PW has told us some things on the discord with regards to the stuff that is lying around:
There are in total 22 corpses, 16 ethral rifles, 8 knives of various kinds, 3 revolvers, 2 hooked cleavers, 4 soldier chestplates, 4 dynamo lanterns, doctor's bag, short sword, 5 slave traps, 20 worm blood, 500 feet of silk rope, 5 tnt. And some junk of various, but that will depend on if you wanna take things apart or what
There's what amounts to a forklift, some crates, some scrap metal, general warehouse gubbins
To make sure we can keep track of our pool of communal stuff, I made a new wiki page for it:
https://dig.wikia.com/wiki/The_WarehouseIf you take anything for your own inventory, be sure to update that wiki page accordingly.
That said, it would be nice if we could wait for a moment with the mad dash lootrush until things have settled down a little. We'll have to decide on how to divide the fathoms, for example. Church guys have left so we can start dividing this stuff now. Just try to be reasonable about it, and don't forget to remove from the wiki page whatever you want to claim for your own inventory. You can edit the wiki without needing an account, so don't let that stop you.
For the fathoms, I personally propose we give 100 fathoms (or fewer?) to everyone that's still lucid and use the remainder for general bore (or warehouse) upgrades. Also I'd say Kara and Vikkan's prosthetics (should they want them, mind) could come from this general fund.
General/essential bore upgrades I think that we'll want to get:
- life support for extended operations (eg air recycler) if that isn't accounted for yet.
- crew quarters:
- sleeping arrangements
- bathrooms/washing rooms
- rec room/common room so we have a place to wreck
- mechanical workshop
Anything I missed?
Some other upgrades that would be nice to have but aren't as essential, and so can wait for later:
- chem lab
- diver sanctuary (incidentally an airlock that can be quickly flushed)
- comms: not sure how long range comms work in this world, maybe it could work like in dig 1.0?
- sensor suite maybe? To not accidentally stumble into the magma sea drill-first.