Huh. How committed do they seem to making it the whole way?
How would they be likely to die? Like dehydration/starvation, or from dangerous situations?
Name: Harmony “Harm” Li
Description: Lean and broody looking. This woman has short black hair and is partially covered in interlocking black tattoos. She wears simple black clothes, with a knee-length Maggot Wool Coat overtop. She wears a mail shirt underneath her clothes.
Goal: Overall, Harm would like to find a place where refugees and travelers could seek refuge without dealing with the dogmatic influence of the church. Right now, though, she just wants to get away.
Stats
Str:11
Dex:11
Spe:11
End:10
Awa:11
Cun:12
Kno:10
Ner:11
Skills
Weapon smith (3)
Mechanical (2)
Lucky Shot (1)
1 unassigned
Inventory
Radio
Mail shirt (protect 3)
Crystal cutting utility knife (free to borrow)
6 Octahedrons
Gold ingot (100-120)
5 Large branches of crystalline lead
Lucky Shot (6/7)(14 rounds)
Short sword (cutting 3, pierce 2)
Voice in the Eyes- and intricate mechanical eye
Field Lighter
10 Path Markers
2 units mechanical junk
2 mechanical arms (belong to Kara and Vikkan)
14 fathoms
They say they're committed but...well its easy to say you're committed. Actually proving it is more difficult. If you had to guess they're probably gonna reach a point where they realize their mistake and then turn around. They'll probably survive if all they have to deal with is supplies; if they realize it as something eats them it won't be so easy. And it could easily be either of those.
Find out what's going on out there... Maybe peek through a window or somehing.
Name: Aigresaur
Description: A sexy lizard with a serpentine head, smooth pale scales, a slender velociraptor's body with lanky arms and legs...
Goal: it just wants to snuggle
Stats Shang-Gei
Str: 8
Dex: 15
Spe: 12
End: 8
Awa: 12
Cun: 10
Kno: 8
Ner: 10
Skills
shotgun: 3
acrobatics: 2
Unarmed: 1
Inventory
Tunnel Clearer 5/5
4 shells
Mail shirt (3 protect )
We are stopped at the entrance to the caves. So says voice over the intercom/radio you've got.
[...]
"You know... I'm a martial arts master, but I have no disciples... I have been looking for someone to... I mean, I'm the only one left who... I know this might sound stupid and very sudden, but would you consider... Becoming my... Apprentice?"
Cara, who was nearby Kara's area, decided this time would be great to speak up.
"May I help?"
Ok since I need stuffs to commit to stuffs, can I find any stuffs laying about that I can acquire for armor tinkering (or giving to others for doing that?)
Name: Custodia; nicknamed "Cara"
Description: Cara is a humanoid, fully covered in worn, rusted armor--mistaken for a living being if it were not for her mask, which comprises two eye slits and a pristine-looking talisman which covers the nasal area to the chin; inscribed on the margins of the mask is a saying of a rite to the dead, and the talisman bears a top-down inscription written in a different dialect. A weathered flag-holder is masterfully clinched to the back of her torso, with its flag only in shreds and tatters, although it is gilded with a trim.
Goal: Intrigued by the doctrine of the Tenebrous Church, her goal is to discover what lies on the surface--to investigate in their own terms what lies beyond, and to ensure that their companions do not meet as harsh an end as is preached.
Stats
Str: 14
Dex: 8
Spe: 10
End: 14 + 3 = 17
Awa: 10
Cun: 8
Kno: 6
Ner: 10
Skills
Armorsmith +1
Geology +1
Medical +1
Persuasion +1
Polearms +1
Translate +1
Navigation +1
Shield User +1
Acrobatics +1
Survival +1
Inventory: (0 money; 40 in debt to [Radio Controlled])
Polearm (E)
Soldier's Chestplate (E)
Rubber Suit (E)
Travelled Clothing (E)
Black Flame (E)
(x2) Worm Blood
http://dig.wikia.com/wiki/The_WarehouseThis page contains info on the items stored in the warehouse and in the bore. They are, as far as I know, open for public use. Take what you need from the stuff on the bore or ask others. Alternatively, just tell someone else to tinker for you.
"So, we can either go down into the caverns and leg it from there for the last stretch, or we can start drilling sideways from here until we hit the entrance, it's only a little bit further from here. Shouldn't be too much of a hassle either way."
Can we do some price checks for bore upgrades while during the journey? If yes, could I get a price for the following things please:
-diving vault
-quarantine
-bore armor (what exactly would this entail?)
-bio lab
Secondly, could you give some of the 'standard' options there are in terms of bore weapons? Cannons and the like.
Name: Adam Blavatsky Darvaza
Description: A young man of slightly pale complexion and eternal 9 o’clock shadow, he was raised in a small village. While the village priest and passing mystics droned with endless sermons of the Church and their teachings, what had always captivated young Adam’s attention more were the stories of his Granny.
Old stories of the world as it once was, before people were forced to flee to the caves and crannies of this damp hell. Of warm days where pleasant green plants tickled your feet as you walked through them and a cool breeze blew through your hair. Where food was plentiful, nature was benign and endless vistas reached as far as they eye could see.
Adam was nominally a card-carrying member of the church, though he mostly did it for the connections and perks that brought. They were powerful and had ancient lore, all things he would need to fulfill his true heart’s desire: to return to the surface, vanquish the madness that tainted their homeland and reconquer paradise.
Goal: Plunge the secrets of the depths below to find an answer to the horrors above.
Stats Str: 10
Dex: 10
Spe: 11
End: 10
Awa: 11
Cun: 10
Kno: 10
Ner: 13
SkillsDiving: +3
Stealth: +2
Occult: +1
Inventory1 soldier chestplate
Clothing: simple priest robes, shortened a bit so as to less restrict his movements
1 ethral rifle [10 rounds] (pierce 2)
2 black flame
2 Silent Night
5 worm blood
1 minor artifact
1 beaker artifact (found in crystal ruins)
1 crystal construct
Transport mission papers
1 black book copy
1 black book
1 field lighter
1 radio
38 fathoms
-loaned 40 to Cara (Tiruin)
1 unspent skillpoint
Cheapest is just a big metal room for 100. Provides protection against the more mundane aspects of diving failure though not impenetrable.
300. Its quite a complex room with many compartments for quarentining both items and people. Back pressure, climate control, independent atmosphere systems, backup power, etc.
It would work a lot like normal armor. You can choose to armor specific sections or the whole bore. It would have a rating as to how protective it is and that would come into play if anything hits it. Cost depends on how strong it is and how much you use.
Could have sworn I gave a price to this before. I'm just gonna say that whatever prices I give, the highest ones are the right ones. Bio lab is 200
So there are standard cannons; they're pirate ship like. You load whatever you want to shoot in the back, add a charge, light it, thing goes forward at high speed. There are gattling guns, which are basically very fast firing automatic rifles. Those can be more easily controlled automatically by the bore compared to cannons. There are harpoon guns, favored by privateers and bandits, as well as hunters of the larger cave creatures. Also useful for catching yourself should you accidentally fall. There are a variety of melee weapons, blunt and sharp, either on what amount to spring loaded arms or full mechanical limbs. There are chemical weapons: Flame throwers, acid sprayers, glue, lubricant, etc. There are explosives, frag, concussion, stun, etc in either claymore like configurations, dropped mines/timed explosives, or fired grenades. There's also weaponized armor; spiked mostly.
Let's try a sideways, theoretically safer, path to our objective.
Name: Vikkan Laerthe
Description: A human from Anvil and a moderate Chthonic who was born and raised close in the neighborhood of the Hammerfall boreyard, where his parents were employed as menial workers. Being so close to a place so filled with machinery and boring machines left a lasting impression on Vikkan, who became a furnace helper, then a drivemaster's apprentice until he finally reached the controls of a bore. He's quite good at conducting driving bores and, most importantly, he deeply enjoys his work.
Bore love aside, Vikkan is also generally quite friendly and good-humored even when he's not behind a bore's controls. He is, however, aware of his limitations out of the control room, and he'd rather leave most other matters to more skilled people. What he lacks in intellectual education he displays in polite curiosity, and he tends to be interested in listening even to topics he can only vaguely grasp, making for a good talking and drinking buddy if nothing else.
At odds with his friendliness, he looks rugged, if young. His hair is dark brown and cut short, and he has a well-groomed handlebar mustache (though he's been known to let it grow and style it into a horseshoe at times). A small diagonal scar moves from his right eyebrow to the bridge of his nose. His skin is brown and displays a few burns thanks to a few years of furnace and boiler work. He's fairly hairy, with his shirt's sleeves covering hairy arms and a few spots of scar tissue. His uniform is made of thick cloth and utilitarian, overalls, a long-sleeved shirt and a cap. His major concession to vanity is keeping his uniform and mustache impeccable.
He doesn't have a right hand.Goal: To deep driving bores and having fun while doing it. It's not a difficult dream, even if it can be hard at times.
StatsStr: 11
Dex: 11
Spe: 10
End: 11
Awa: 13
Cun: 10
Kno: 11
Ner: 11
Skills (1 point unspent)
+3 Vehicle (Bore)
+2 Navigation
+1 Defense (Mail Shirt)
Inventory-Conductor's Clothes
-Dynamo Lantern
-Black Book (Copy)
-Field Lighter
-Mail Shirt
-Short Sword
-Rifle
-Knife
-100ft silk rope
-142 Fathoms
-Neck chain (that used to hold a black flame that actually never existed)
-Black Flame
-Clockwork arm
1 Mission and counting
Level 0: +3 Awareness
Level 1: +1 Str, Dex, End, Kno, Ner. 1 skill point unused.
You withdraw the bore's tip and then guide it to the side and again through two spaces until the bore's drill hits empty space and stops automatically. This should be, according to the map, the very entryway to the cave, or damn close to it.
[11:53 PM] parisbre56: Would I be able to lift a rifle and fire it with my own strength?
[11:53 PM] parisbre56: If yes, then I don't need to tinker
[11:56 PM] Mr.Bones: So not a gauntlet but like a....whole arm thingy to stabalize the arm for shooting
[11:58 PM] Mr.Bones: Ok. Well....there are a few ways to do this
[11:58 PM] Mr.Bones: most simple is a ratcheting armbrace
[12:03 AM] Mr.Bones: Arm brace would just be like one of those leg braces with hinges to allow movement. And when you wanted to steady it you could push a button to lock the joints in place
[12:04 AM] Mr.Bones: Maybe rig it up to a two phase trigger so that the joints only lock when you squeeze the trigger a bit and then fire when you squeeze it the rest of the way
Go to the workshop and start planning this rifle modification.
If possible I want it to be detachable or maybe have some mechanism that lets me put it on my back, in case I want to use my arm for something else. Maybe some switch I flip with my beak?
Should I use materials from the mechanical arm to do it or would it be wasteful/difficult? Is it better to just take raw materials and build it?
If there would be are any parts leftover from the mechanical arm, I'd also like to design a belt that would help me climb ropes. I'm imagining something like the batman's belt where I can put the rope in there and have it act as a break. Perhaps along with a hook or ring on my chest I can pass the rope through so I can stay upright. I can use it to keep me from falling while I use my arm to pull myself up (if I'm climbing up) or slow my fall to a safe speed (if I'm climbing down). Would this be useful or is it superfluous? Can I just use my legs and single arm to climb a rope just as well?
Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
StatusSacrificed left arm to reverse time (eaten by giant Shluck-like thing). Bandaged and given spider venom for the pain.
StatsStr:9
Dex:13
Spe:13
End:7
Awa:12
Cun:10
Kno:12
Ner:11
Skills1 unspent
Rifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 1
Navigation: 1
Inventory14 fathoms
Ethral Rifle (rifle 3, pierce 3) 7/7
Ethral Rifle magazines 7/7, 6/7
Field Lighter (Fire 2)
Ethral Silk rope 100 ft
Grappling Hook
Simple Clothes
Kara's DiaryIn StorageCrystal Tablets (diary about some construction project, inventory, obedience rod instructions, construct assembly instructions)
Church Documents (document ownership and events, and recommend favorable treatment)
Cot
Book (Adventures of Pilgrim)
Deck of Cards
Mechanical Arm (not installed)
Crystal Friend
Bomb collar (unlocked)
All bomb collar remotes
Would it be wasteful to use the mechanical arm? Maybe, but you would get all the parts you need out of it, and it might be hard to get them elsewhere, at least currently. I'd be good with just rolling for this brace right now if you're good sacrificing the arm for it.
So like an combination belay device and ratcheting system so that you can slow your descent while also being able to move up a rope and not slide back down. Something like that would be very doable with a few structural and 2 mechanical junk.
Relic Team
Leave the broken idol and the others behind, and take the team back in to the circular room. Check each tunnel for the smooth marks like those in the first tunnel. If one tunnel is clearly more frequented than the others, head dow that one, preferably with the whole team.
Name: AsHul
Description:Former human. Awful, ugly, indifferent
Goal:To find God
Stats
Str:10 Dex:9 Spe:9 End:11 Awa:12 Cun:11 Kno:11 Ner:16
Skills
3 Diving
2 Animal Handling
1 Survival
1 Weapon skill: Guitar
Inventory
Relic Fragment
Black Book (copy, strata 1,2,4)
3 Silent Night
6 Worm Blood
100 ft of rope
1 knife (cut/pierce 2)
2 Occult Junks
59 Fathoms (One magnetically welded to the wall of his room in the Bore, one "shiny," 57 standard)
168 Fathoms (Team Account. Kept on AsHul's person for safekeeping. Stored separately from his personal funds.
Stored at warehouse during Relic Vision:
Firing Control Module (Brass Brain)
Book of sheet music (from Balaram) [stack of about 100 pages bound by three brass rings along the top of the sheets]
his former bomb collar - made of something like demagnetized neodymium.
One Bone-fretted haunted electric guitar
One mundane acoustic guitar with wave patterns in abalone and turquoise
Notes:Anvil: Local parish: currently looking for 8 to do a communal vision with a minor relic to extract the relic core.
Travellers' guild is offering a relic retrieval job. Local hazards ('living').
a small garden or sitting area, hemmed in by a wooden fence painted bright red.
You're sitting on low stone benches arrayed in a circle around a two meter tall cairn.
Beyond the red fence are carefully tended trees.
Snow lies on the ground in an uneven layer.
Your garden is surrounded by stone walls.
A path made of smooth river stones laid into the earth curves out of the garden, through an arched entry in the stone wall and out onto a thin, carved rock path that immediately curves away to the right.
The entire place seems to be situated on a mountain peak;
on the opposite side of the archway there lies the gray black mass of the mountain and you can see further buildings up there, connected by a spiraling path that was cut into the stone. Structures cling to the rock or are carved directly out of it. It all looks quite idyllic and calm.
The entire massive chunk of stone-buildings and all- is bouncing down the side of an unimaginably vast mountain.
I may be wrong but I think you're the only one who posted from your group so....I'll just assume they all follow you!
You head back and check the tunnels and find that yes! One does have the smooth marks of the first tunnel. You drag your team along with you and after a few minutes of confused wandering you suddenly turn a corner and emerge back into the open air. You didn't feel the ascent, it felt like you were walking on flat ground the entire time but somehow you've made it further up the mountain. The passage opens out onto a slowly section of the mountain, sort of a large natural ramp with sharp drop offs to either side. A field of white flowers grows on this section of earth, with a gently winding path cutting through it up towards a temple at the height of the ramp. Red torii gates line the path at odd intervals, sometimes alone, sometimes in clusters of 3. Up ahead, at the first gate maybe 10 feet from the tunnel's opening, is a body. You recognize it immediately thanks to the triangular mask; it looks like the figure on the broken idol. How it died you can't tell but its mask is cracked just like the one on the idol and it lies in two pieces, though it seems to have crumbled like that, as though made of dry earth, rather than being neatly cut.
Beyond it, maybe halfway up the path, is another of the figures from the idols. His mask is diamond shaped and bright orange with blue decoration in the form of winding designs under its eye holes. A staff with a bladed crescent moon on it sits upright beside him, though he sits with his legs folded on the path.