JumpStake Fortress, Officer GPeter report:
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Now that we got wood, our carpenter already started making some beds, while we dig some bedrooms for everyone
As we were digging, Kaemurl started yelling:
Unlock the door! There's people out there!
At first I thought that he was crazy, but then I looked outside and HOLY CRAP, there's people outside, unlock the door!
Apparently, we have migrants, people might be thinking this place is safe already... There's seven of them:
I'm getting 2 Furnace operators, 1 Blacksmith, an extra carpenter and a mason/stonecrafter a dedicated hauler and another farmer
Ahh, so you're a Great Leatherworker? Awesome, you're going to look great smelting metal!They got inside, EVERYONE full of blisters around the whole body, and I said "Welcome to JumpStake"
Now, all of the bedrooms are dug, but need furnishing, and we have 2 carpenters now, so I told them guys to assemble another carpenter workshop
We've are getting quite cramped here when it comes to storing stuff, we need a stockpile for our furniture specially, so we're digging one.
And also, this happened:
Damm birds...
Also, as Kaemurl isn't really doing much in here, I told him to do some Stockpile records and manage the work orders I give, we gave him a chair and table at least...
The bedrooms are ready:
We dug out another workshop for our smelters, and put a stockpile to hold our ore beside it, there's two smelters active right now, both making coke
Sorry guys, there's nothing this year... I did order some food, booze and ammo for next year.
This is what they asked for the next year:
We don't have a dining hall yet, and that's quite nasty, so we're also digging one, wich also will be Kaemurl office now, soon he'll get a decent offfice...
We lost a couple of animals recently
I just hope they've been lost outside, an undead horse would probably be nasty...
Guess who forgot to lock the door? Well fuck...
The zombie is right outside, so I had to lock the door... poor Adil...
We might be able to save him yet, I ordered a few tunnels to de dug from the inside towards out of the mountain, in diferent directions, those will serve as emergency ways into and out of the mountain:
I just hope Adil survives long enough for this...
Seriously? 6 more mouth to feed... I will se If I can get some of these guys to train as a militia, but right now my biggest concern is that undead outside.
Well... we've got a SERIOUS problem here, giant wolverines are already a problem while alive, but now, as an undead, they pose a great threat to an unarmored dwarf, which in our case, everyone, and it is exactly on the path the migrants took to come inside the fortress:
All I can do now, is dig that tunnel ASAP, we need more ways in and out of the fortress, with multiple entraces, It gets quise easy to run away from them.
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
Apparently, the dwarves thought they could do it, but they couldn't now we have a pile of dead dwarves (which will soon rise again) and an undead Giant Wolverine that even has a name now, "ônamvukcas Vathsithartum" the bane of JumpStake!
Ok, we're not done yet, but from now on, NO ONE will step outside, and I mean it. I locked the front door, and already doors to be placed on the tunnels, also locked.
Now for the body count, currently, we have 6 already dead, and one miner bleeding out on the ground on the outer part of the south tunnel, poor bastard, we can't do anything for him, so we'll get his pick already.
Considering the 6 dwarves that arrived earlier, we basically lost just one.
All things considered, it could have been worse...
We already have some slabs being built, as we cannot bury anyone here...
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I had a little confusion with the date, because I embarked on winter, so the turns are from one winter to another, and It's already Autumm, so my turn is close to an end by now!