A small laugh of sorts at the vision of the corpse. The mechanical sound of limbs the feeling of flesh within them. A touch of the mask hiding a smiling interior her large bag on her back.
Kneeling for a moment staring at it and quietly pulling forth the hunting spear into their hands. Perhaps a bit twitchy nervous surely something had killed this and perhaps it was nearby.
"Knave's! We should not linger among the filthy carrion flesh of the dead! The monstrosities and mongrels of flesh and bone could set upon us!
Pull forth my hunting spear from my belt. Do a quick sweep and make sure the area is clear of the predators of flesh.
You find no abnormal signs of predation. There are what look like they might be wolf tracks but they're days old.
"Careful with that! Don't touch it with bare hands. We don't want to end up like the deer."
We appear to be done here, so east. Climb to the peak so that we can get a decent view of what's ahead.
Inventory
Name: Tars H`Gygantia "of the Swifts"
Description: A deadly huntress from a frigid land. While she seems "mostly human", it is obvious that where most people would have hair, she has feathers. Her face is heavily scarred and her eyes buldge a little unnaturally so she wears a wooden mask shaped like a bird's head.
Job: Pathfinder
Strength: 6
Dexterity: 10
Speed: 12
Endurance: 6
Fortitude: 6
Awareness: 6
Cunning: 12
Knowledge: 8
Intuition: 4
Nerve: 8
Luck: 6
HP: 6/6
Skills:
Evasion: Amateur
Surgery: Amateur
Throwing weapons: Adept
Name:Eltrix The Returned One!
Appearance: Bronze and more bronze. Four armed and weaved in expensive fabrics. Certain parts slightly more pushed out. Betraying that there is still flesh there that it needs protection or it will be damaged.
A smile beneath a mask. Perhaps green or blue eyed. Perhaps blond haired or black haired. Perhaps the face of someone with bags under their eyes and a life of hardship.
She is more construct then human.
Backstory: Imagine for one moment. That you started out as someone weak. Someone utterly pathetic in every way. Some street urchin or a wild girl and you will understand who she was.
But who she is now. Is someone who through the power of rituals and perhaps mythical materials has altered herself beyond belief. With help beyond a doubt.
How would one remove their arms. Their legs. Destroy and remove organs that simply are not necessary. More construct then human food and drink are still required.
Beneath that glowing mask there's still something there. Now she's exploring seeking knowledge seeking something out. In their own mind immortal and wanting to know all.
Job: Cartographer
Stats:
Hp:6
Strength: D12
Dexterity: D6
Speed: D12
Endurance: D12
Fortitude: D6
Awareness: D6
Cunning: D10
Knowledge: D12
Intuition: D6
Nerve: D10
Luck: D6
Skills:
Repair: Amateur
Surgery: Amateur
Stealth: Amateur
Body Modification: Novice
Name: Ana Liesis
HP: 8/8
Description: A test character who seems particularly mundane in appearance in comparison to those of her locality. She is particularly witty and has an acumen of many things, having the love of knowledge in her mannerisms.
Job: Observer
[3; d4] Strength: Raw physical strength and brute force. Most Melee attacks and how much you can carry.
[4; d4] Dexterity: Control of the body, hand eye coordination, balance, careful movement. Most ranged attacks.
[5; d6] Speed: How quick you can act and react, as well as movement speed.
[4; d4] Endurance: Continuous actions, stamina, resistance to disease, and non-injury based damage.
[7; d8] Fortitude: Resistance to pain, physical injury, and injury side effects A player’s HP is equal to their Max Fortitude Roll (eg, 6hp for d6, 8hp for d8, etc).
[12; d12] Awareness: Your awareness of your situation and surroundings.
[9; d10] Cunning: Problem solving, trickery, trap setting, convincing someone of something.
[12; d12] Knowledge: Specific knowledge related to a topic, roll to know things.
[8; d8] Intuition: General feelings or information you intuit. Roll to know what can’t be known otherwise.
[9; d10] Nerve: Sanity, Bravery, Staying calm and resisting panic.
[2; d4] Luck: Rolled for things outside of your control.
[3] Novice Tactician [Tactics]
[1] Amateur Acrobatics
[1] Amateur Field Cooking
Name: Ignis Starstone
Description: A tall, handsome young man. He is between semesters at a prestigious university he got into via Daddy's money. He gets by on charm and athletic ability for the most part. He pays little attention in classes that actually involve information, but has a knack for more practical courses.
HP: 10/10
Skills: Bow(novice), persuasion(novice), stealth(amateur)
Stats:
d10 Strength
d12 Dexterity
d10 Speed
d6 Endurance
d10 Fortitude
d8 Awareness
d12 Cunning
d4 Knowledge
d12 Intuition
d4 Nerve
d4 Luck
Name: Professor Nikolaevich
Description: A young researcher from a foreign land. Scoffed at in his mother country, he vows to return with forbidden knowledge.
Stats:
-Strength d12
-Dexterity d6
-Speed d8
-Endurance d6
-Fortitude d10
-Awareness d6
-Cunning d8
-Knowledge d4
-Intuition d6
-Nerve d12
-Luck d10
HP: 10
Skills:
-Tailoring [Novice]
-Analyzation [Amateur]
-Sword [Novice]
Name: Sir Rupert Herrumphrey MacAnders
Description: The spitting image of out-of-touch nobility, Sir MacAnders absolutely loves exploration, and truly believes that every expedition he goes on will advance humanity's knowledge and experience in a monumental way. He is eternally upbeat and optimistic, even when everyone around him is crippled, diseased, and starving--and he refuses to end an expedition until he feels that enough has been done. Needless to say, being abandoned by his companions isn't a new experience for him, but it always worked out in the end.
Stats:
Strength: 8 3 8 - d8
Dexterity:5 - d6
Speed: 6 - d6
Endurance:6 - d6
Fortitude:12- d12 (!)
Awareness:6 - d6
Cunning: 1 - d4
Knowledge:4 - d4
Intuition:4 8 - d8
Nerve: 9 - d10
Luck: 7 - d8
HP: 12/12
Skills:
Machete: d4
Climbing: d2
Swimming: d2
Fleeing Running Charging: d2
(BTW I'm assuming you're going at normal pace not exploring pace.)
You continue on, out of the woods and into the mountains. The mountains here are sharp pointed, with clearly visible stratification of the layers of stone. They look almost sharp chucks of the earth had been ripped up and set at an angle, all relatively untouched by erosion. Ana notices several things as the group treks up the valleys between the mountains. There are a lot of fossils in the walls of those mountains, so many that they're clear and obvious even to a casual observer. Whats more, those fossils seem concentrated in one particular band of sediment more than any other. A particularly odd band of reddish-purplish stone. As the group moves to the east, she notices one more thing: the fossils are growing increasingly odd. At first they appear normal, but the shells and trilobites and fish and such that decorate the walls grow in size, number of limbs, sprout odd protrusions and the like.
The sun is dipping low and there is a great fog or haze hanging over much of the area to the east like the steam over a pot, but from the mountains you can see a few things: North east there is what looks like a marsh or a swamp, to the east, a mud plain. The South east, more mountains, the south west and West are more forest, and the North west is more mountains.
Cartographer, let me know what you want to place anywhere and on what coordinate you want to place it.
Here is the cartogapher's current map.