My thanks to the mysterious person who added stuff to my inventory.
I wonder who that could be?
going with Egan's numbers from the Tetris, I have added the following inventory items. I think this gets us cose to our limit, but not over. Not really sure though. Looks like someone else might have added or edited some stuff.
1 lantern
1 book
2 oil flasks
1 candle bundle
1 wide brimmed hat
1 sun cloak
2 rations
1 1st aid
1 hammer
1 piton set
1 spike set
1 harness
2 trail markers
1 compass
1 pickaxe
1 shovel
1 whistle
1 bedroll
1 sample set
1 sewing set
1 chalk
that's basically everything from my recommended list except booze, oilcloths, air bladder (someone else seems to have added this), and I didn't get rid of the arrows, torch, or tinderbox.
this inventory system might work on an individual basis, but as a group project, it invites confusion and delay. And headaches.
I already picked cartographer on my sheet, though it looks like nobody noticed.
I noticed. I didn't think it was necessary to discuss at the time, and it wasn't like you were a bad choice for the job.
Egan, could Ozarck be the pathfinder? They have the same level of cunning as you, but also have higher intuition and awareness, which seem like they could be secondary stats for the job.
I'm fine with teh group as is, though if you guys want, I'd be okay taking over Pathfinder. I like charting courses.
That said, since our goals are to explore the area and to find that bright light that happened eastward, I'd probably chart us a course like:
Hex 205, 206, 305 304. Reason being: we update the map on the river course, and we start looking at those mountain ranges for passes. It's a bit of a roundabout way to get there, but that gives us data on the nearby area, anyway. Remember, the map is allegedly mostly conjecture at this point.
I'd also be fine with a direct route east, or a variation thereof. 204, 304, 404 would put us right across, obviously. Provided that the mountains are reasonably passable. They could be hills (2 periods per hex), or pathed mountains (3 periods per hex), or unpathed (4 periods per hex)