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Author Topic: Gridhood: Aspects of the Divine!  (Read 140991 times)

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #15 on: May 24, 2018, 05:21:50 pm »

oops, duplicate post.

Don't forget to pick a trait if you're a civ!
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #16 on: May 24, 2018, 05:22:09 pm »

Nagas puts another swamp at C4!
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #17 on: May 24, 2018, 05:24:45 pm »

Amastay, the good of construction and hard work arrives.

He constructs forests at F3,4 and 5.
« Last Edit: May 24, 2018, 06:12:13 pm by helmacon »
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Science is Meta gaming IRL. Humans are cheating fucks.

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #18 on: May 24, 2018, 05:35:01 pm »

Name: The Jotun Oligarchy
Trait: Giant
Starting Tile: D4

Spoiler: Action Post (click to show/hide)
« Last Edit: May 24, 2018, 05:55:22 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #19 on: May 24, 2018, 05:36:38 pm »

(Yep, she)
No Action - am needed, see later post.
I shall wait and gather my power, now that mortals have room to grow, till there are requests or needs for me.
« Last Edit: May 25, 2018, 09:13:48 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #20 on: May 24, 2018, 05:41:05 pm »

Amastay  , the good of construction and hard work arrives.

He constructs forests at F3,4 and 5.
A god's aspect must be one word.  Is it construction?
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #21 on: May 24, 2018, 05:56:36 pm »

Just to confirm, is my Trait acceptable? The rules mention that it is supposed to be something a civilization is good at while my trait is more of a physical thing... But the example is Alcoholism, and alcoholism is not exactly a "thing you are good at".
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #22 on: May 24, 2018, 06:01:22 pm »

Just to confirm, is my Trait acceptable? The rules mention that it is supposed to be something a civilization is good at while my trait is more of a physical thing... But the example is Alcoholism, and alcoholism is not exactly a "thing you are good at".
The dwarfs of Dwarf Fortress would disagree.

But yes, your trait is acceptable.
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #23 on: May 24, 2018, 06:12:47 pm »

Amastay  , the good of construction and hard work arrives.

He constructs forests at F3,4 and 5.
A god's aspect must be one word.  Is it construction?

yes, the rest is just fluff.
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Science is Meta gaming IRL. Humans are cheating fucks.

Leodanny

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Re: Gridhood: Aspects of the Divine!
« Reply #24 on: May 24, 2018, 06:21:04 pm »

potatoe pirates
One word: sailing
We start on E4!
4 forage, one builds a little teeny house.
5 forage at E3
« Last Edit: May 24, 2018, 08:40:28 pm by Leodanny »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #25 on: May 24, 2018, 06:24:47 pm »

potatoe pirates
One word: sailing
We start on E4!
4 forage, one builds a little teeny house.
You must specify which tile you are foraging at.  Also, everyone starts with 10 houses, and the maximum you can have is 10 with current technologies.  So there is no need to build houses.
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dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #26 on: May 24, 2018, 06:31:50 pm »

Farsky acts
he approaches nagas, if they work together he could make a snake titan, it would of course spare his followers.
he takes no actions this turn.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #27 on: May 24, 2018, 06:40:17 pm »

Name: Dipnoi Republic
Species: Lungfish
Traits: Mud (Lovers)
Starting Tile: I6

Spoiler: Actions (click to show/hide)

Flail around in mud
« Last Edit: May 24, 2018, 06:57:36 pm by Nakéen »
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #28 on: May 24, 2018, 06:51:55 pm »

I don't think that species is a seperate thing from traits. Also, the trait is one word.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #29 on: May 24, 2018, 06:56:10 pm »

"Species" will be considered flavor text that doesn't affect the game.  Trait must indeed be one word.  I'll assume it's "Mud".
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