The rifle you looted has only two bullets left, but it should be enough if you make your shot count. You activate V.A.T.S and try to get a look at how high your chance is to hit. It's hard to use both the scope and your pip-boy, but you get your percentage. It's disappointingly low to even get a glancing shot on this guy. He's dug in like a tick, and the short bursts he fires don't leave him exposed for long enough to properly use V.A.T.S. Though it's clear he's looking for a way out at this rate. He's nervous and mumbling to himself, audible only because of his voice changer. Vague pops and cracks as the technology catches every bit of it. As you take aim at him, trying to catch anything that actually sticks out, Blitz takes another potshot with your doublebarrel. She doesn't hit anything, and quickly cracks open the shotgun to reload. The second the break-action pops open with that recognizable 'clack', the ghoul rushes out of cover. Swearing, you attempt to hit the ghoul, but you just couldn't compensate for the sudden movement. You fire off a shot, and the glancing blow only barely scuffs his armor. Then he body slams Blitz, and hold your little buddy up by the throat! his arm is around her, and he's pointing the laser rifle at her head! Your heart just about stops.
"
DIAZ!"
"
YOU SON OF A BITCH! LET HER GO!" You bellow, only barely stopping yourself from just about jumping off the roof to get at him.
"
I know when I'm beat! Let me walk away, and I leave the kid! Don't, and I shoot her right now! I don't want to do that, but I swear to God I will!"
"
You fucking cunt!"
Seething, you look at your enemy. He's taking cover behind Blitz, who is struggling with all her might. Admirable effort, but it makes it far too dangerous to even attempt shooting! Unless...
The ghoul's legs are still exposed, but that's not going to be a killshot. If you try that, he's going to kill Blitz!
"
Just let it happen, Diaz! It's not worth Blitz!"
"
I'll kill you! I'll kill you, I'll kill you! Lemme go!" Blitz is still yelling and struggling, and it says something about the ghoul's strength that he's not even struggling. What kind of mercenary is this?
"
Sure you will, now come on!"
"
Drop her at the end of the street! If you don't, I'll fucking kill you piece by bloody piece!"
"
Fine!"
He begins walking back, holding Blitz in front so you can shoot him. You can't do anything but stand there, seething, as he keeps on walking. Gunshots continue on in the distance, your distraction team still fighting, but you keep our bead on the mercenary. Can't risk it. Then...
"
SURPRISE, FUCKNUTS!" Tenderloin screams, as she drops down from the rooftops on top of the mercenary. Both feet on the enemy's shoulders, the merc buckles under the weight of your companion and nearly falls to the side. Blitz finally wrenches herself free, and sprints back towards your shotgun while Tenderloin engages the mercenary. She starts off the fight by slamming a machete down into the shoulderplate of the mercenary, finally reaching the flesh of the armored merc. You keep your aim on the two of them, but they're too entangled for you to risk a shot. Still, it doesn't look like Tenderloin needs the help. With her offhand, she slaps away the laser rifle that the ghoul tried to shoot her with, sending two laser shots going astray in your direction. One of them got a little too close for your liking, but with the weapon useless the ghoul is reduced to using a combat knife. Tenderloin dodges the first, somewhat clumsy swing, and punishes with a solid hew to the arm. The machete bites deep into the arm, crippling it and causing the merc to drop the knife. Another feeble attack follows as she tries to punch Tenderloin away, and while she does hit the blow, it doesn't even phase Tenderloin beyond her face moving a tad to the right.
Then she stabs the mercenary in the gut. The ghoul stumbles back for a moment, machete still in the wound, before dropping to the ground. She breathes heavily for a few more moments, and then looks at her wound. Tenderloin laughs, and stomps her foot down on the ghoul's groin. You start making your way down to the alleyway. You want to kill that merc yourself.
When you arrive, you see that the ghoul is surprisingly calm, apart from clutching the wound it's not doing much. When he sees you, he even sighs.
"
...Shit. Don't suppose I'd be able to convince you to let me go?"
"
We're a tad beyond that, aren't we?"
"
I could work for you. I help you kill Bartholomew, you let me go. "
"
You must think I'm really stupid."
"
I'm thinking you're smart. You need somebody with good gear and experience. I'm both. I'm partial to living, and if I don't protect these stocks that greedy fuck isn't going to pay me enough, anyway. I'll just take my cut in the looting."
"
Provided I don't skin you alive. And I'm sorely tempted. "
In the distance, you hear the gunfire starting to slow down. You don't think your distraction team is going to hold out much longer.
"
I can save them. Send me in, I'll send a couple of them away into your killzone. I'll shoot the rest of the guards."
"
More accurately, you're going to just cut and run, no?"
"
I'll give you my helmet. It's pretty much one-of-a-kind. That way you know I'll be back for it. "
"
Hey, boss? Look what's in her pocket there. That'll make sure she won't pull anything weird."
"
...Or that."
Lo and behold... The Merc had a slave collar. These convenient one-size-fits-all neck-ties have some high explosive in it, making sure that the wearer doesn't wander too far from the man with the detonator. And yes, the ghoul has a detonator as well.
"
What do you mean 'She'?"
Tenderloin doesn't say anything, and just knocks the helmet from the ghoul. Well...
"
Cat's out of the bag, I guess. Well? Am I dead, or are you smart enough to grab your advantage?" the ghoul says, her voice being the biggest hint that it's really female. With ghouls it's a bit hard to tell...
What'll it be?Statistics and inventory.Combat Stats
HP: 170/215
Limb health: Unharmed
Weapons:
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
Police Pistol (max capacity 6 shots) Requires 0.5 seconds to fire (Reloading takes 0.5 seconds per bullet) (can be aimed to a specific body part) (loses accuracy beyond 20 meters (35 damage) (70 percent chance to hit) (WEAPON MOD: Speedloaders. When your gun is completely empty, fully reload in just 1 second. )
9mm pistol (Nearly busted!) (12 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Hunting rifle (1 shot, 5 max) (uses .308 rounds) (Requires 0.3 seconds to fire, cycling the bolt takes 1 second) (Reloading takes 2,5 seconds) (80 percent chance to hit) (can be aimed towards a specific body part) (loses accuracy WITHIN 12 meters) (WEAPON MOD: Scope) (52 DMG)
Grenades
2 Pipe bombs
Ammo:
8 12-gauge shotgun shells
28 .357 bullets
4 20-gauge shotgun shells
30 9mm bullets
8 .308 rounds
Inventory
Box.
Eight empty water bottles
Awkward backpack
Two doses of Jet
Seven leather arm scraps
10 energy cells (relative charge, there's 1 actual cell)
30 microfusion cells (only one cell remaining)
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
Scotch
5 stimpaks
154 caps
Crowbar
At base
Three sharpened bear traps
Viable deathclaw egg (plus backpack)
Caltrops (about enough to spread five areas)
Super tool kit
Sack of gunpowder
Canister of ball bearings (one kilo)
Sheet metal.
Super tool kit (unavailable)
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Barter: 40
Energy Weapons: 15
Explosives: 15
Guns:45
Lockpick: 31
Medicine:20
Melee weapons: 19
Repair: 35
Science: 13
Sneak:35
Speech:30
Survival: 30
Unarmed: 19
PerksLevel-up perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Big Dog: Stature doesn't matter when you can bark like a true master. Whenever you need to incentivise a collection of people towards violence, you gain +15 to it (note: this is both a convincing check and a BUFF check. People love some motivation!). Also, you have some new dialogue to reflect this big dog 'tude.
On the move!:You suffer much less for moving and shooting at the same time. Accuracy loss is reduced by 75%.
Hand loader: You figured out how to make hand loads, meaning you are able to make your own bullets and have them be better than normal bullets. Also gives a boost to gun maintenance (+5)
Tanooki Perks
Furious Loyalty: Whenever somebody you value is in trouble, you gain +10 to all rolls related to saving them
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz:
Plasma defender. "Magazine" is 15 shots (15 shots remaining) (30 energy cell charge per 15 shots) (reloading takes 3 seconds) (effective range is 30 meters, 10 percent less acc per meter beyond that) (does 45 damage per shot) (60 percent chance to hit)
9mm pistol. Magazine is 12 bullets. 13 with the chambered round. (empty)
Silenced 10mm pistol (0 shots, 13 max with the chambered round) (requires 0.2 seconds to fire, ) (reload time is 3 seconds) (effective range is 40 meters, loses accuracy at 5 percent per meter beyond that) (Does 22 damage per shot) (70 percent chance to hit)
Varmint Rifle (4 shots) (Requires 1 second to fire) (Reloading takes 7 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Dog
Teeth: Shiny white things in its mouth.
Status: Healthy
Cheese Pizza
Protectron (holds most of your stuff)
Weapon: NaN, no combot protocol.
Quest log
Revenge!
1 Gather a posse.
2 Bleed the town
Addiction status: It's over. The headache won't be far, now.
EXP: 870/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Junkies: 10XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP) (Diplomacy: 15 XP) (Wanamingo: 200 XP) (Escaped the Buzzards: 150XP) (Information gatherer: 15XP) (guard: 10 XP) (Ghoul mercenary: 200 XP)
I'm adding quotes to all the dialogue now. Tell me what you think about it.