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Author Topic: Wizards surviving in the wild [5/5-8]  (Read 2186 times)

crazyabe

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Wizards surviving in the wild [5/5-8]
« on: May 01, 2018, 07:22:08 pm »

In the kingdom of Blixnor, the slums run thick with people, millions searching for a way out of the Tormented pits where they are viewed only as cattle, mages run near free here, you were free too once, as free as the slaves in the slums, as the other mages… but you screwed up, you pissed off someone important and once you were caught you knew you wouldn’t be seeing that again… what you didn’t expect, that your “Punishment” would be to join the Royal Interrealm Settlers, or rather, their suicide division where they assign only the stupidest, least trustworthy, and most insane to lead thousands through portals to who knows where and probably die… whelp, time for you to try your luck.

Spoiler: Character creation (click to show/hide)

Spoiler: mechanics (click to show/hide)

Spoiler: Magic Attunement (click to show/hide)
Spoiler: Metamagic (click to show/hide)
Spoiler: Magic Skills (click to show/hide)


I'm looking for 3-5 Players, and probably capable of running with a maximum of 8.
« Last Edit: May 01, 2018, 10:30:39 pm by crazyabe »
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crazyabe

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Re: Wizards surviving in the wild [0/?] OPEN FOR POSTS
« Reply #1 on: May 01, 2018, 07:25:20 pm »

CHARACTERS



Spoiler: Falerion (dgr11897) (click to show/hide)



Spoiler: Octal Atlantis (Glass) (click to show/hide)
« Last Edit: May 01, 2018, 10:27:46 pm by crazyabe »
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helmacon

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Re: Wizards surviving in the wild [0/?]
« Reply #2 on: May 01, 2018, 07:28:28 pm »

This is remarkably similar to a game I've been planning on and off for over a year. Just less kobolds.

PTW.
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Maximum Spin

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Re: Wizards surviving in the wild [0/?]
« Reply #3 on: May 01, 2018, 07:36:17 pm »

Name: Edelred Wilhelmsson
Description: Tall, thin, good-looking, kind of looks the "charismatic fascist dictator" type.
Backgrounds: Born into the lesser nobility, I grew up with enough money and freedom to develop a wide range of eccentricities and not a whole lot of responsibility. In retrospect, it's not at all surprising that I wound up using magic in creatively unlawful ways.
Crimes: I pioneered the art of connecting living creatures with magically-imbued objects and/or other living creatures to create large, complex living constructions. Apparently this is "blasphemous" and "extremely ill-advised" or something.
ATTUNEMENT: Apprentice Nature, Adept Air
METAMAGIC: Adept Cursing, Adept Runes
MAGIC SKILLS: Master Conjurer, Adept Evoker, Novice Invoker
SKILLS: Adept Biologist, Adept Negotiator, Adept Strategist
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dgr11897

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Re: Wizards surviving in the wild [0/?]
« Reply #4 on: May 01, 2018, 07:51:47 pm »

Name: Falerion
Description: Thin but surprisingly athletic, his right arm is a quasi magical prosthesis, magic seems to flow from the joints of the device whenever he casts, he has eyes that are bright orange and glow the color of fire whenever he uses magic, you will never see him without his metal staff, meant more for bashing then for casting. He is generally fidgety, bouncy, and quick on his feet, he is also not very good with people. His hair is bright red and a bit of an unruly mess. He isn't picky about what he wears either, so he is typically wearing a cloak or poncho with a simple shirt and pants underneath.
Backgrounds: Starting out as a simple worker, he started making automatons as a hobby, this lead to him needing specific metal parts, and pieces of cloth for his creations. Then while out camping he discovered an ancient site that enhanced his runes and magic, this lead him to make bigger and better creations, but as demand rose so did the stress on him, eventually leading to the accident that led to him winding up in this situation.
Crimes: An error on the runes of one of his robots engines caused a piece of matter the size of a penny to get turned into energy, The resultant explosion leveled a small village
ATTUNEMENT: Adept Fire, apprentice grey
METAMAGIC: Runes, enchantment
MAGIC SKILLS: Invoking, Conjuring, evoking
SKILLS: Adept Blacksmithing, Adept tinkering, Adept Tailoring
Is this good?
Edit: i am changing bo staff combat to something else.
« Last Edit: May 01, 2018, 08:14:06 pm by dgr11897 »
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Shadowclaw777

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Re: Wizards surviving in the wild [0/?]
« Reply #5 on: May 01, 2018, 07:57:34 pm »

Name: Maiena Cyrois
Description: Maiena looks like a young yet lithe, pale white, woman with ordain white robes, with long and flowing blonde hair with white linings around it. Has a hood she often crops up to her face and also wears a facial skull bandana made of black silk for some reason of facial hiding.
Backgrounds: Raised by the secret and reclusive Mage society that practice their manipulation of the weak political framework that is known of medieval feudalism and asserts their control over it, she has never had any form of parentage except by the secret agents of the hidden mage council and the other members of it. Spent years on becoming a Arcanist of the powerful magical arts and a agent for the reclusive mage society, and as the espionage guild forced Maiena on becoming bethrothed to a mean-spirited prince so that the spy guild could keep tabs on another noble family, they weren’t prepared for her rejection notice.
Crimes: I have made treason and gain a vendetta against the people who raised me, apparently “turning” the blood of a high royal noble into a sentient pile of blood, will give you a price on your head.
ATTUNEMENT: Adept Water, Apprentice Gray Magic
METAMAGIC: Adept Binding, Adept Runes
MAGIC SKILLS Master Conjurer, Adept Evoker, Apprentice Invoker
Skills: Adept Historian, Adept Subterfuge, Adept Deceit
« Last Edit: May 01, 2018, 08:18:15 pm by Shadowclaw777 »
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crazyabe

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Re: Wizards surviving in the wild [0/?]
« Reply #6 on: May 01, 2018, 08:01:56 pm »

So far, All the sheets have been Acceptable, and thus are accepted.
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Puppyguard

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Re: Wizards surviving in the wild [0/?]
« Reply #7 on: May 01, 2018, 08:05:15 pm »

Spoiler: Karl Genver (click to show/hide)
« Last Edit: May 01, 2018, 08:07:01 pm by Puppyguard »
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Glass

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Re: Wizards surviving in the wild [0/?]
« Reply #8 on: May 01, 2018, 08:07:18 pm »

Reserving a spot. No, the sheet isn't done. There we go.

Spoiler: I see. (click to show/hide)
« Last Edit: May 01, 2018, 09:20:42 pm by Glass »
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Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

dgr11897

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Re: Wizards surviving in the wild [0/?]
« Reply #9 on: May 01, 2018, 08:17:05 pm »

Hey you might want to update my sheet, I made some changes to it. Mostly changing bo staff combat to tailoring and updating his backstory to fit with how I want to play.
Also anyone having trouble picturing my automatons, they are mostly metal with intricate cloth strips serving as manipulators and holding the things together, of course he hasn't brought any with him so don't expect to see them for a while.
So  for those wondering what my character is about, they specialize in crafting labor saving devices, and automation, just don't expect to see him on the front lines much, when he does fight he will probably use invoking and grey/fire magic to enhance his strikes Be they from his staff or just straight punches.
I would also like to point out that my guy's backstory is kinda appropriate for fire magic, which is described as that which ends as abruptly as it begins.
Finally here are a few thoughts for skills that could be interesting paired with magic, glassworking, carving, carpentry, pottery, martial arts, and staff combat.
« Last Edit: May 01, 2018, 08:41:11 pm by dgr11897 »
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Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

dgr11897

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Re: Wizards surviving in the wild [0/?]
« Reply #10 on: May 01, 2018, 08:45:51 pm »

When is this going to start?
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

crazyabe

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Re: Wizards surviving in the wild [0/?]
« Reply #11 on: May 01, 2018, 08:52:15 pm »

Sometime before next year, Kidding it'll start some time between friday this week and friday next week.
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Glass

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Re: Wizards surviving in the wild [0/?]
« Reply #12 on: May 01, 2018, 09:20:49 pm »

Sheet done.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

IronyOwl

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Re: Wizards surviving in the wild [0/?]
« Reply #13 on: May 01, 2018, 10:30:03 pm »

Spoiler: Skaros the Golden (click to show/hide)
« Last Edit: May 03, 2018, 06:14:26 am by IronyOwl »
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RoseHeart

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Re: Wizards surviving in the wild [5/5-8]
« Reply #14 on: May 01, 2018, 10:37:09 pm »

Yo dawg. Sorry to intrude. You been hoping for a TactiCraft sequal, and it's finally here. Guessing you're buried in PMs and didn't see mine. GL with your game.
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