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Author Topic: Wizards surviving in the wild [5/5-8]  (Read 2188 times)

dgr11897

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Re: Wizards surviving in the wild [0/?]
« Reply #15 on: May 01, 2018, 11:02:16 pm »

Spoiler: Skaros the Golden (click to show/hide)
Three things, one you forgot to pick skills I would reccomend biology for lore purposes, some form of artisan skill( I would recommend, painting, calligraphy, or glassworking but feel free to choose something else, these were just the things I thought a noble might be taught and would interact with magic in interesting ways), and some kind of weapon talent preferably one that pairs well with bodily enhancement(master invoker+grey and nature magic(magics of the body)=bodily enhancement), two my character and yours will likely be working together as the primary two Grey enchanters, Three, my character might punch yours in the nuts after a while, simply because my character is a peasant and will likely not take kindly to his smug attitude and probable superiority complex.
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Quote from: Alice on a different discord, to iridium, kind of.
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Glass

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Re: Wizards surviving in the wild [5/5-8]
« Reply #16 on: May 01, 2018, 11:11:39 pm »

o/ I'm also a Grey.
So's SC, actually. Who happens to also be a water, like mine.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Shadowclaw777

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Re: Wizards surviving in the wild [5/5-8]
« Reply #17 on: May 01, 2018, 11:16:58 pm »

o/ I'm also a Grey.
So's SC, actually. Who happens to also be a water, like mine.

I’m frost lich Jaina boi, turning your blood into water elementals fam, using the living humans as a catalyst

Also dgr, realize that IronyOwl has like 20k post and you got like 50 post, the respective user is a forum master fam
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dgr11897

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Re: Wizards surviving in the wild [5/5-8]
« Reply #18 on: May 01, 2018, 11:21:35 pm »

Fair point... Also i now realize that half our party are grey enchanters...So disregard what i said, except for punching that character in the nuts eventually.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Maximum Spin

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Re: Wizards surviving in the wild [5/5-8]
« Reply #19 on: May 02, 2018, 02:07:35 am »

Just want to say, I am totally open to a nobles-vs-peasants alliance.
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crazyabe

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Re: Wizards surviving in the wild [5/5-8]
« Reply #20 on: May 02, 2018, 11:09:41 am »

Everyone bar IronyOwl is in, IronyOwl has been excluded Because of his having an incomplete sheet(If argued, I could accept a character with literally no nonmagical skills.).
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dgr11897

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Re: Wizards surviving in the wild [5/5-8]
« Reply #21 on: May 02, 2018, 11:31:33 am »

So Irony Owl, I think you should go for biology(just makes sense), Being an Ass, and Fencing as your nonmagical skills.
Also i have an idea for a character, if someone wants to use the idea go ahead
Earth as the primary attunement
Runes as their mettamagic
invoking, evoking, conjuring as the order of their magical skills
And caligraphy/painting, paper making, and unarmed combat as their nonmagical skills,
The idea behind them is that in combat they use evoking to make runes on rocks that cause effects, while out of combat they can use caligraphy/painting as an interesting way to make and use runes.
Also those of us with grey magic as one of our attunements, and invoking as our primary magical skill should call ourselves the fist squad.
Also what kinds of stuff are we going to be fighting out there?
« Last Edit: May 02, 2018, 04:00:49 pm by dgr11897 »
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

crazyabe

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Re: Wizards surviving in the wild [5/5-8]
« Reply #22 on: May 02, 2018, 06:17:45 pm »

I'll Throw out the basic "List" of possible hostile encounters

>Animals
>Monsters
>Natives
>Aggressive Foreigners
>Each other
>Free controlled Summons
>Other Settlers
>Elementals
>OTHER THINGS...

That about covers it the basic possibilities.
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IronyOwl

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Re: Wizards surviving in the wild [5/5-8]
« Reply #23 on: May 03, 2018, 06:14:49 am »

Derp, knew I forgot something. Fixed now.

So Irony Owl, I think you should go for biology(just makes sense), Being an Ass, and Fencing as your nonmagical skills.
Maximum already has Biology, so I went with Anatomy instead. Less chemistry, more beautifully sculpted muscles! Or something, I dunno.

Being An Ass has also been diplomatically renamed to Diplomacy and I went with Wrestling for my weapon skill because it'll probably be more broadly applicable to someone with a perfect yet possibly ever-changing body.
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dgr11897

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Re: Wizards surviving in the wild [5/5-8]
« Reply #24 on: May 03, 2018, 11:49:06 am »

good picks, So now we have two wrestlers and one guy with ranged combat for weapon skills, but with our magic we should be fine.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Glass

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Re: Wizards surviving in the wild [5/5-8]
« Reply #25 on: May 03, 2018, 12:00:57 pm »

Is there something wrong with keeping at range?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

dgr11897

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Re: Wizards surviving in the wild [5/5-8]
« Reply #26 on: May 03, 2018, 12:02:23 pm »

No, in fact most of us should probably stay at range.
Edit: You know what I am just going to shut up until this game starts, which should be somewhat soon.
« Last Edit: May 04, 2018, 06:57:29 pm by dgr11897 »
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

crazyabe

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Re: Wizards surviving in the wild [5/5-8]
« Reply #27 on: May 04, 2018, 10:56:03 pm »

PMs moraless ready, generating IC...
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crazyabe

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Re: Wizards surviving in the wild [5/5-8]
« Reply #28 on: May 04, 2018, 11:55:22 pm »

IC made, Starting notes sent out to all accepted players, No two players got the same notes.
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Quote from: MonkeyMarkMario, 2023
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nothing here.

Shadowclaw777

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Re: Wizards surviving in the wild [5/5-8]
« Reply #29 on: May 05, 2018, 01:40:14 am »

IC made, Starting notes sent out to all accepted players, No two players got the same notes.

I think the Irony yeet has made a full qualified application, maybe could join the current party, who knows
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