Agree to the deal, sell 3 gold cubes for 80 a piece, should come out to 240 fathoms.
Find someone who sells mechanical arms and buy 2. They should be 30 a piece, for a total of 60.
Shop around for a place that sells gun parts, and get a price estimate, do the same for motor parts and electronic parts (to be clear, I’m looking for components, not just junk)
Then lastly, examine the octohedrons more closely. Try to figure out what they are capable of, and how they would be used intentionally.
Name: Harmony “Harm” Li
Description: Lean and broody looking. This woman has short black hair and is partially covered in interlocking black tattoos. She wears simple black clothes, with a knee-length Maggot Wool Coat overtop.
Goal: Overall, Harm would like to find a place where refugees and travelers could seek refuge without dealing with the dogmatic influence of the church. Right now, though, she just wants to get away.
Stats
Str:11
Dex:11
Spe:11
End:10
Awa:11
Cun:12
Kno:10
Ner:11
Skills
Weapon smith (3)
Mechanical (2)
Lucky Shot (1)
1 unassigned
Inventory
Crystal cutting utility knife (free to borrow)
Silver/Tin wire spool
3 gold cubes
7 Octahedrons
5 Large branches of crystalline lead
Lucky Shot (6 rounds)
Field Lighter
10 Path Markers
2 units mechanical junk
Sold
Bought
Gonna have to be more specific if its not junk.
[13] No idea really other than that they replicate materials, as you saw earlier.
Try my extortion scheme again, this time sell them the location of the mineral deposits for 500 fathoms, lower the price a little if they refuse at first.
Name: Alex Wells
Description: A middle aged man standing 5'7" feet tall. He has short brown hair and an unkempt beard.
Goal: Exploring the depths and collecting its wealth.
Stats:
Str: 11
Dex: 11
Spe: 10
End: 11
Awa: 11
Cun: 12
Kno: 11
Ner: 11
Skills:
Explosives 2
Mechanical 1
Survival 1
Caving 1
Chemical 2
Geology 1
1 Skill point
Inventory:
Dynamo Lantern
Field Lighter
3 TNT
Bladed Shovel (Cut 3)
Mail Shirt
5 Fathoms
Stone and crystal samples (including a diamond, black opals, quartz and goldlace marble)
Crystal box of golem limbs
Golem buddy
Black Flame
I'm a bit confused who you're attempting to sell to/extort.
Aight. ”I don’t need that many corpses. Lots of demand, yeah?”
To everyone in particular.
then, to Kara:
“Uh... got anything that I should know? I can help with that arm, if somebody’d just let me have a corpse.
I’ll ask for the rifle and cleaver, then.
Also, now that Kara’s awake, and she has the money, she’s the boss, right?
Name: Lan’Ra Ollin
Description:
Ethral: Scholarly Moths prone to shyness and mask wearing. Able to glide and ignore falls, come with mask.
Gray, 4 arms, proboscis, slight hairiness
Doesn’t like speaking
Goals:
To learn everything about the occult, and also summon some friends, cause people from here aren’t all that easy to talk to(it’s really scary!)
Str:7
Dex:12
Spe:10
End:8
Awa:7
Cun:13
Kno:13
Ner:10
Skills:
Occult: +3
Stealth: +2
Diving: +1
Money: 5 fathoms
Inventory:
Generic balaclava(mask)
Self made Grimoire, half filled with some occult stuff
Candles
Quill
Field lighter
Empyrean needle(rituals)
Chalice(for liquids. To drink. Not from sacrifices, dummy!)
28 rounds of rifle ammo
35 rounds of revolver ammo
You ask Kara For a rifle and cleaver. She seems to be trying to nap so you jab her with a finger a few times.
Wiellste gets to her feet, takes a few experimental steps, and once she's confident in her ability to actually walk, staggers into the warehouse to find Kara. It seems that... several people are already engaged in conversation with the Corven, so Wiellste stands awkwardly nearby, waiting for them to go away go that she can talk to Kara more privately. Though when additions to the Nomad come up, she decides to speak.
"...I think we now have more guns than hands to wield them. I think it would be wise to choose a room on the bore to designate as our armory, so that we can stow those firearms safely. Having rifles laying on the floors while the bore is tilting is a major safety hazard."
How much to set up some gun racks or cases on the bore, so that they're properly secured while we're drilling around? And an "armory" sign to hang up in front of this room? And a counter so I can sit behind it and roleplay as the AM.
Consider what could be done to improve Garo's Ethral rifle, as per his request. Specifically to improve effectiveness against large or armored targets.
One idea could be to use chemical junk extracted from our human corpses in order to create ammo with an explosive or corrosive punch.
Consider what could be done with no tools, with a general crafting station, and with a specialized gun smithing station.
Name: Wiellste Gunsmithy
Description: A young Ethral, no taller than 4 feet. Her fur is unpatterned and a milky white. Usually wears a rather plain quilted brown silk cloak, and a polished copper mask with symmetrical, spiraling lines etched on the sides.
Goal: Wiellste is like many Ethral in that she seeks to gather knowledge about the world before all else. Though being an Ethral from Knot, her skills are largely more on the practical building side than the scholarly side. She isn't particularly invested in the teachings of the Tenebrous Church, but the idea of the spheres intrigues her, especially Balarim, with it's writings and technology.
Stats:
Str: 8
Dex: 12
Spe: 10
End: 9
Awa: 7
Cun: 15
Kno: 13
Ner: 11
Skills:
SKILL 1
Weaponsmith 2
Diving 2
Pistol 1
Bore 1
Translate 1
Stealth 1
Inventory:
Silk cloak
Copper mask
1 Fathom
Gun racks? Pretty cheap. Maybe 5 fathoms each. Sign is free if you make it.
So lets go with the idea of a corrosive/explosive punch. You could probably use stomach acid boosted with chemical junk to make some acid bullets, though that would need a chemical crafting station. Explosive rounds would be possible with a general station and gunsmith station but you'd need explosives and a high caliber gun to hold the oversized bullets.
Scavenge around town for anything useful until it's time to go back to the bore.
Name: Aigresaur
Description: A sexy lizard with a serpentine head, smooth pale scales, a slender velociraptor's body with lanky arms and legs...
Goal: it just wants to snuggle
Stats Shang-Gei
Str: 8
Dex: 15
Spe: 12
End: 8
Awa: 12
Cun: 10
Kno: 8
Ner: 10
Skills
shotgun: 3
acrobatics: 2
Unarmed: 1
Inventory
Tunnel Clearer 5/5
What is useful for an Aigresaur? Because I'm imaging you coming back with just a weird assortment of trash and oddies.
AsHul expresses interest in the shrine testing job, and asks for more information as to what that would entail. ((I'm assuming a group vision?))
He also asks if there are other organizations in town that might also have work worthy of a nomad bore crew. Work compatible with the Church's doctrines, naturally. Should there be such, he will go place to place requesting info on those jobs.
To Kara, before he left:
"I am always available to advise and counsel regarding Diving, to the best of my ability. And I too know how precious it is to have someone hear one's voice. If you'll excuse me, I wish to visit the local place of worship."
To the planning group, upon return:
"I have spoken with the local parish. They have a job offer for us. They wish to test a newly built shrine. Some or all of us may find it to be an interesting opportunity."
As for your equipment split, I see nothing unreasonable here. I can't say if you missed anything for anyone else, but would you mind allowing me a few of the worm's bloods, and perhaps some of the rope? Rope is such a useful item."
Name: AsHul
Description:Former human. Awful, ugly, indifferent
Goal:To find God
Stats
Str:10 Dex:9 Spe:9 End:11 Awa:12 Cun:11 Kno:11 Ner:16 (currently at -1)
Skills
Diving: 3
Animal Handling: 2
Survival: 1
(one skill point from level-up unspent)
Inventory
Relic Fragment
Black Book (copy)
1 Silent Night - calming. gives advantage on diving rolls
3 Worm Blood - steadies nerves (restores to max)
2 Occult Junks
3 Fathoms (One magnetically welded to the wall of his room in the Bore, one "shiny," one standard)
One Brass sphere with clockwork innards (From Balaram)
Book of sheet music (from Balaram) [stack of about 100 pages bound by three brass rings along the top of the sheets]
his former bomb collar
Notes: Empyrean. Deep Walker Leon is a church official who ca nplace characters in positions within the church. Contact referred by the church squad who killed our captors.
The shrine test would be a minor communion completed with a minor relic. The want you to draw out the core, both as a test that the shrine works and to gain the core. They need 8 people, its what the shrine holds.
They tell you that the Traveller's Guild or Righteous Fury would be a good place to look for Pious work. The traveler are some of their biggest suppliers of relics, after all.
There's too much people here. Go back to the bore and find a more calm place.
Investigate my Black Flame. I'm sure the church guys had Empyrean nails made of the same material, so I wonder if this can also do miracles like they did. Try cutting the air?
Name: Lokam Pilgrim
Description: Lokam is an Ethral Aspirant of the Tenebrous Chruch currently on pilgrimage. His soft fur is pale yellow, his large and fuzzy mane is golden and antennae and wings are dark purple with white details. His antennae, unlike most Ethral, are also very long and fluffy. Most of the time, he's wearing his silky church robes, which also have a hood included. His mask is very dark purple, with bright yellow spirals and curves, similar to tentacles.
Goal: His goal is to just complete his pilgrimage and ascend in the chruch. He wishes to go as deep as possible and someday become a Living Saint, Stygian or even a member of the Council. But his dream is to someday go deeper than everyone, reach the center and finally find God.
Stats:
Str: 8
Dex: 12
Spe: 11
End: 9
Awa: 7
Cun: 13
Kno: 13
Ner: 13
Skills:
Diving: 3
Caving: 1
Navigation: 1
Survival: 1
Translate: 1
(1 Skill Point.)
Inventory:
The Black Book (Real)
Black Flame
Bag of Path Markers
Silk Aspirant Gray Robes
Purple Mask
You climb back into the bore and find a nice empty room. Once there, you begin to consider the black flame.
[8] The black flame is simple obsidian but that doesn't prevent it from having some sort of enchantment placed upon it. It might be possible to observe or learn about that enchantment using diving or some sort of relic, but with your unaided eyes you can't see anything special about the stone.
((I apologize for multiple actions again, but it's so I can hopefully be ready to go once the next mission hits.))
1. The raw materials for the workshop are 150 fathoms (if my math is correct). And we're also looking to install basic living conditions in the bore (sleeping arrangements, mess hall, bathroom, common room), though we haven't discussed the required parts for that. Explain this to this GTA representative that my crew is looking to do some substantial purchases for these bore upgrades, and that if he cuts me a deal on these purchases I'll make sure they do it through a GTA vendor.
2. Look around GTA affiliated vendors for someone selling occult stuff. If there is none, check other stores. Regardless of who I end up with, have a look at what they're selling to get an idea of what occult items are. Keep an eye out for weird crafting parts. Also check if they sell something akin to nyars boxes.
3. If I can find a spot around the outside of the town where I can test a weapon without damaging anything inside the town, go there and test the floating crystal baby's attack again on a sturdy piece of cave wall or something. If I don't think I can reasonably test fire without damaging the town, don't.
4. Have a look at the strandbeest crystal baby. Can I figure out what makes them tick without taking it apart? Do they have some kind of core, wiring, or other stuff I can see? Also estimate how resistant to explosions and other damage these crystal constructs are.
Name: Clate
Race: Shluck
Description: Being a Shluck, Clate is rarely seen outside of his environmental suit. Inside, he is the standard albino mollusk, with his only true defining characteristic being the alternating white/borwn pattern of his beak, much like on a nautilus shell. His environmental suit and exoskeltons are full of scuff marks and small blemishes from work, but the knowledgable observer will notice that it is mechanically kept in tip-top shape. He wears a toolbelt and a satchel to store his tools and other knickknacks, and has a blue cap perched on top of his helmet.
Goal: To create great works of craftsmanship and become filthy rich in the process.
Stats
Str: 8
Dex: 11
Spe: 9
End: 10
Awa: 10
Cun: 16 (+3)
Kno: 12
Ner: 11
Skills (1 point unused)
Electronics 1
Mechanical 1
Biological 1
Chemical 1
Occult 1
Weaponsmith 1
Armorsmith 1
Stealth 1
Steal 1
Explosives 1
Inventory
Clothing: A tool belt that can be modified to fit the exoskeleton, a satchel and a blue cap with "If it ain't broke, fix it" embroidered on.
Bladed Shovel - handle coated with Pseudomagnetic mortar
TNT x3
Dynamo lantern
Field lighter
Path markers x10
8 Octahedrons - supposedly replicate materials
2 gold cubes
1 container of Pseudomagnetic mortar
labradorite/Obedience rod
Slate box with multicolour crystal toothpick - supposedly turns someone into a gemperson.
Metal spike with gems on it - apparently some sort of crystal people fashion item.
Spool of thermoreactive wire.
7 structural junk
30 chemical junk
5 Fathoms
Crystal Babies
1. Dodecahedron, no limbs, rolls. Fist sized.
2. 8 sided diamond (looks like Ramiel from EVA and floats). 8 inches to an edge
3. Crystal snake. hiss. 18 inches long.
4. Spiky daddy long legs like Irony has. 1 foot legs, fist sized body.
5. Thing looks like (see pic). about 8 inches to a side.
6. Thing that looks like a Strandbeest. Foot long, 8 inches high.
7. Wheel sort of thing that has a fat inside edge and tapers to a sharp edge on the outside. Foot and a half in diameter.
1. Vendor, in turn, tells you that there is a GTA shop down at the Boreyards selling anything a bore could need. Surely you could use GTA credit down there.
2. There are no GTA vendors of occult oddities around here but you do find a small shop tucked away in a distant part of the town, deep in the tunnel maze. It has no sign displaying a name, but through open, glassless windows you can see many boxes of all varieties sitting about. A woman is sitting behind on a stool in the back corner of the room, barely visible in the dark.
3. His attack blows a hole about 4 inches wide and 5 feet deep in the solid stone. After doing that it plops to the ground and becomes unresponsive for the moment.
4. You think you might be able to figure apart some basics about the crystals by taking one apart, though you're pretty sure they won't have any sort of traditional components or mechanics. Hard to say how sturdy they are without testing it.
The abomination moves from her corpse pile, dragging two bodies and a vial of worms blood with her. She leaves the warehouse, bodies in tow, and heads to the bore. She enters and heads to the back corner of the bore.
The sounds of cracking bone can be heard from the corner.
Crafting/Diving with advantage
Cut off the right arm at the elbow using my bladed shovel. Then, crack open one of the eye sockets and remove the eye and the optical nerve. Cut a opening on the palm large enough to fit the eye and then entwine the optical nerve around the wrist bone using my long, lithe fingers. Make sure that the eyeball is firmly in place and won't fall out.
Drink some worms blood in order to calm my nerves and lose my nerve penalty.
Dive action:
Traveling from Balarim, Yengenze, Es, Hel, Sige
Reinforce Balarim 3 times, Hel 5 times, and Sige 1
Total nerve rolls(according to Parisbre calculator): 15 + Balarim Check.
Goal is to transmute the corpse arm into a mechanical arm, the eye into a equivalent mechanical eye, and to have Sige smooth the connections so that the mechanical eye is hooked up to the arm's systems.
Name: Moku Youkou
Race: Abomination Shang-Gei
Description: A female Shang-Gei cloaked in a heavy and rough looking worm wool coat. Underneath the clothing, is a heavily mutated figure. Her scales has been coat in plastic, giving each one a iridescent sheen to them. Spikes of melded plastic, metal and circuitry are studded haphazardly, the largest one is a foot long, spearing right above her pelvis. Her many tongues have been replaced with metal tendrils that sneak in and out of her mouth when she is not paying attention.
Goal: To "find" her mate.
Stats:
Strength: 10
Dexterity: 9
Speed: 9
Endurance: 10
Awareness: 12
Cunning: 12
Knowledge: 11
Nerve: 9 (temp -4)
Skills:
Medical: +2
Machine Control: +1
Electronics: +1
Mechanical: +1
Armorsmith: +1
Occult: +1
Diving: +1
Stealth: +1
Animal Handling: +1
Inventory:
Fathoms:16
Relic fragment
Bladed Shovel
Clothing with ? Balarim Jal
One stone snake piece
Worms Blood
How someone can go to the back corner of a cylindrical thing, I'm not sure, but sure.
[2] Your...crafting goes just fine, though the result is a bit more messy, gooey and less solid than you'd like. Oh well.
[19, 12, 2, 9, 1, 16, 8, 6, 9, 16, 13, 2, 8, 5, 10] (-7 nerve)(Final rolls: 20, 1)
At this point you are unconscious so...we'll just let other people figure out what happens next.
"Bu-but.." Wiellste stammers weakly as Kara and Vikkan walk away.
She becomes suddenly very aware of the large number of strange people nearby, and decides to leave as subtly as possible.
Stealth roll to follow Kara and Vikkan into the bore without them noticing, please! :V
Name: Wiellste Gunsmithy
Description: A young Ethral, no taller than 4 feet. Her fur is unpatterned and a milky white. Usually wears a rather plain quilted brown silk cloak, and a polished copper mask with symmetrical, spiraling lines etched on the sides.
Goal: Wiellste is like many Ethral in that she seeks to gather knowledge about the world before all else. Though being an Ethral from Knot, her skills are largely more on the practical building side than the scholarly side. She isn't particularly invested in the teachings of the Tenebrous Church, but the idea of the spheres intrigues her, especially Balarim, with it's writings and technology.
Stats:
Str: 8
Dex: 12
Spe: 10
End: 9
Awa: 7
Cun: 15
Kno: 13
Ner: 11
Skills:
SKILL 1
Weaponsmith 2
Diving 2
Pistol 1
Bore 1
Translate 1
Stealth 1
Inventory:
Silk cloak
Copper mask
1 Fathom
[13]
You fail to sneak aboard without them noticing, so you just determinately follow them aboard in a blatant and obvious fashion.
Crawling out of a corner, Drett stretches as if he had taken a not-too-comfortable nap after the church saved them. Now, where was... Ah, the patients. As he steps over to the currently visible patient, a tiny Ethral he asks aloud, has anyone seen where Kara and Vikkan have run off to?
Stepping over to Wiellste, he bends down with his doctors bag in hand. How are you feeling now that you have been able to rest? Don't think about his head you are a professional he is alive now.
Are there medically significant resources here in the warehouse? I don't need a specific count, just information that yes or no, there is or isn't enough here to build a supply.
Drett Medizin, Ethral- Str: 07
- Dex: 12
- Spe: 10
- End: 08
- Awa: 07
- Cun: 14
- Kno: 15
- Ner: 10
SKILLS:- Medical +2
- Biological +2
- Mechanical +1
- Chemical +1
- Occult +1
- Archeology +1
INVENTORY:- Doctor's Bag x1
- Field Lighter x1
- Cave Spider Venom x5
- Fathoms x10
There's a first aid box in the corner of the warehouse. Thats about it.
Str: 11 (14 -> 14)
Dex: 6 (8 ->
Spe: 7 (10 ->10)
End: 12 (14 -> 14)
Awa: 15 (13 -> 14)
Cun: 3 (8 ->
Kno: 7 (6 -> 7)
Ner: 8 (10 -> 10)
PW, I rolled my own levelup manually, above. If you have a problem with that, I'm perfectly fine with someone rerolling them for me in Discord, I wouldn't mind more increases. As far as Nyw's actions, he'll mostly just stand around and guard people, making sure no fighting or daemonic possessions break out. If things seem quiet, he'll also ask Kara for a few fathoms, then go into town to buy a harness that can comfortably hold an array of weapons over his armor.
Paris: Nyw requests from the inventory a single hooked cleaver (both the Ethrals grabbed one, but it's prolly more useful in his hands), two knives, and an ethral rifle. Along with enough money to purchase a harness to hold all that. Oh, and Nyw did also carry Wiellste, Kara, and Drett out of the collapsing ruins, so I think just this stuff is fair payment.
Name: Nyw'geuq Otin Sunam; calls himself "The Lords' Child"
Description:
((Only one murakumo, but hey! Dual wielding them is stupid anyway. Possibly also impossible, very soon.))
Goal: Inscrutable, which is code for "Keeping the peace".
Stats:Str:14
Dex:8
Spe:10
End:14
Awa:13 (-> 14)
Cun:8
Kno:6 (-> 7)
Ner:10
Skills:Unarmed: +1
Defense Skill: +3 (Full Plate)
Vehicle Skill: +1
Caving: +1
Navigation: +1
Inventory:
Full Plate Armor [Protective 4]
Crystal Murakumo [Cut 6, Pierce 3, Fragile]
Ornamental Mask of the Child
Thats fine.
I'm gonna have you not go to town, for the moment. Because...well...divers. You know how it goes.
Kara leaned into Vikkan, closed her eyes and enjoyed the hug.
"Yeah." she said and nodded.
She remained silent for a while.
"It wasn't that bad, I guess. You know, before it happened. There was all this ice-dust everywhere and more of it drifting from above. I could see no ceiling above me. It had a terrifying beauty, like I could fall into it forever. I'd like to think that's what the overworld you humans came from was like before it was lost."
She opened her eyes to look at him.
"Not that I'd ever want to dive into the otherworlds again. I don't even want to think of diving happening anywhere near me, let alone trying to do so myself, not after what I saw it do. One time is one too many for me."
"No offense to your faith, of course." she added hastily while pointing at Vikkan's black flame, remembering the Church's opinion about diving.
What would be a reasonable price for a round of high quality drinks for around 20 people?
Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
StatusSacrificed left arm to reverse time (eaten by giant Shluck-like thing). Bandaged and given spider venom for the pain.
StatsStr:9
Dex:13
Spe:13
End:7
Awa:12
Cun:10
Kno:12
Ner:11
Skills1 unspent
Rifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 1
Navigation: 1
Inventory2000 fathoms (in 1000 denomination, hidden under shirt)
Church Documents (document ownership and events, and recommend favorable treatment)
Bomb collar (unlocked)
Bomb collar remote
Ethral Rifle (rifle 3, pierce 3) 7/7
Crystal Friend
Field Lighter (Fire 2)
Simple Clothes (no shirt)
Crystal Tablets (diary, inventory, obedience rod instructions, construct assembly instructions)
Kara's Diary
Oh, a few fathoms, depending on the drinks in question.
Everyone on the bore: You hear a sound like a man being sucked through some sort of very small opening by a very powerful industrial machine. Only it is loud enough to vibrate the entire bore and momentarily set your ears ringing.