Turn 0.5 : Year 0 of the Zethean Calendar
~2nd Month of the Year 0 (Free Time/Conclusion)~
Azarian the Thoughtbeast (Dustan Hache)
Parabes Mountain Ridge:Azarian's operations continued. He was contacted by the Parabes Mountain Ogres, who invited him to use one of their camps as a temporary base.
Inquiry (Stonewing):[-] The Stonewings answered that they valued their freedom, and merely wished to live undisturbed lives in the high peaks of the mountains. They seemed also worried taking a position in this power struggle would affect their way of life.
Battle Planification: Intelligence 2[5] Using the Ogres knowledge of the Kragoliuths and the various reports of his scouts, Azarian started devising a strategy to take beat these rock giants. He determined that guerilla and hit and run tactics would be quite effective against them, though one had to be wary of their deadly rock throw.
Azarian has devised an anti-Kragoliuth battle tactic. (+50% CR against Kragoliuth corps)No Food consumed thanks to the OgresRusty the Materivor (crazyabe)
Latze Plains:Rusty remained in the Latze Plains, intending to strengthen his forces locally.
Recruitment: Uncontrolled Region[6] Rusty managed to recruit a sizable following of monsters native from the Latze Plains. From humanoid beasts to giant animals, he gathered a decent mixed force. But the variety also caused the overall army cohesion to weaken, and the Materivor didn't really appreciate these new recruits.
Army Morale is now Low-Medium (considered Medium, but high chance of decrementing)Description: a mixed corps made of monsters from the Latze Plains. Most of them are beasts living on land.
Unit Count: 20
Leader: None
Command Value: 1
Types: Medium Infantry
Traits:
-Latze Native
-Uncivilized
Supply: 2 (1 Food for 10 Units)
Combat Rating: 15
Training: No Base[1] As they kept venturing the plains, Rusty trained the troops for future battles with a more defensive mindset. But the training only ended up exhausting the troops, and also took a hit to their morale.
Army Morale is now Low
Army Fatigue is now Tired6 Ore units consumedHope the Shadow Elemental (Jbehler64)
Mt Tartarus:Hope continued working in the capital, aiming to strengthen the security.
Internal Affairs (Border Patrol): Power 3[6] With the help of Hope, the Border Patrol managed to quickly build several outposts at key locations around Tartarus. With these new outposts, the Capital saw an increase in security. But there was also an unwanted side-effect of these outposts. Feeling watched and controlled, the citizens of Zethe started worrying about their actual freedom, leading to an increase in Unrest.
Security IncreasedUnrest IncreasedExploration (Temple): Curious Explorer[5] Hope returned to the mysterious temple, dubbed the Cleridea Temple. Before him stood a beautiful, massive sealed rock gate. It took him only a day to figure out how to open it, allowing him to explore the inside of the Temple. The dark interior of these ruins felt like home to Hope, in the darkness, there was nothing he couldn't see. The temple was far bigger than he expected, and comprised a main hall with a single statue in its middle, and several rooms with mystic and ancient murals.
The rock statue depicted a great multi-armed being. It had so many arms you could see its main body, making it look like a mass of arms connected to two legs. Each of its arm wielded a splendid, artifact-like weapon, and its head wore a helm that didn't have single gap. The status was so masterfully crafted it seemed like the being would suddenly jump and struck you down.
From the carving at the base of the pedestal the status rested upon, you could vaguely make out a name.
[Ruen the Eternal Strife]
From an inspection of the other rooms, it seemed they told of some ancient myths. Or were they actual events from a foregone history?
[Cleridea Temple data updated. "Temple to Ruen"]
Eversor the Animated Armor (Hawk132)
Latze Plains:Eversor held a funeral for the fallen, and resumed his march.
Respect to the Fallen: Inspiring Warlord[5] The small yet emotional ceremony had a huge impact on Eversor and his troops. The night was heavy on their hearts, and they all felt like they earned something very important as they stood silently before the graves of their comrades. Though undead, they never held life dearly. But now was different, they felt there was meaning to be found with their new existences, thoughts they would never have imagined having before joining Zethe, or more precisely, becoming part of Eversor's army.
Morale is already Invincible. Increased resistance to Morale Loss.Eversor's troops then willingly helped the Bartoros bury their dead, greatly surprising the latter. This event had a strong effect on the Bartoros, who greatly respected the fallen. Realizing something wrong had happened for hostilities to erupt between the Bartoros and Zethe, they renewed allegiance and actually revealed something interesting.
They didn't think of telling you, partly due to fear of the recent loss, but they had a hunch on what could have happened. After witnessing your respect for the fallen even after the Bartoros hostility, they couldn't believe Zethe to be responsible for the Bartoros Leaders death. According to them, something must have tried to frame Zethe, possibly an ambitious Bartoros Leader who would have contacts with other monsters.
Suspicion: Zethe was framed by an ambitious Bartoros LeaderBattle Preparations:[5] As you traveled the plains, you came across several groves from which you cut down some trees to fashion into stakes. And out of pure luck, you found an incredibly heavy and strong wood, whose bark had traces of minerals in it.
Resource discovered: Ironbark Trees
Ironbark Stakes acquiredTroops Undead Energy reserves replenished. The Forgotten Guards will be Tired-Fine if they do not return to Tartarus. (No Malus yet)Talin the Bug Folk (Imic)
Parabes Mountain Ridge:Talin and his Bug Folks prepared to leave the mountains, heading for the Grenvud Forests.
[3] Nothing of note occured as they left the mountains.
1 Food consummed, 49 leftGrenvud Forests:Talin arrived to the Grenvud Forests, where he quickly started scouting out for local information.
Scouting: Adventurous Scavenger[5] In a short amount of time, Talin managed to acquire a lot of information about the forests. Among the valuable resources the forests held, he also learnt that they were Human and Racles sighting in these forests. Lone individuals, presumably hunters or adventurers appeared from time to time. It was rumored at least one hunting group was currently operating within the forest.
Resources/Oddities discovered:
-Rare Plants
-Melumon Vines (Food Source), Grenvud Tubers (Food Source)
-Quality WoodWhile the dominant groups of the forests are beast-type monsters, its denizens are actually pretty diversified. Plant-monsters, creatures made of vegetal matter, insects... there were too many to list. He also heard some Bug Folks lived here.
---Grenvud Forests---
Savagery: Medium
Magic: Mundane
Dominant Groups: Argulf Gray Wolves and Balzark Crimson Bears (Rivals)
Resources:
-Rare Plants (Unknown)
-Several Food Sources (Melumon Vines, Grenvud Forests, etc...)
-Quality Wood
Special Location:
-None known
Woodwalkers: creatures made of wood walking on all four, and rarely on two legs. Feed on vegetal matter, and can leech off energy from plants.
Crecis Scarabs: large scarabs with a voracious appetite. Their horns are laced with powerful poison.
Blue Thoughtbirds: small birds living in flock, they have telepathic abilities.
Root Vipers: serpents made of roots. They greatly vary in size, from an arm to a tree.
Talin's troops need to rest, lest their Fatigue may turn to Low.
---------------------CONCLUSION---------------------
Everyone was contacted by a communication unit.
They will report to Zethe, and will take any request they have if any.(Eversor)
-A Bonecrusher has turned black after consuming the bones of Bartoros, becoming a Black Bonecrusher. It seems his strength greatly increased.
-An Alpha Pale Beast has appeared, allowing it to coordinate the Pale Beast corps. [Leader Bonus: +10% CR (Pale Beasts only)]
-Pertes has become an Elite Skeletal Warrior.
-Soluan skills as a tactician have increased. [Officer Bonus: +10%CR]
(Capital)
Unrest (Medium): [1]
The unrest caused several problems, causing a drop in productivity for the next turnSecurity (High): [3]
The high security level prevented the Unrest from growing.Agriculture Divisons: [5]
After a period of unease, the Agriculture Divisions managed to settle their problems. Several divisions remain, but they now work in tandem and even better than before.Metallurgy Divisions: [6]
The Metallurgy Divisions have succeeded in developping a way to smelt and handle several minerals! But the divisions are in competition with each other, and actively trying to hinder each others.Alchemy Division: [3]
Nothing of note for the Alchemy Division. They managed to create a mixture using Cleridea to slightly relieve fatigue.Events:
[4]
The Kingdom has mandated the creation of a Magic Research Division. It was assembled and is working properly. [6]
Exploration of the Tartarus Ruins have started. One level was unlocked, awakening more Forgotten Guards. But a trap has slowed down further exploration by reducing the accessibility to lower levels. [6]
An influx of refugees from faraway regions has revealed the presence of a Human Country in a D3+ Region. They may have attracted attention to Zethe from Humans.[Next phase will be Mission Time]
---------------------LIST OF KNOWN REGIONS---------------------
Location: Mt Tartarus
Tear Strength: 0
Security: High
Unrest: Medium
Productivity: High+
Locations:
-Siege of the government (Ruins 1st Level)
-Common District (Outside of Mt Tartarus)
-Growing Fields (Outside of Mt Tartarus)
-Border Outposts
Groups:
-Border Patrol: Coordinated and Respected
-Agriculture Divisions: Cooperative and Productive
-Competing Metallurgy Divisions: Unpredictable Results...
-Alchemy Division: Working fine
-Forgotten Guards: Coordinated, only operated within the Mountain
Techniques/Products:
-Metalworking Available (Crude)
-Cleridea Mixture (Anti Fatigue)
---Mount Tartarus---
Savagery: Civilized
Magic: Low
Dominant Group: Zethe
Resources:
-Ore (Nigredine)
-Ore (Albedine)
-Rare Plant (Cleridea)
Special Location:
-Underground Ruins (Labyrinth)
-Cleridea Field
-Unknown Temple
---Tartarus Underground Ruins---
Notes:
-Unexplored, home to the Forgotten Guards.
-Labyrinthine, several sealed levels.
---Tartarus Temple to Ruen---
-"Ruen the Eternal Strife"
-Contain several chambers depicting events/myths?
---Latze Plains---
Savagery: Low
Magic: Mundane
Dominant Group: Bartoros Herds [Hostile]
Resources:
-Rich Ore Deposits (Iron, Copper)
-Rich Soil
-Ironbark Trees
Special Location:
-Redsang Grass Fields
---Grenvud Forests---
Savagery: Medium
Magic: Mundane
Dominant Groups: Argulf Gray Wolves and Balzark Crimson Bears (Rivals)
Resources:
-Rare Plants (Unknown)
-Several Food Sources (Melumon Vines, Grenvud Forests, etc...)
-Quality Wood
Special Location:
-None known
---Parabes Mountain Ridge---
Savagery: High
Magic: Medium
Dominant Groups:
-Parabes Mountain Ogres [Friendly]
-Parabes Stonewings [Neutral] Tension
-Dalith Crusters [Neutral]
-Kragoliuths [Hostile]
Resources:
-Unknown Crystals
Special Location:
-Underground Tunnels
>Locations:
>Dalith Crusters nests
>Underground Lakes and Streams
>Great Cave Network
>Mountain Core
-Parabes Crystal Quarry
---Ergant Forests---
Savagery: High? - Primal?
Magic: Low? - High?
Dominant Group: Basilisks? Devourer Worms? Slimelords? None? (Rumors)
Resources:
-"Fruits of Life" (Rumor)
-"Spring of healing water" (Rumor)
-"Silver Amber" (Rumor)
Special Location:
-None known
---Unnamed Swamps---
Savagery: ??
Magic: ??
Dominant Group:
Resources:
-None known
Special Location:
-None known
---Foltor Wasteland---
Savagery: Medium
Magic: Unknown
Dominant Group: Unknown
Resources:
-None known
Special Location:
-Monster Graveyard
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group:
Resources:
-None known
Special Location:
-None known
---Unnamed Coast---
Savagery: High
Magic: Mundane
Dominant Group:
Resources:
-None known
Special Location:
-None known
Note:
Borders the Stralion Sea
---Bamli Forest---
Description: a savage and ancient forest far from civilization. A Worldtree started sprouting there at the start of the century, causing it to attract many monsters.
Savagery: Primal
Magic: Low
Dominant Group: None
Resources:
-Elder Wood
Special Location:
-the Young Worldtree
---Swamps Nunsung---
Description: hidden, toxic swamps dense in magical energy. Known for its surface mana pool and its fierce keeper.
Savagery: Medium
Magic: High
Dominant Group: Keeper of the Pool (single individual)
Resources:
-Liquid Mana
-Rare plantlife
Special Location:
-Mana Pool
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group: ??
Resources:
-None known
Special Location:
-None known
---Several Unknown Regions---
Savagery: ??
Magic: ??
Dominant Group: ??
Resources:
-None known
Special Location:
-None known