Journal of Kikrost: First Granite, Year 125;
Our great Queen, Inod Birthglazes, has given me the honor of setting up a fortress to look over the goods of elves, humans, and... "friendly" goblins. Some dwarves say they're friendly, I say they're feeding the worse ones information about our defenses and that those dwarves are idiots. I've got good intuition, far better than them! I saw what happened to a nearby dwarven civ, a goblin merchant goes in and came out a few days later, then a week after goblins attack and raze the place! How else would that have happened if the goblin traders hadn't told them about the defenses?! And so, I say, anything that is not of dwarven make doesn't get anywhere NEAR any of our other fortresses if it passes through this place's gates. It'll be designed by me. So of course it'll be damn good. Just like my looks, and any of my kids' looks.
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Journal of Kikrost: Second Granite, Year 125;
I've got permission from the Queen to ask the Hammer and Ax Champions if I could use two of each of their recruits as guards and miners and wood cutters for the new 'quality checking' fortress. I was told I can as long as I figure out a proper name for the place. Definitely something to do with trading... I'm getting off track! Both the hammerdwarf and axdwarf recruits have some knowledge of mining, the hammerdwarves in particular. They've practiced on rocks more than once, smashing them into gravel. Their names are Etur Logemilun (Paintedhails), the male hammerdwarf. And Momuz Thunenlogem (Livingpaints), the female hammerdwarf. Thinking of calling them 'Rockers' because that's what they do. The axdwarves, or, I suppose, 'Choppers' are named Rakust Uzolgatiz (Oilyfondle), the male axdwarf. And Lolor Ralaban (Silveryconstruct), the female axdwarf.
Note to self: Keep an eye on Rakust. That name is suspect...And then there's myself, Kikrost Asrersibrek (Appearedsalve), the mason and architect administrator. I think I'll call masons/stoneworkers/architects 'Stoners', so I'm the AdminStoner. We're still missing two others... I'll find them tomorrow. Not a long journey where we're going, and so I've got plenty of time.
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Journal of Kikrost: Third Granite, Year 125;
Alright! I have successfully found our carpenter and our hunter today. Turns out one of the hospital interns was the carpenter who made my extra comfy bed. Amost Urrithustuth (Scarfenced), male carpenter/doctor. Wanted to do more with his life, so helping out with this en-devour was what he was looking for. Gonna call him our DoctorWooder, with Wooders being carpenters. And lastly, our hunter. Udib Sitalalath (Westbolts), female hunter. She'll be our Shooter and lead the marksdwarves when we get enough people for that. And enough people to fill the Hammerdwarf and Axedwarf squads. And because I want to see LOTS of families, we'll have to turn away the other migrants from the fortress. Only 40 of us to start, that'll be enough to defend us and the remaining ten can work what's needed with babies filling out the remainder of what we've got.
If you don't like that arrangement, you can leave!-----------------------------------------------
Journal of Kikrost: Fifth Granite, Year 125;
The scouts for the place have come back. We're embarking in a place with no trees. So the Choppers won't be of much use early on, so gotta bring lots of wood for beds. 40 logs should be enough. As well as stone for bronze tools and armor, despite the reports of lots of hematite. We can use iron for steel and such when the troops are better trained. And if there's too much, we can make the walls have iron or bronze plating. That'll look awesome and intimidating. Since it's on a cliff as well, right where the road goes up the mountain, I can use the iron and bronze and whatever else we find to make the giant wall have an inscription of my face up the side of it. We'll also need to adjust the road a bit so it's not so steep. Honestly, from the sketch they made, I'm surprised wagons can even get pulled up that.
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Journal of Kikrost: 13th Granite, Year 125;
I have talked with the 6 others and we've settled on the name Tradeblockade for our fortress. And our group is The Merchants of Perfection. I think that's quite fitting. In other news, our supplies have been gathered, 5 picks, two copper axes, lots of booze, lots of plump helmet spawn and pigtail seeds (we'll need the cloth and thread), 40something logs, 10 copper bolts, a quiver, tin and copper ore, coal ore, a single thing of coke to get that started, and some paper for my journal. Oh, and a breeding pair of sheep and cats.
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Journal of Kikrost: 14th Granite, Year 125;
I'm writing this in the wagon as our Yak Cow and Two Humped Camel pull us to our destination. WE FORGOT TO BRING A CROSSBOW. Or rather, Udib forgot to tell me to bring one because her's has been rented every time she goes out to hunt. I can see our point up ahead. Very nice view. There's two rivers, one up on top of the cliff and one that's carved a small canyon down toward the bottom of the cliff. The road goes across the top one, then down to the bottom of the cliff before turning and missing the second river. This is gonna be such a magnificently big wall, absolutely worthy of my visage. I should get my room to be in line with the eyes of it so I can look out of them...
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OOC: Well, there's the first post. And here's our dorfs' psychology profiles! We shall probably see those slowly deteriorating over time...
Kikrost:
Rakust:
Etur:
Udib:
Lolor:
Momuz:
Amost:
Kinda tempted to make any butchered cats into tallow roasts and any butchered sheep into soap... Only those, or should we do any felines into roasts and any grazing animals into soap? Or the other way around?