“What was that!?”
Investigate noise, also, check if Moku is no longer guarding her corpse pile. If she isn’t, grab a corpse, put in coldest place I can find, repeat once or twice.
Name: Lan’Ra Ollin
Description:
Ethral: Scholarly Moths prone to shyness and mask wearing. Able to glide and ignore falls, come with mask.
Gray, 4 arms, proboscis, slight hairiness
Doesn’t like speaking
Goals:
To learn everything about the occult, and also summon some friends, cause people from here aren’t all that easy to talk to(it’s really scary!)
Str:7
Dex:12
Spe:10
End:8
Awa:7
Cun:13
Kno:13
Ner:10
Skills:
Occult: +3
Stealth: +2
Diving: +1
Money: 20 fathoms
Inventory:
Generic balaclava(mask)
Self made Grimoire, half filled with some occult stuff
Candles
Quill
Field lighter
Empyrean needle(rituals)
Chalice(for liquids. To drink. Not from sacrifices, dummy!)
28 rounds of rifle ammo
35 rounds of revolver ammo
The noise and the corpse pile are not in the same area so I'm gonna instead assume that you grab a corpse and drag it with you into the bore to investigate.
((I'm going to assume I got those items, because... well, a onehanded weapon will probably be useful here.))
Welp. Go investigate that noise. Cleaver in one hand, other empty.
Name: Nyw'geuq Otin Sunam; calls himself "The Lords' Child"
Description:
((Only one murakumo, but hey! Dual wielding them is stupid anyway. Possibly also impossible, very soon.))
Goal: Inscrutable, which is code for "Keeping the peace".
Stats:Str:14
Dex:8
Spe:10
End:14
Awa:13 (-> 14)
Cun:8
Kno:6 (-> 7)
Ner:10
Skills:Unarmed: +1
Defense Skill: +3 (Full Plate)
Vehicle Skill: +1
Caving: +1
Navigation: +1
Inventory:
Full Plate Armor [Protective 4]
Crystal Murakumo [Cut 6, Pierce 3, Fragile]
Ornamental Mask of the Child
A hooked cleaver
Two knives (prolly left on the ground)
An ethral rifle (prolly left on the ground)
I've been out of the loop for for a little while and I dunno when I'll be able to spin a new loop to enter, so for now could you just lvl me up please peedubs? Also, grab a rifle, some armor and 5 or so wormblood if those are still available.
EDIT: according to the thread title there's a diver that's diving. Go check out that clusterfuck I suppose.
Name: Adam Blavatsky Darvaza
Description: A young man of slightly pale complexion and eternal 9 o’clock shadow, he was raised in a small village. While the village priest and passing mystics droned with endless sermons of the Church and their teachings, what had always captivated young Adam’s attention more were the stories of his Granny.
Old stories of the world as it once was, before people were forced to flee to the caves and crannies of this damp hell. Of warm days where pleasant green plants tickled your feet as you walked through them and a cool breeze blew through your hair. Where food was plentiful, nature was benign and endless vistas reached as far as they eye could see.
Adam was nominally a card-carrying member of the church, though he mostly did it for the connections and perks that brought. They were powerful and had ancient lore, all things he would need to fulfill his true heart’s desire: to return to the surface, vanquish the madness that tainted their homeland and reconquer paradise.
Goal: Plunge the secrets of the depths below to find an answer to the horrors above.
Stats
Str: 10
Dex: 10
Spe: 10
End: 10
Awa: 10
Cun: 10
Kno: 10
Ner: 13
Skills
Diving: +3
Stealth: +2
Occult: +1
Inventory
Clothing: simple priest robes, shortened a bit so as to less restrict his movements
1 minor artifact
1 beaker artifact (found in crystal ruins)
1 black book copy
1 black flame
1 Silent Night
1 field lighter
17 fathoms
(loaned 6 fathoms to aigre)
1 crystal construct
Get possessed I guess.
Name: Moku Youkou
Race: Abomination Shang-Gei
Description: A female Shang-Gei cloaked in a heavy and rough looking worm wool coat. Underneath the clothing, is a heavily mutated figure. Her scales has been coat in plastic, giving each one a iridescent sheen to them. Spikes of melded plastic, metal and circuitry are studded haphazardly, the largest one is a foot long, spearing right above her pelvis. Her many tongues have been replaced with metal tendrils that sneak in and out of her mouth when she is not paying attention.
Goal: To "find" her mate.
Stats:
Strength: 10
Dexterity: 9
Speed: 9
Endurance: 10
Awareness: 12
Cunning: 12
Knowledge: 11
Nerve: 9 (temp -4)
Skills:
Medical: +2
Machine Control: +1
Electronics: +1
Mechanical: +1
Armorsmith: +1
Occult: +1
Diving: +1
Stealth: +1
Animal Handling: +1
Inventory:
Fathoms:16
Relic fragment
Bladed Shovel
Clothing with ? Balarim Jal
One stone snake piece
Worms Blood
Ollin, Adam, and Nyw all head into the bore, against the flow of people running out of it. They proceed up, towards where they think they heard the noise coming from, checking each room one at a time until they come across the right one.
The right door opens with some difficulty and a wet sucking noise. Their first impression upon seeing the room is that Moku has exploded; simply coating the walls, ceiling and floor in gore. After a moment, it becomes clear that something far worse has happened. The first clue is her heart, suspended up against the back wall. It's still beating, shiny and pink, twitching with the force of contracting muscles. Their eyes follow the still connected arteries to organs. These organs are still, more or less in their right positions, though spread flat against the wall. Its clear they're only like this because their major arteries and interconnections are too short for them to have spread far, though they are still stretched out to their maximum length. The small and large intestines are arrayed in mad spirals beside the organs and the kidneys and bladder have drifted as far as their arterial connections will allow, an island in a red sea of cells and capillaries off to the right. Bones have been separated into individual pieces, the skull like a jagged ring wall around the exposed brain and snaking optic nerves and eyes. The distinct shape of a mandible, its sharp teeth still in place, sits opposite the skull, separated by the disassociated vertebrae threads of nervous tissue. The rest of the flesh, the muscle and skin and connective tissue, has been spread thinly across the rest of the room, a layer of pinkish-red cells connected by vast networks of arteries, veins and capillaries.
Hovering maybe 8 inches away from the heart and pointed at the door is a hole in reality. A simmering blood red hole, that when looked at appears to be the opening to a throat or intestine or something similar; red soft fleshy tunnel stretching away. But there's nothing behind the disk, it is flat as paper. A portal.
Was zur Holle? Will you not let me catch a break? Drett nearly shouts at the sound, frustrated at the apparently lemming-like compulsion of his companions to kill themselves. Ach du lieber Himmel! If this is a diver I refuse to patch them up. Let them suffer. I apologize for the shouting, Wiellste. It was not in good taste.
Looking up from his charge, he sees Kara and Vikkan emerge from the room they were in. Ah, I was wondering where my patients were... This is not the time, no. If we make it out of here it's time to change your bandages, both of you. But let us make sure we see the day. Pulling his newly acquired rifle from under his cloak, he nervously disables the safety.
Step one: Get off the bore.
Step two: Pour bullets into any eldritch horror and avoid anomalies
Step three:
Step four: Make it out alive
Drett Medizin, Ethral- Str: 08
- Dex: 12
- Spe: 11
- End: 08
- Awa: 08
- Cun: 14
- Kno: 15
- Ner: 10
SKILLS:- Medical +2
- Biological +2
- Mechanical +1
- Chemical +1
- Occult +1
- Archeology +1
- Free Points: 1
INVENTORY:- Ethral Rifle [7/7]
- Doctor's Bag x1
- Field Lighter x1
- Cave Spider Venom x5
- Fathoms x10
Garos was still sitting near the bore simply waiting for Kara and Vikkan to return to both find out if they already organized the division of equipments and find out what they were going to do next. After all, Vikkan was the driver so it was impossible to go around without him, and Kara apparently was their current leader.
"Hmm. They surely are taking their time inside."
Name: Garos Ellon
Description: Garos is a 4 feet moth-creature, with a black fur coating his body, the only different colors standing out on his form are located on his wings; blue circular marks that do give him two "eyes" on the back. Aside from the mask his kind naturally wears, he is also wearing a worn kettle helmet, which while doesn't provide the protection it normally should due to its current condition works like his lucky charm. The mask Garos wears is somewhat plain looking, all black aside from some blue marks along the "cheeks" and a crudely drawn star on the forehead area.
Goal: He is just hoping to gather himself a fortune and hopefully some fame too, just in case the hiring-and-shooting business becomes a necessity.
Stats
Str: 8
Dex: 14
Spe: 12
End: 8
Awa: 8
Cun: 13
Kno: 13
Ner: 10
Level up: +STR, +SPD, +END, +AWA
Skills
Level up: +1 point to use(not using for now)
Weapon Skill: 2
Stealth: 2
Acrobatics: 2
Defense Skill: 1
Inventory
(40)Ethral Rifle [7/7]
Silk Cloak
Crystal key golem
Garos draws his rifle and moves closer to the Bore for now. Shoot any sort of possessed creature that comes out of the Bore or gets on his sight.
"Not again." Kara lamented, the noise making her feel like a bowl of petunias.
"I've got a weapon. I'll go first." she told Vikkan.
She used the rifle's strap to keep it from falling and a nearby wall to keep it from turning. With the weapon wedged into place she used her one remaining arm to pull the bolt until a round was chambered. After she was done, she let the rifle dangle from her side.
They may be gossiping moths but I'm glad they make so lightweight rifles.
She reached beneath her shirt and removed the two fathoms from their hiding place, offering them to Vikkan.
"Just in case something happens." she said, trying to sound calm.
Give 2000 fathoms to Vikkan.
Keep my rifle at the ready, ready to shoot any possessed abominations I see. However do not shoot while sneaking unless we're detected. Getting the others out safely is the first priority.
Check this room's exit. If it's all clear, get out and quietly and carefully lead the rest of the people with me to the airlock.
Once they're all safely out, follow Nyw back in. Keep a safe distance from him and stand ready to support him with my rifle.
Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
StatusSacrificed left arm to reverse time (eaten by giant Shluck-like thing). Bandaged and given spider venom for the pain.
StatsStr:9
Dex:13
Spe:13
End:7
Awa:12
Cun:10
Kno:12
Ner:11
Skills1 unspent
Rifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 1
Navigation: 1
Inventory2000 fathoms (in 1000 denomination, hidden under shirt)
Church Documents (document ownership and events, and recommend favorable treatment)
Bomb collar (unlocked)
Bomb collar remote
Ethral Rifle (rifle 3, pierce 3) 7/7
Crystal Friend
Field Lighter (Fire 2)
Simple Clothes (no shirt)
Crystal Tablets (diary, inventory, obedience rod instructions, construct assembly instructions)
Kara's Diary
Oh dear. Leave the bore as quickly as possible!
Name: Lokam Pilgrim
Description: Lokam is an Ethral Aspirant of the Tenebrous Chruch currently on pilgrimage. His soft fur is pale yellow, his large and fuzzy mane is golden and antennae and wings are dark purple with white details. His antennae, unlike most Ethral, are also very long and fluffy. Most of the time, he's wearing his silky church robes, which also have a hood included. His mask is very dark purple, with bright yellow spirals and curves, similar to tentacles.
Goal: His goal is to just complete his pilgrimage and ascend in the chruch. He wishes to go as deep as possible and someday become a Living Saint, Stygian or even a member of the Council. But his dream is to someday go deeper than everyone, reach the center and finally find God.
Stats:
Str: 8
Dex: 12
Spe: 11
End: 9
Awa: 7
Cun: 13
Kno: 13
Ner: 13
Skills:
Diving: 3
Caving: 1
Navigation: 1
Survival: 1
Translate: 1
(1 Skill Point.)
Inventory:
The Black Book (Real)
Black Flame
Bag of Path Markers
Silk Aspirant Gray Robes
Purple Mask
"Don't worry. While I have my faith, I've also gotten quite cautious around div-" Then the noise almost deafened him.
There was a moment of silence on his part, not only because he was surprised, but also because his ears were ringing. "...I hope it's not diving. But it can be. We should try and leave now."
Vikkan and Kara need a safe way out of the bore now.
Name: Vikkan Laerthe
Description: A human from Anvil and a moderate Chthonic who was born and raised close in the neighborhood of the Hammerfall boreyard, where his parents were employed as menial workers. Being so close to a place so filled with machinery and boring machines left a lasting impression on Vikkan, who became a furnace helper, then a drivemaster's apprentice until he finally reached the controls of a bore. He's quite good at conducting driving bores and, most importantly, he deeply enjoys his work.
Bore love aside, Vikkan is also generally quite friendly and good-humored even when he's not behind a bore's controls. He is, however, aware of his limitations out of the control room, and he'd rather leave most other matters to more skilled people. What he lacks in intellectual education he displays in polite curiosity, and he tends to be interested in listening even to topics he can only vaguely grasp, making for a good talking and drinking buddy if nothing else.
At odds with his friendliness, he looks rugged, if young. His hair is dark brown and cut short, and he has a well-groomed handlebar mustache (though he's been known to let it grow and style it into a horseshoe at times). A small diagonal scar moves from his right eyebrow to the bridge of his nose. His skin is brown and displays a few burns thanks to a few years of furnace and boiler work. He's fairly hairy, with his shirt's sleeves covering hairy arms and a few spots of scar tissue. His uniform is made of thick cloth and utilitarian, overalls, a long-sleeved shirt and a cap. His major concession to vanity is keeping his uniform and mustache impeccable.
He doesn't have a right hand.Goal: To deep driving bores and having fun while doing it. It's not a difficult dream, even if it can be hard at times.
StatsStr: 11
Dex: 11
Spe: 10
End: 11
Awa: 13
Cun: 10
Kno: 11
Ner: 11
Skills (1 point unspent)
+3 Vehicle (Bore)
+2 Navigation
+1 Defense (Mail Shirt)
Inventory-Conductor's Clothes
-Dynamo Lantern
-Black Book (Copy)
-Field Lighter
-Mail Shirt
-2 Fathoms
-Neck chain (that used to hold a black flame that actually never existed)
-Black Flame
1 Mission and counting
Level 0: +3 Awareness
Level 1: +1 Str, Dex, End, Kno, Ner. 1 skill point unused.
Wiellste makes a strange, high-pitched squeak when she realizes that Kara and Vikkan had noticed her following them. She tries to apologize in a few seconds of incomprehensible moth noises, then something makes a noise from elsewhere in the Nomad and...
Um, try to hide. Dammit, we need to install things in here to hide under. Don't leave Kara behind, though. I... I have an obligation to keep her safe, even if all I have to do so is my tiny body.
Name: Wiellste Gunsmithy
Description: A young Ethral, no taller than 4 feet. Her fur is unpatterned and a milky white. Usually wears a rather plain quilted brown silk cloak, and a polished copper mask with symmetrical, spiraling lines etched on the sides.
Goal: Wiellste is like many Ethral in that she seeks to gather knowledge about the world before all else. Though being an Ethral from Knot, her skills are largely more on the practical building side than the scholarly side. She isn't particularly invested in the teachings of the Tenebrous Church, but the idea of the spheres intrigues her, especially Balarim, with it's writings and technology.
Stats:
Str: 8
Dex: 12
Spe: 10
End: 9
Awa: 7
Cun: 15
Kno: 13
Ner: 11
Skills:
SKILL 1
Weaponsmith 2
Diving 2
Pistol 1
Bore 1
Translate 1
Stealth 1
Inventory:
Silk cloak
Copper mask
1 Fathom
Leave the trash, and go back to the bore to wait for something to happen.
Name: Aigresaur
Description: A sexy lizard with a serpentine head, smooth pale scales, a slender velociraptor's body with lanky arms and legs...
Goal: it just wants to snuggle
Stats Shang-Gei
Str: 8
Dex: 15
Spe: 12
End: 8
Awa: 12
Cun: 10
Kno: 8
Ner: 10
Skills
shotgun: 3
acrobatics: 2
Unarmed: 1
Inventory
Tunnel Clearer 5/5
You all complete your actions and then get off the bore/stand guard around it.
Except Kara who decides to go back in and join up with the group staring into the Moku-room.
Before I go, I’ll also buy a short sword and a mail shirt (-40). Then I’ll get the arms wrapped up all pretty with a bow, and skip on back to the bore with narry a care in the world
Name: Harmony “Harm” Li
Description: Lean and broody looking. This woman has short black hair and is partially covered in interlocking black tattoos. She wears simple black clothes, with a knee-length Maggot Wool Coat overtop.
Goal: Overall, Harm would like to find a place where refugees and travelers could seek refuge without dealing with the dogmatic influence of the church. Right now, though, she just wants to get away.
Stats
Str:11
Dex:11
Spe:11
End:10
Awa:11
Cun:12
Kno:10
Ner:11
Skills
Weapon smith (3)
Mechanical (2)
Lucky Shot (1)
1 unassigned
Inventory
Crystal cutting utility knife (free to borrow)
7 Octahedrons
5 Large branches of crystalline lead
Lucky Shot (6 rounds)
Field Lighter
10 Path Markers
2 units mechanical junk
2 mechanical arms
180 fathoms
Done. Welcome back.
AsHul thanks the local parish leaders, requests a letter of introduction, and then heads first to the Travelers' Guild and then to the Righteous Fury. He wants to find out how they usually operate and what kinds of jobs are available for groups such as ours.
Name: AsHul
Description:Former human. Awful, ugly, indifferent
Goal:To find God
Stats
Str:10 Dex:9 Spe:9 End:11 Awa:12 Cun:11 Kno:11 Ner:16 (currently at -1)
Skills
Diving: 3
Animal Handling: 2
Survival: 1
(one skill point from level-up unspent)
Inventory
Relic Fragment
Black Book (copy)
1 Silent Night - calming. gives advantage on diving rolls
3 Worm Blood - steadies nerves (restores to max)
2 Occult Junks
3 Fathoms (One magnetically welded to the wall of his room in the Bore, one "shiny," one standard)
One Brass sphere with clockwork innards (From Balaram)
Book of sheet music (from Balaram) [stack of about 100 pages bound by three brass rings along the top of the sheets]
his former bomb collar
Notes: Empyrean: Deep Walker Leon is a church official who can place characters in positions within the church. Contact referred by the church squad who killed our captors.
Anvil: Local parish: currently looking for 8 to do a communal vision with a minor relic to extract the relic core.
Travellers' Guild: group that is main source of relics for local parish
Righteous Fury: unknown organization, but has positive relationship with the church.
You get a letter of introduction (generally just saying "This guy wants to do work for the church") and head to the traveller's guild. Righteous Fury is a radio program, so you can't really go there. You can listen in, however, if you manage to get a radio or find someplace with one. The Traveller's guild building, easily found thanks to their distinctive lantern emblem, is a relatively small but also quite old looking and well maintained building, one of the few actually built instead of carved. It is made from great slabs of polished red jasper with various trim, paneling and edges done with bumblebee jasper. The circular windows are all made of very thin cut Agate pieces, arranged with lead solder to form what amount to stained glass images. The lantern emblem hanging from an iron spear jutting out from the door is an actual lantern, though the flame within is a carved piece of orange-yellow swirled agate.
You knock and present the letter to the man who opens the door. He opens and inspects it before handing it back and closing the door. He doesn't say anything to you and you are close to just walking away when he returns and hands you a vellum scroll.
"Business is normally done between members only. I suggest," he says,"You apply for membership in the future. As it is, this is the only contract we are willing to extend to non-members."
You open the contract and find that it details the recovery of a relic from a nearby ruin. It states that the relic remains unrecovered because of "Local hazards."
Multiple actions again. In my defence, only the first two are for me personally, the rest are team-based.
1. Enter the little occult shop. Have a quick look at the wares on display. Once I've had my glance, say the following to the woman in back corner of the room: "Greetings, madam salesperson. I am very interested in your wares, but I see they are all in boxes. I also see no signage anywhere. How does doing business here work, and what are your rates?"
2. Check if the GTA guy or anyone else wants to buy my gempeople crystal-on-a-stick and how much they'll give me for it.
3. Head over to Boreyards. Locate the GTA salespeople. Tell them my team is looking to do a number substantial bore upgrades, and if they hook us up with a discount on our purchases, I'll make sure they use only GTA vendors. If the GTA vendors don't hook me up, go try the same spiel with another vendor.
4. Check what would be needed, either as a straight purchase or in loose junk parts, to get/make an upgrade to the bore's brain and to give the bore some kind of heavy weapon.
Name: Clate
Race: Shluck
Description: Being a Shluck, Clate is rarely seen outside of his environmental suit. Inside, he is the standard albino mollusk, with his only true defining characteristic being the alternating white/borwn pattern of his beak, much like on a nautilus shell. His environmental suit and exoskeltons are full of scuff marks and small blemishes from work, but the knowledgable observer will notice that it is mechanically kept in tip-top shape. He wears a toolbelt and a satchel to store his tools and other knickknacks, and has a blue cap perched on top of his helmet.
Goal: To create great works of craftsmanship and become filthy rich in the process.
Stats
Str: 8
Dex: 11
Spe: 9
End: 10
Awa: 10
Cun: 16 (+3)
Kno: 12
Ner: 11
Skills (1 point unused)
Electronics 1
Mechanical 1
Biological 1
Chemical 1
Occult 1
Weaponsmith 1
Armorsmith 1
Stealth 1
Steal 1
Explosives 1
Inventory
Clothing: A tool belt that can be modified to fit the exoskeleton, a satchel and a blue cap with "If it ain't broke, fix it" embroidered on.
Bladed Shovel - handle coated with Pseudomagnetic mortar
TNT x3
Dynamo lantern
Field lighter
Path markers x10
8 Octahedrons - supposedly replicate materials
2 gold cubes
1 container of Pseudomagnetic mortar
labradorite/Obedience rod
Slate box with multicolour crystal toothpick - supposedly turns someone into a gemperson.
Metal spike with gems on it - apparently some sort of crystal people fashion item.
Spool of thermoreactive wire.
7 structural junk
30 chemical junk
5 Fathoms
Crystal Babies
1. Dodecahedron, no limbs, rolls. Fist sized.
2. 8 sided diamond (looks like Ramiel from EVA and floats). 8 inches to an edge
3. Crystal snake. hiss. 18 inches long.
4. Spiky daddy long legs like Irony has. 1 foot legs, fist sized body.
5. Thing looks like (see pic). about 8 inches to a side.
6. Thing that looks like a Strandbeest. Foot long, 8 inches high.
7. Wheel sort of thing that has a fat inside edge and tapers to a sharp edge on the outside. Foot and a half in diameter.
The boxes here, or rather the reliquaries as a sign above them states, come in all varieties. Some are small things, a few inches across, others are several feet wide, and everything in between. They all have some degree of care put into them, from simple but clean metal boxes to hugely ornate things made of genuine wood with maddeningly tiny and complex golden filigree or filled engravings. You turn from them to address the woman in the corner. From closer you can see her better. She is thin with subtly odd proportions: fingers and neck a bit too long, head a bit too round, limbs slender but not bony. She is pretty in an otherworldly sort of way. She has a pair of round glasses with black lenses that block your view of her eyes, red hair held up in a braid that encircles part of the back of her head, and a long red dress. She sits in a relaxed, slumped position, unnaturally still, regarding you from behind her glasses.
"A trade," She says, voice a raspy whisper but somehow not unpleasant. "100 fathoms and one object." She shifts her weight and seems to listen for a moment. "The laws of similarity are in effect."
2. they'll give you 15.
3. They tell you that GTA credit is already worth 10% more here than normal fathoms.
4. Upgrade the brain in terms of just the stat it controls or to have a specific capacity? Either way, you're better off buying it; making it would be a bitch. A cannon however could be manufactured with a gunsmith station. If its just mounted and facing one direction it is quite a simple thing and just needs a good amount of steel plus some mechanical junk. Alternatively, some mechanical junk and a lot of structural junk. How much depends on how big we're talking. If we're talking about a turreted cannon, then things get a little more complex.
Continue the extortion scheme. Sell my info about the location of the mineral deposits to mining and jewelry merchants and to anyone who looks rich enough to afford it, for the low price of 500 fathoms, should they refuse at first, keep lowering the price until they accept, the limit being 400 fathoms.
Return to the bore once I'm done extorting the merchants.
Name: Alex Wells
Description: A middle aged man standing 5'7" feet tall. He has short brown hair and an unkempt beard.
Goal: Exploring the depths and collecting its wealth.
Stats:
Str: 11
Dex: 11
Spe: 10
End: 11
Awa: 11
Cun: 12
Kno: 11
Ner: 11
Skills:
Explosives 2
Mechanical 1
Survival 1
Caving 1
Chemical 2
Geology 1
1 Skill point
Inventory:
Dynamo Lantern
Field Lighter
3 TNT
Bladed Shovel (Cut 3)
Mail Shirt
5 Fathoms
Stone and crystal samples (including a diamond, black opals, quartz and goldlace marble)
Crystal box of golem limbs
Golem buddy
Black Flame (Cut 3)
[4] You use your samples and some bullshitting to get the owner of a jewelry store interested in your information. He says he'll pay but he needs the information written out and documented on a map so that it can be used.