. While it isn't accurate, it forces the ghoul to take cover for a moment.
Well, he will. Before you go, take this. You hand her your sawedoff, as your enemy is at medium range, regardless. It won't be too useful right now, but if there's guards inside, Blitz could use some firepower. You hand her a small pouch of shells, as well.
Thanks, pops. Blitz says, smiling as she gets the weapon upgrade. With some luck, the ghoul will have some energy cells to let her use that plasma defender some more, soon. It only breaches your mind what she just called you a tad later, but it's probably not important.
What? Whatever, just remember, open the door as fast as you can. I'll come in and take care of the rest.She nods, and quickly crawls away in the cubbyhole. Piggly is back in cover already, and you elect to peek your head out for a moment. You fire off a single shot, only sticking out your arm. You likely didn't hit anything, but it forces them down a little longer. More laser shots blast around the corner, and you replace your revolver fire with your off hand, giving a rude hand gesture.
You hear a shotgun blast from inside the building your hiding against. Seems like your hunch was right and the place is guarded. Let's hope Blitz can handle it.
Another blast, and then Piggly begins shouting and firing again. You've never seen an automatic laser rifle before, and you're fairly certain it wasn't what she was using before. Did she tune it up while back in cover? That's some quick work. Especially when reduced to being a raving lunatic. While she's at it, you reload the single fired bullet in your revolver. The new way of reloading is a lot easier, that's for sure. A loading gate is such a pain in the ass, sometimes. It's strange how much you ruminate in gunfights, you'd probably get shot less if you didn't do that, but you're in full cover at the moment, regardless. You already get your fragmentation grenades at the ready, hoping you're not about to hear a sudden squeak of your favourite kid getting murdered. She's too useful to leave, of course, but you're getting a bit too attached.
You hear chains falling from the door next to you, and the door flies open, Blitz pretty much falling through. She's out of breath, panting, and she's covered in blood!
Shit! You alright?She doesn't say anything, but she waves her sharpened piece of rebar around. Ah, not her blood, in that case. Damn, that was good work. You can tell that she enjoyed it, too, guessing from that grin she's got... Miiiight be a red flag, but as long as you point this little firecracker at the enemy, things shouldn't be too bad. You hope.
No time to think, have to get moving. You're hearing somebody yelling on your side. Remembering to pull the pin out this time, you toss a grenade at the ghoul's little nest.
Now, you can't really claim that you did it entirely intentionally, but the grenade bounces against the wall just right, allowing it to end up behind the barricade.
Shit!An explosion is still felt as you enter the house. You see the mangled remains of three guards, two of them blasted apart with a shotgun, and the last one was clearly stabbed to death. Blitz must have rushed him down and stabbed him. Guessing from the frozen expression of fear, it was a violent way to go. She must have leapt up and pinned him down before stabbing him to death.
Blitz is still grinning.
When you reach the outside, you see a small barricade to your left, and that the ghoul is still alive. You kind of guessed from Piggly still firing away at something, mixed with the occasional staticy swear. The armor must have blocked most of the fragments, mixed with some timely cover. There is a corpse in front of the barricade, torn to shreds from the chest up. Your grenade hit something else, at least. Well, let's see if the ghoul can take on another!
You toss another grenade, as hard as you can, but mess up on the throw, it barely even reaches the ghoul. At least it cleared the barricade, and you just duck inside the house to avoid getting peppered, and to avoid some of the noise. The explosion shakes the house, and some pieces of pre-war furniture shake apart entirely. This place hasn't been used much, beyond a guard flophouse.
Then, you move out of the shack, and find that the ghoul is taking cover behind a little corner. The barride still gives her full cover from the sides, as well. Fuck.
Blitz reloads your shotgun, and you elect to let her keep it for a moment. Then, you hear a high-caliber shot ring out from across the street. You hear Tenderloin scream another swear. You move behind the barricade, keeping safe for a moment.
Everything all right!? you yell out. Tenderloin answers, and you hope that Piggly's screaming and shooting will keep the ghoul distracted for long enough. The barricade is small, but you aren't visible to your enemy, you don't think. Blitz is still in the house.
SNIPER'S PINNING US DOWN. FUCKER GOT ONE OF THE BLACKFINGERS, AND THAT CHINK BITCH CAN'T MOVE. NO MORE COVER! KILL THIS FUCK, WOULD YA? Tenderloin screams, as another shot flies by, plinking against some metal. Tenderloin swears again, muttering to herself incoherently.
Well. That takes priority over a perfectly covered ghoul shitter. You can tell where the shots are coming from, and the door is in range. You hope it isn't locked, but it seems flimsy. Checking your revolver first, you get ready to sprint.
You ram through the door with a solid shoulder charge, blasting the wooden door off its hinges and sending you inside ass over kettle. You are stopped by some stairs, fortunately carpeted. IT doesn't hurt, but you look a tad stupid. A laser impacts next to you, but you hear a shotgun blast. Blitz is covering you. Good kid.
You clamber up, and sprint upstairs. There should be roof access, and if not you'll figure out a way THROUGH the roof if you must. As you reach the second floor of the ramshackle housing, however, you spot a particular crack between some boards on a window here. You've got a good shot at your ghoul enemy, but if you take the time to line up the shot that sniper might get some more time to line up more shots....
Take down the sniper first, or shoot down the ghoul? There are lives at stake here!Statistics and inventory.Combat Stats
HP: 200/215
Limb health: Unharmed
Weapons:
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
Police Pistol (6 shots) (max capacity 6 shots) Requires 0.5 seconds to fire (Reloading takes 0.5 seconds per bullet) (can be aimed to a specific body part) (loses accuracy beyond 20 meters (35 damage) (70 percent chance to hit) (WEAPON MOD: Speedloaders. When your gun is completely empty, fully reload in just 1 second. )
9mm pistol (Nearly busted!) (12 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Grenades
2 Pipe bombs
Ammo:
8 12-gauge shotgun shells
28 .357 bullets
4 20-gauge shotgun shells
30 9mm bullets
Inventory
Box.
Eight empty water bottles
Awkward backpack
Two doses of Jet
Seven leather arm scraps
10 energy cells (relative charge, there's 1 actual cell)
30 microfusion cells (only one cell remaining)
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
Scotch
5 stimpaks
154 caps
Crowbar
At base
Three sharpened bear traps
Viable deathclaw egg (plus backpack)
Caltrops (about enough to spread five areas)
Super tool kit
Sack of gunpowder
Canister of ball bearings (one kilo)
Sheet metal.
Super tool kit (unavailable)
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Barter: 40
Energy Weapons: 15
Explosives: 15
Guns:45
Lockpick: 31
Medicine:20
Melee weapons: 19
Repair: 35
Science: 13
Sneak:35
Speech:30
Survival: 30
Unarmed: 19
PerksLevel-up perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Big Dog: Stature doesn't matter when you can bark like a true master. Whenever you need to incentivise a collection of people towards violence, you gain +15 to it (note: this is both a convincing check and a BUFF check. People love some motivation!). Also, you have some new dialogue to reflect this big dog 'tude.
On the move!:You suffer much less for moving and shooting at the same time. Accuracy loss is reduced by 75%.
Hand loader: You figured out how to make hand loads, meaning you are able to make your own bullets and have them be better than normal bullets. Also gives a boost to gun maintenance (+5)
Tanooki Perks
Furious Loyalty: Whenever somebody you value is in trouble, you gain +10 to all rolls related to saving them
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz:
Plasma defender. "Magazine" is 15 shots (15 shots remaining) (30 energy cell charge per 15 shots) (reloading takes 3 seconds) (effective range is 30 meters, 10 percent less acc per meter beyond that) (does 45 damage per shot) (60 percent chance to hit)
9mm pistol. Magazine is 12 bullets. 13 with the chambered round. (empty)
Silenced 10mm pistol (0 shots, 13 max with the chambered round) (requires 0.2 seconds to fire, ) (reload time is 3 seconds) (effective range is 40 meters, loses accuracy at 5 percent per meter beyond that) (Does 22 damage per shot) (70 percent chance to hit)
Varmint Rifle (4 shots) (Requires 1 second to fire) (Reloading takes 7 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Dog
Teeth: Shiny white things in its mouth.
Status: Healthy
Cheese Pizza
Protectron (holds most of your stuff)
Weapon: NaN, no combot protocol.
Quest log
Revenge!
1 Gather a posse.
2 Bleed the town
Addiction status: Enjoying the aftereffects
EXP: 755/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Junkies: 10XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP) (Diplomacy: 15 XP) (Wanamingo: 200 XP) (Escaped the Buzzards: 150XP) (Information gatherer: 15XP) (guard: 10 XP)