How does sneak work in combat
Not very well, though I am not sure about the exact mechanics behind it :V. Generally once you start a fight, everyone knows where you are unless you one-hit killed the target, and I am not sure if that is intended behavior or not. I honestly never use sneak, since it slows down my walking speed and is annoying. I can't find the mechanics on it, I'll probably just roll sneak with a penalty based on perception and hex distance with basically the opposite of the combat modifiers when outside of combat.
It isn't the type of game where you can slam a knife in someone's back five times without them noticing, or shoot someone and have them brush it off as the wind five minutes later :V.
Use first aid on Hikano, and a stimpak if I can.
I don't know how much AP different actions take, and it makes it hard for me figure out what to do. Is there something that I can't find that has all the AP costs?
Stimpack-2 AP, roll d2, +14HP
First aid roll 76. 2 AP
Blaine attempts to use first aid on the injured Hikano, failing to heal the massive gashes left by the deathclaws claws of death. To fix this error, he stabs her with a stimpak, which immediately heals her injuries. (Hikano 22/22)
Blaine has 4 AP left. This will turn to AC since he didn't spend it.
Frank isn't good enough with his crowbar to actually hit the Deathclaw in the head with it, so he settles for a torso shot.
46%-20=26%
Roll 6, hit!
Crowbar damage 3-12
Damage 8 base.
Crit roll 39. Would be a crit if you could actually aim at his head, but not as is.
8-5DT = 3 base. 40 DR, 2 final damage.
Frank's hit strikes home, drawing first blood on the beast of the overseer. His strong hide blocks most of the strike's impact.
Did I really not put HP for Vakk? Ugg. 43/45. Sounds right.
Alright, that is all three people. It is now the Deathclaw's turn, then Hikano (if she survives), then everyone else again.