((I'll bite, even if I'm getting waitlisted...))
Name: Thalassia the Ascendant (self-proclaimed)
Species: Medusazoan. Thalassia belongs to a species of six feet long merpeople whose heads and upper bodies are humanoid in appearance and whose lower bodies sport whole jellyfishes instead of legs or fish tails. Though frail-bodied and considered a delicacy for aquatic predators and some maritime societies, the Medusazoans make up for it with sheer intelligence and the ability to change their coloration to blend into their immediate environment. In addition to being able to crawl onto the shore and breath in both air and water, the Medusazoans can consciously control when the nemacytes of their myriad tentacles will fire, allowing them to decide whenever they will sting someone or not. Their venom is known to cause paralysis in the victim's respiratory system in large enough doses but only stiffness and pain otherwise.
Personality: Thalassia is a childish Medusazoan with delusions visions of grandeur who sees herself as, in her own words, 'a goddess in training'. She is confident in her abilities and the future realization of her ambitions, perhaps to the point of pride as some may say. The fact that Thalassia looks quite child-like for her age and is short, being a few inches shy of three feet, seemed to lead them to the conclusion that she is nothing but a spoiled brat who has no place among adults. However, anyone who assume that Thalassia is a bumbling fool as a result will be in for a nasty surprise as she is quite capable of using her head, manipulating factors and people alike within her control to make it easily to strike. When victorious, Thalassia wastes no time in mocking her defeated foes but will quickly throw fits when losing to those 'rotting cheaters'. A foreigner to the civilizations of land, Thalassia tends to get her terms mixed up, confusing aquatic terms and characteristics with those of terrestrial nature. Hating the relatively dry air of land and dry and hot places in general, Thalassia rolls around in a large glob of water she'd conjured herself to travel quickly as a Medusazoan's movements on land is literally reduced to a crawl. Of all the monsters in Zethe, Thalassia deeply respected the Harpie who'd carried her to Zethe and constantly speaks to her as if she was still around.
Attributes:
They start at 0, and can't go negative. You have 6 points to allocate, and the only restriction is that an Attribute can't go above 3.
Strength - 0
Power - 3
Intelligence - 2
Instinct - 1
Traits: Brought in a barrel of seawater to Mt. Tartarus by a monster who wanted to expose her to the tear, a member of an already intelligent species of merpeople became even better. Naming herself Thalassia the Ascendant, she became capable of analyzing magical energies in great detail, a skill that she theorized will allow her to learn much about a spell, including its origin, structure, interactions among its components, and functions. Since the sea magics of her barely-sapient kin were the first spells she was exposed to, Thalassia was able to enhance her own skills after learning a great deal about them through this new ability. Another effect of her exposure to the tear is her ability to manipulate the thinking processes of someone she would speak to. Sure it wasn't what one would call 'mind control' but this strange ability lets she coax the person into listening to her and seeing her side of things in a subtle way, provided that they're calm and not too resistant. It is through this subtle act of manipulation that Thalassia will seek to get her way. When the monster who'd brought her in died in an accident, Thalassia became determined to repay her by aiding the Kingdom of Zethe in her own way. After all, they will soon find themselves in need of her capabilities, which will serve the soon-to-be One True Goddess...
Wish: Among a myriad of wishes that aspiring people such as herself could ever wish for, Thalassia ultimately wished to become a real goddess who will be revered and served by all.