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Author Topic: Fallout: A Post Nuclear Role Playing Game OOC (7/X)  (Read 26547 times)

TricMagic

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #150 on: July 08, 2018, 07:16:41 am »

Oh my god, this gun actually sucks.

I figured that out quickly.
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randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #151 on: July 08, 2018, 09:11:58 am »

Oh my god, this gun actually sucks.

I figured that out quickly.
Edgar is so going to shoot Hinako for abandoning him.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #152 on: July 08, 2018, 09:51:20 am »

Good luck.

I would suggest leaving too.


Hinako is not a straight up gun fighter. I need a knife so I can stab/slash people.

And Hikano's Charisma will convince you we need to kill the Overseer. Leave the guard to die.
« Last Edit: July 08, 2018, 09:53:59 am by TricMagic »
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randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #153 on: July 08, 2018, 09:19:41 pm »

I'm about to win this fight, no need to leave. And once I deal with this guy, I'm going to find and shoot Hinako for tricking me.

Since Frank is busy attacking the Madman, Aimed Shot to the head again.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #154 on: July 08, 2018, 10:54:47 pm »

Turns out the Overseer is a deathclaw. That is how the next test fight is going to go.

Have you ever tried talking a deathclaw down? Without the proper perk?

"The most you can" is still just once. You can't really ever attack twice that often if you dumped agility and got Bruiser :V. You could with torso punches I guess

Hit chance: 46-10 ("In the head" will be ignored as it would put your hit chance below zero)=36

Roll 84

Frank swings his weapon at the madman, who dodges out of the way with animal like agility.

While he is distracted
55-30+16*8-4*0-40-15-6-1=92%  I may be giving you too much Perception bonus on this gun, but then nobody could hit anything :V
Roll 99 lol. Miss.

But the Frenchman's shot goes wide, as Frank moves his head forward while swinging. The bullet hits the ground behind them.

80-15-2  63% chance.
Punch! 6!
Crit 67! No!
5 damage
Punch! 69! Miss!
Kick! 82! Miss!

The Madman follows up Frank's attack with a series of punches, landing a strong hit to his torso. He dodges the sweeping kick, but coughs up blood afterwords. Dude is in trouble. 8/34 Frank

Really should have ran away after releasing it :V

Nobody moved, same map.

Frank then Edgar then Madman.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Dustan Hache

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #155 on: July 08, 2018, 11:01:36 pm »

Turns out the Overseer is a deathclaw. That is how the next test fight is going to go.
It's the perfect scheme! The paste is slowly turning people into more deathclaws! Granted, it's also turning them into feral madmen, but... deathclaws from people!
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

King Zultan

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #156 on: July 09, 2018, 06:12:31 am »

Try and runaway, if that fails hit the madman with the crowbar some more.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #157 on: July 09, 2018, 07:27:10 am »

Use 4 AP to follow him if he manages to run, then do an Aimed Shot to the head yet again. If he leaves the map, follow him out of the map.
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #158 on: July 09, 2018, 06:53:11 pm »

Frank and Edgar both run away! The Madman is left behind, trying to break into more cages.

Fight over! Winner: Madman!

Next battle will be Everyone Who Signed up VS Death Claw
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #159 on: July 09, 2018, 08:21:12 pm »

Hey, what do you think of this improved Edgar? Not for the testing, but for the game proper once it starts.

10 in Perception, Luck and Agility.

EDIT: Would it be worth to go for 6 strenght? This would allow me to use things like the Gauss rifle.
« Last Edit: July 09, 2018, 08:32:49 pm by randomgenericusername »
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Stirk

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  • Full Metal Nutball
    • View Profile
Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #160 on: July 09, 2018, 10:03:43 pm »

Now you are minmaxing with gas :V

The strength penalty is 20% per level, the maximum skill level is 300%, and power armor gives strength boost (if you don't wanna dip into Cow Cake or other chems). You would be fine if Gauss is your end goal.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #161 on: July 09, 2018, 10:10:49 pm »

Now you are minmaxing with gas :V

The strength penalty is 20% per level, the maximum skill level is 300%, and power armor gives strength boost (if you don't wanna dip into Cow Cake or other chems). You would be fine if Gauss is your end goal.
I hope I'm not minmaxing too much. Also, I'm going to avoid any chems that can give addiction.
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Stirk

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  • Full Metal Nutball
    • View Profile
Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #162 on: July 09, 2018, 11:21:06 pm »

As the men fighting in the cages flee, chaos erupts behind them. The freed Madman beats violently on the cages, eventually finding his way to those weakened by the explosion. Here his massive strength allows him to kick down the doors, freeing his fellows. For silly non-canon reasons they team up with each other, using their brute strength to break open the other cages starting a massive riot.

While the Vault Security force is forcing the Madmen back to their cells, the Revolutionaries take the opportunity to strike at the Overseer directly. A charismatic Vault Dweller convinces their fellows to join in the cause-some even defecting from the Security Force. The group corners the Overseer to force their demands on him.

The Overseer laughs at their demands, throwing his desk to the side with inhuman strength. He pulls off his glasses. With this clever disguise gone the entire team could see him for what he really was-a Deathclaw!

The final boss fight begins! Lets get this over with, I wanna get started! Testing is getting boring! This is completely non-canon!

Spoiler: Hikano (click to show/hide)
Spoiler: Frank (click to show/hide)

Spoiler: Blaine (click to show/hide)
Spoiler: Edgar (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Vakk (click to show/hide)

Vakk Gets surprise round, Then Everyone but Hikano, then Vakk, then Hikano.

Everyone is represented by the same avatars as last time. Blain will be the dog, because he is basically the pariah dog :P. Vakk will obviously be the Deathclaw.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

TricMagic

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #163 on: July 10, 2018, 06:34:56 am »

nevermind. Aren't I the stealthy one?
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randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #164 on: July 10, 2018, 07:17:25 am »

"I can't believe it! The Overseer was a Deathclaw this whole time! I swear, if anyone else here is also secretly an animal, I'm shooting you right now.

Perception check to notice if Blaine is a dog?
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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