Turn 2
Noteworthy tiles:
Godly actions of note:
Nagas creates a swamp at C4.
Amastay, God of Construction arises!
Amastay creates forests at F3, F4, and F5.
As prophesied in the Sacred Original Post of Rules, Blarg, God of Swamps appears!!!
Blarg creates a mangrove forest at K1, and a bog at K2!
The bog morphs into a swamp!! (Please take pity on poor GM and restrain yourselves from creating scores of very similar land types!)
Mabel creates a tundra at B3. (You must head your action post with your god name! I'll let it slide this time!)
Malvol creates a taiga at B4.
Civilization actions:
The Jotun Oligarchy arises at D4! They are giants! Farsky, god of Titans is titillated!!!1! He gains 3 FP! Mabel, god of Demihumans is delighted!! She gains 2 FP!
2 workers forage at D4 and find 4 food.
1 worker forages at D3 and finds 3 food.
1 worker forages at E3 but is driven away by 5 Potato Pirates!
1 worker prays to Farsky.
4 food is consumed to create 1 worker! Apparently, giants consume more food than smaller humanoids! Farsky, god of Titans, is amused by the population increase! He gains 1 FP! Mabel, god of Demihumans, is intrigued! She gains 1 FP!
Potato Pirates arise at E4!
5 workers forage at E3. They encounter a giant there! Though the giant is large and fierce, their superior numbers drive the giant away! They find 9 food. Your workers report that foraging seems to be less efficient with more than 3 workers to a tile.
Dipnoi Republic arises at the I6 swamp! Blarg, god of Swamps is intrigued! He gains 1 FP!
1 worker prays to Nagas.
2 workers research Herbalism.
2 workers forage for food at I6. Blarg, god of Swamps, is interested! He gains 1 FP! They find 4 food.
The People arise at H4! Amastay, god of Construction, is excited by their interest in megaprojects! He gains 3 FP!
3 workers forage at H4. They find 7 food.
2 workers research simple hunting traps.
The Xekarni arise at I5! Blarg, god of Swamps likes this turn of events! He gains 1 FP!
2 workers research primitive weapons.
2 workers forage for food at I5. Blarg, god of Swamps is entertained, and gains 1 FP! The workers report difficulty in foraging in a swamp. They find only 1 food.
1 worker forages for food at H5 and finds 2 food.
3 food is spent to create 1 worker.
Civilization status:
The Jotun Oligarchy
Tile: D4
Trait: Giants
Housing: 10 primitive
Resources:
5.5 food
Technologies:
Gigantic Structures, 1 of ? (incomplete)
Potato Pirates
Tile: E4
Trait: Sailing
Housing: 10 primitive
Resources:
14 food
Technologies:
Sailing Boats, 1 of ? (incomplete)
Dipnoi Republic
Tile: I6
Trait: Mud
Housing: 10 primitive
Resources:
9 food
Technologies:
Mud Survival, 1 of ? (incomplete)
Herbalism, 2 of ? (incomplete)
The People
Tile: H4
Trait: Megaprojects
Housing: 10 primitive
Resources:
12 Food
Technologies:
Wonder Construction, 1 of ? (incomplete)
Simple Hunting Traps, 2 of ? (incomplete)
The Xekarni
Tile: I5
Trait: Raiding
Housing: 10 primitive
Resources:
5 food
Technologies:
Raiding, 1 of ? (incomplete)
Primitive Weapons, 2 of ? (incomplete)
Godly Status:
Nagas (Snakes): 4 FP
Amastay (Construction): 4 FP
Blarg (Swamps): 6 FP
Mabel (Demihumans): 4 FP
Malvol (Slaughter): 1 FP
Farsky (Titans): 7 FP
Technologies known by all:
Primitive Buildings: This allows primitive houses to be built. Each primitive house houses one worker. Primitive houses are made of mud and sticks and require no resources to make. They require only 1 worker to make. This tech also allows research into other primitive building types.
Let me know if I've made a mistake!