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Author Topic: [We] Empire Thread | Hivers | GalactiRace  (Read 25432 times)

evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #120 on: August 19, 2018, 11:09:02 pm »

Quote
[OUR] (DSS) <Penance> Gen A.1.0

Our Defensive Screening Ship "Penance".  Generation A, Version 1.0.

The Penance is, first and foremost, cheap.  It is meant to fill in the gaps between Wrath Cruisers and keep enemy ships from closing on carrier-class ships.  Secondary goals include filling out extra space in command limits and acting as fodder to keep more expensive ships alive.  The ship is most effective when tying up and delaying enemy ships in order to provide cover for ships that actually matter.  In the event of a retreat, this ships are the first to be sacrificed while the others flee the system.

It is organic in shape with smooth, flowing curves and clausterphobic internals.  Armor is default for a ship of it's class, similar to the Wrath's layers of abalative hull and redundant internal pathways.  It features three Small weapons mountings and a single Medium mounting.  Additional space is made to allow for a Queen's Will, Belief Engine, and a Queen's Glory, as well as a little extra left over for future upgrades.

Like our other ships, the Penance features a last-resort suicide nuke and deliberately forgoes escape pods.
« Last Edit: August 22, 2018, 04:56:20 pm by evictedSaint »
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RAM

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #121 on: August 19, 2018, 11:30:30 pm »

Large Annelid that Propagates, and Thrives in, a Sandy Environment
This creature seeks t perform two basic roles. 1: processing of dispersed materials into easily-harvested and valuable parcels. 2: Preprocessing of planets for terraforming.
To achieve the first, they grow into massive creatures, consuming the terrain, and storing heavier particles, which are slowly infused with psychic energy before being deposited on the surface.
The latter relies upon a ludicrously environmentally-tolerant biology and a life-cycle that involves a potentially permanent larval-stage that stores water and converts solar energy into chemical energy that is seeded into the ground for consumption by adult and increased arability.
In larval form, they are a small cluster of black grasses with a large bulb with a rapid-growing root that digs directly down until it hits an obstacle, which it wraps around until it meets with sufficient other roots to tear the obstacle apart, thus deepening the surface layer by destroying the rocky layers beneath. The roots automatically sever if pulled upon, allowing them to be consumed, and will periodically sever of their own accord to be driven down by a new root system. If the roots go undisturbed for long enough, the larva will have an increasing chance to transition into a initially rapidly-growing worm that will dig into the ground and begin harvesting.

The creature's biology is of very low complexity, with almost no distinct organs while being heavily segmented. It's "mind" is spread across its entire body, composed of psychic brain matter. The very low density results in a very slow mind, but its massive volume results in a very powerful mind which is primarily focused upon reinforcing its own vital functions, making it extremely resilient. The immense psychic field also soaks its contents in psychic energy, thus the material it deposits is extremely psychic ally active, and can be used to enrich psychic profiles, allowing for some common strains to gain the psychic profiles of royals, albeit with none of the physical or mental benefits of royalty and a high mortality rate amongst candidates. The influx of expendible forces to maintain the psychic requirements of field-equipment though would be of great value even if they will never be true royals.

The result of an established colony should be accumulation of surface-water, deep, rich, sandy sol, sufficient heavy elements in the larval colonies to sustain life, and enough biomatter for more conventional ecologies to get started. Hopefully they would also transition the atmosphere to a more familiar one, but other agents could perform that with the provided head-start, and the priority here is to survive in any atmosphere, rather than to perform the specific processes to alter one specific chemical composition to another...
« Last Edit: August 19, 2018, 11:34:33 pm by RAM »
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #122 on: August 19, 2018, 11:43:15 pm »

Seems like a Liir design, tbh.  Creature-based technology

Shadowclaw777

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #123 on: August 20, 2018, 02:34:24 am »

Quote from: Form of Defense System, Specializing Against Beams
OUR (APDF) <Praetorian Matrix> Gen A.10:

Our Applied Plasma Deflector Frame. Generation A, Version 1.0.

This is an electromagnetically plasma shielding defense, where the variable-size shield generator complex of a facility creates an intense wave of electromagnets that contains a field of plasma for shielding against opposing forces from directed-energy weapons, kinetics, and guided missiles. The generator utilizes fusion and a Tomakok  energy to apply powerful magnetic field to confine a hot plasma in the shape of a torus, that psionically powers up the the intense shielding of plasma where the Praetorian Matrix instills energy from the Queen’s Glory and saps it for an active field of a constant active measure against opposing attacks against valuable command ships. Thus it has its own facility generator and saps energy from the one for the hull, it what is returns is a nearly-constant light ovular array around a hull is generated that energizes electromagnetic that pushes than constraints ionized particles that burns and deflects material across it, it is primarily specializes against the multitude of light waves and directed energy that the plasma shielding burns up, allowing greater protection of ships against energy, but can still burn and hinder the effectiveness of mass drivers and their kinetics being shot against us so that it is burned and attempts at deflected or missiles where the ionized plasma also tries to cook up incoming missiles hopefully harming their sensors or explosive payloads. Thus this is a general-purpose electromagnetic shielding for our important and vital ships, while specializing against a direct approach of defense against light-wave and directed energy-based weapons.

Quote from: A Cool Corvette, The Thing for Command Points and Swarming
OUR (GPIC) <Vigil> Gen A.10:

Our General Purpose Swarming Corvette. Generation A, Version 1.0

Our large ships of the Wrath and the Deliverance need a smaller ship class of the corvette to help fulfill gaps in command and allow swarming and distraction tactics as our longer-range command vessels fire upon them from afar and launch their fighters, the Vigil is a cheap yet sleek creation of its hullwork, allowing even though as a humble frigate to direct its fire power and evade combat, that contains as much as possible small mounts hoping for six with three on both sides of the organic front.

The ship is designed in a triangular fashion, so that all the important pieces of combat of fire control and sensor systems in the behind of the triangle, while all of the small weapon mounts are equipped on the frontal part of the triangular hull allows for directed fire that the small weapons with low range require, it still keeps this design through an organic layer of its hull while still containing enough space of its intricate labyrinth of the inside of the hull to be made to be able for the ship to equip itself Queen's Will, Belief Engine, and a Queen's Glory, also equipping itself with a weaker nuclear payload upon its destruction but still devastating when the corvette is swarming on a larger vessel.

The ship is often resorted to utilizing the backing of its number to remain as its defense, instigating combat with the frontline vessals as a distraction so that the cruisers and carriers have enough time to continual bombard with their heavier weapon platforms and deploy the even larger swarm of fighters.

Quote from: VoteBox
Sunspot: (2) EvictedSaint, SC
Lemonlime: (1) Talion
Penance: (1): EvictedSaint
"Large Annelid": (1) RAM
Praetorian Matrix: (1) SC
Vigil: (1) SC

Save Dice For Revisions:
1 Die: (1) SC

« Last Edit: August 20, 2018, 05:15:09 am by Shadowclaw777 »
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NUKE9.13

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #124 on: August 20, 2018, 05:38:17 am »

Alright.
I don't like the name Sunspot. It suggests a non-existent relationship with the Sunbeam. Other than that, it sounds good.
Lemonlime is interesting, but seems like a more specialised weapon. I think we want more all-purpose weapons to start with.
Penance & Vigil both need the Queen's Path to be viable- the standard Bore Drive is too expensive to be used in ships smaller than Destroyers. If we do a smaller ship, we need to ensure the QP is done on time.
The Praetorian Matrix is kinda confusingly written- definitely needs a rewrite to make it clearer. But the basic idea is probably sound.
The... LAPTSE? may be a solution to a non-existent problem. My impression was that all the planets on the map are already inhabitable. Certainly terraforming isn't mentioned in the rules anywhere. I'll check with Draignean.

I was actually thinking that we might want to put some dice into the QP this turn. Not aiming to finish it, but to get it to the point where it will autocomplete by the start of the game. 2 dice + 2 rush dice has a decent chance of making the necessary progress (13).
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Talion

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #125 on: August 20, 2018, 09:21:08 am »

Here are two different ideas for a shipyard.

Quote
[Our] (PLS) <Drone’s Arm> Gen A 1.0
[Our] (Production Line Shipyard) “Drone’s Mechanisation” Generation A 1.0

Like any construction, the laying down of spaceship hulls and the installation of components into them to ultimately form a complete ship is a task composed of many simple steps. In space there is no cramped requirement for the ship to be kept in place for the entirety of the process, allowing each step and the machinery required for each step to be separated with the growing hull maneuvered from step to step. In turn, this means another hull can occupy the previous step, allowing the construction of not just one vessel but an endless line of vessels all to the same standard. Moreover, the time taken in each step can be a consideration, allowing greater capacity to be arranged for slower steps to prevent excessive bottlenecks from developing.

The Drone’s Arm is a space station built around these principles. A series of construction hubs connected to each other by inflatable arms to allow the station to flex to accommodate the size of the vessel being produced. Each hub dedicated to a Queen focused on completing their part of the process.

Quote
[Our] (PCS) <Drone’s Symphony> Gen A 1.0
[Our] (Psionic Communion Shipyard) “Drone’s Pattern” Generation A 1.0

A single Queen may adeptly lead a swarm of drones to the completion of any task, but a group of Queens working in psionic communion can lay down a mental blueprint whose instructions are implicit to each part of the greater whole. Such a blueprint allows any drone to perform the needed tasks just by being in proximity to the task location. This great synchrony allows many tasks to be performed in parallel, a great symphony of drones to produce a single work complete work of art.

The Drone’s Symphony shipyard is a classic example of this procedure, much of the internal space is dedicated to the Queens living quarters to allow optimum focus on the communion. External storage bays are filled prior to construction and the space certified drone crew exit the station to descend as a horde onto the blueprint location to complete each task, switching roles depending on their spatial location and equipment loadout or even transferring equipment via Newtonian reaction to reposition themselves at the same time as enabling another drone to complete their next task. All is part of the great ballet of the Symphony.
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NUKE9.13

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #126 on: August 20, 2018, 11:49:48 am »

Quote from: VoteBox
Tremor: (3) EvictedSaint, SC, NUKE9.13
Lemonlime: (1) Talion
Penance: (2): EvictedSaint, NUKE9.13
"Large Annelid": (1) RAM
Praetorian Matrix: (1) SC
Vigil: (1) SC
Drone's Arm:
Drone's Symphony: (1) NUKE9.13

Save Dice For Revisions:
1 Die: (2) SC, NUKE9.13
Voting for the renamed Tremor. Also voting for the Penance, on the assumption that we won't be building any using gen A boredrives. And the Drone's Symphony, since we will want to expand our infrastructure as soon as the game begins, basically.
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Talion

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #127 on: August 20, 2018, 12:05:55 pm »

I'm not too excited by a sacrificial ship with no armour.

Quote from: VoteBox
Tremor: (4) EvictedSaint, SC, NUKE9.13, Talion
Lemonlime:
Penance: (2): EvictedSaint, NUKE9.13
"Large Annelid": (1) RAM
Praetorian Matrix: (1) SC
Vigil: (2) SC, Talion
Drone's Arm:
Drone's Symphony: (2) NUKE9.13, Talion

Save Dice For Revisions:
1 Die: (2) SC, NUKE9.13
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #128 on: August 20, 2018, 12:41:59 pm »

The Vigil is just as slow as the Penance
Has a smaller payload
Has the same amount of nonexistant armor

Honestly, if it stressed being cheap as much as the Penance did, I'd vote for it.  It's the same worthless, underpowered, unarmored sacrificial ship but in a Corvette package instead of a Frigate.  It just needs to be Cheap to be worth filling in the gaps - the Belief Engine is probably overkill, though. Anything that damages something that small would just kill it rather than leave damage the BE can cover.

The only problem I see is that it wouldn't be able to be fitted with the Queens Path and borehole our carriers
« Last Edit: August 20, 2018, 12:45:59 pm by evictedSaint »
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #129 on: August 20, 2018, 03:55:03 pm »

Quote
[OUR] (ECON-S) <Rare Elements Genesis Colony> Gen A.1.0

Our Economy-class Synthetics production facility "Rare Elements Genesis Colony". Generation A, Version 1.0.

A colony raised from a newly ascended Queen chosen due to her strides in theoretical fields of Synthetic elements, a Rare Elements Genesis Colony is an entire planet-bound Hiver colony dedicated to the production of Synthetics.  The Queen in question is given freedom to pursue new and experimental methods of Synthetics development in a territorial block of her own.  Colony size is limited to sustainable populations and requests for additional resources are considered by a subcouncil of Elder Queens.

Synthetic production levels may vary as Queens pursue new avenues of research, but information is shared freely between different Colony cells to allow them to build off one another's progress.  Multiple Colonies can inhabit a single planet, but it is advised to space them out in case a new avenue of development turns out to have disastrous results.

RAM

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #130 on: August 20, 2018, 11:01:00 pm »

renamed Tremor
Actually Sand Worm. "Spice must flow" and all that... Should probably have mentioned something about potentially growing to half a kilometre long...
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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NUKE9.13

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #131 on: August 21, 2018, 02:29:58 am »

Yeah, no, I picked up on that. I'm not voting for the sandwurm. Draignean confirmed that we don't need to terraform.
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #132 on: August 21, 2018, 11:37:23 pm »

Quote
[OUR] (ISJG) <Macron> Gen A.1.0

Our InterStellar Jump Gate "Macron".  Generation A, Version 1.0.

The Macron Jump Gate is a massive station designed for the express purpose of rapidly transporting fleets of ships through Boreholes and is our most ambitious project ever.  The installation itself is massive, with the capacity to both increase the size of Boreholes made and speed the rate at which these large-scale Boreholes can be spawned.  The spawned Boreholes can pass fleets of ships through them, removing the need for individual ships to be equipped with costly Boredrives.  The Macron handles other Bore-related operations such as FTL communications with nearby systems and can daisy-chain itself with other Macron stations to quickly move a fleet across the galaxy.  Additionally, though it is designed as a relatively immobile stellar installation, the Macron can (in a pinch) pass through its own Borehole to move from system to system.

Although the main purpose is to facilitate the rapid transit of ships from system to system, the Macron is also equipped with a stellar dockyard in which ships can be docked for the four "R's" - repairs, refits, refueling, and recrewing.  It possesses production facilities (mostly for building consumable armaments, fighters, or other small ships) and a command station from which a battle in that system can be guided.  Fighter wings are massive in size, though intended mainly for station defense rather than offensive carrier operations.  A respectable range of Small, Medium, and Large weapons emplacements allow the station to engage in self-defense, though we stress again that the station is not intended as an offensive weapon.

Exhaust is vented out of a single shaft no bigger than a Hiver rat, located at the end of a long trench guarded by laser cannon towers.  This exhaust shaft leads directly to the main reactor.

The station is not particularly armored as it is intended as a support weapon and will ideally not be facing mainline combat.  It comes with up-scaled Queen's Glory reactors for power, a single Queen's Will for locomotion, and can hold troop regiments in multiple on-station barracks.

Power: Queen's Glory (increased size, as many as needed)
Locomotion: Queen's Will (1)
Weapons: 81 Small, 27 Medium, 9 Large
Fighters: 6 Large Bays
Troopers: 6 Regiments
Command Center: Queen's Directive
Other: Macron Borehole Generator, Production Facilities, Belief Engine




Hey, check it out: it's a long-term project we can let sit on the backburner until it auto-completes a dozen turns from now when we need it!


Quote from: VoteBox
Tremor: (4) EvictedSaint, SC, NUKE9.13, Talion
Lemonlime:
Penance: (2): EvictedSaint, NUKE9.13
"Large Annelid": (1) RAM
Praetorian Matrix: (1) SC
Vigil: (2) SC, Talion
Drone's Arm:
Drone's Symphony: (2) NUKE9.13, Talion
Macron: (1) eS

Save Dice For Revisions:
1 Die: (3) SC, NUKE9.13, eS
« Last Edit: August 21, 2018, 11:50:27 pm by evictedSaint »
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NUKE9.13

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #133 on: August 22, 2018, 11:58:15 am »

Quote
[OUR] (ESF) <Amplified Credulity Lab> Gen B.1.0
Clap your weird segmented forearms if you believe.
The (Elemental Synthesis Facility) Amplified Credulity Lab is a step up from the synthetics-creation labs of the past. A major issue with the creation of synthetics is that many of them fundamentally shouldn't exist. The universe itself knows this, and resists their creation. Indeed, measurements of psionic energy in existing labs demonstrate heightened levels of discordance, irrespective of the morale of the workforce. But the word of the Queens is law. If they say an element is to be created, created it shall be. Any drone who questions the plausibility of doing so will be recycled immediately.
By building an ACL facility around a modified Belief Engine, the faith of the drones in the proclamations of the Queens can be harnessed to alter reality in such a manner that doing the impossible becomes significantly easier. If necessary, belief can be channeled from across the planet to amplify this effect. As a result, production is increased.
To ensure a suitable level of fanaticism on the parts of the workforce, an ACL facility is built to resemble a temple; filled with statues and sigils of the Queens, bedecked with towers of red and gold, and laid out in geometric patterns that invoke harmony.
« Last Edit: August 22, 2018, 01:46:02 pm by NUKE9.13 »
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Talion

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #134 on: August 22, 2018, 01:52:50 pm »

Symphony dropped because GM clarified that production techs aren't worth doing until we max out extraction tech.

Quote from: VoteBox
Tremor: (4) EvictedSaint, SC, NUKE9.13, Talion
Lemonlime:
Penance: (2): EvictedSaint, NUKE9.13
"Large Annelid": (1) RAM
Praetorian Matrix: (1) SC
Vigil: (2) SC, Talion
Macron: (1) eS
Amplified Credulity Lab (1): NUKE9.13, Talion

Save Dice For Revisions:
1 Die: (3) SC, NUKE9.13, eS
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