Turn 8Anna puts her sniper rifle away as she slowly walks towards Margaret. She looks down at Margaret and spits at her. "You'll not fool anyone ever again, mutant. It's time to pay for your misdeeds..." After saying this, Anna pulls out her Ripper to finish Margaret off.
Cut her head in half, then go back to the Moorsburg.
Find a cow and milk it. If there's no cow, travel to the nearby villages to search for cows.
If I successfully milk a cow, drink the milk and win the game.
EDIT: Damn, how did I failed to notice that I wrote "at" instead of "and"?
2 vs 2-2, 4 to find cow, 6 to milk cow.Margaret snarls and raises her hands to defend herself as your ripper buzzes to life. However, her injuries slow her down a bit too much. The ripper slashes and gnaws until her head explodes into a mass of gore. Her lifeless body falls to the ground as you turn and walk away. You exit the forest as the funeral songs of mourning mutants wail from the trees. Your excellent performance in this fight prepares you for future battles. (+1 on ambush rolls from now on.)
You know Moorsburg doesn't have any milk or cows, so you head to the neighboring village. You find a cow there and successfully fill a canteen with milk.
YOU WIN THE GAME!!!However, several farmers are angrily approaching after spotting you messing with their cow. What do you do?
"BASTARD!"
Attempt to transmute Harold's blood into bullet ants. That'll show that holy-man why he shouldn't be hurting my snek children.
6 vs 3Try and stab Goatsby with the crucifix again, if that doesn't work try and get god to smite him.
2 vs 2-1, 6-1 to request aid.(Initiative:Goatsby goes first.)
Goatsby hops back from the melee and calls down a curse on Harold. Harold falls to his knees in pain as bullet ants begin to crawl around in his veins and furiously sting him. Harold tries to slash at Goatsby, but drops his crucifix instead. As the uninjured serpent crawls up to finish him, Harold prays for divine assistance. The snake spreads a milky hood and goes for the fatal bite. It is interrupted and pulled away when the reanimated sword-wielding arm of a certain Nephilim leaps into the fray and tackles the serpent. The arm then releases it and slides over to Harold. It shakes its fist at Goatsby with righteous anger.
A steam wagon rolls by, creating a brief screen of dust between the two sides.
Advance to the castle and knock on the door or ring the bell if they have these.
2Intruder.
6 vs 3You ride up the drawbridge and dismount. When you approach the gate, you see no watchman ready to open the door for you. You look up at a rustle of stony wings just in time to see the gargoyle leap down at you. It backhands you into the moat a few feet below the bridge and looks ready to continue its attack.
GET! OUT! OF! MY! BAR! NOOOOOOOOOOOOOWWWWWWW!!!!!
Jesus christ people, I went out for five minutes to fetch some milk, and this is what you people do to my bar room...
Start to clean up the bar. Use magic only if nessecary. Remove Barbarian bodies in the river, and once finished, close it up for the day, and settle down for a nice cup of Ice Cold Milk. Also, Fine Adam. I don't care how divine of an entity he is, he's not getting away with destroying the bar.
5You're understandably furious with the Grail group for smashing up your bar. However, Aaron pays generously for the damage and a local alchemist arrives shortly looking for work. Adam even employs his own magic to perform miraculous repairs. Perhaps he went a bit far in the Heaven/Hell decorations, but you can have the alchemist change things back to the way you prefer them. Even the severed arm seems to disappear on its own when you aren't looking. You send the unconscious barbarians on their way like a bunch of musclebound baby Moseses and sit down in your favorite chair. You enjoy the milk as a strange wagon furiously rolls its way along the road outside.
The Barbarian started this fight, we simply ended it, but fine, I'll fix this.
Fix the bar room with magic.
6You restore the bar room to a much improved state. You use a bit too much power and accidentally spawn slightly disturbing depictions of events that happened or are to happen in the heavens. This might have been a problem, but Cormac seems to have dealt with it on his own.
A noisy wagon rolls by.
Ah. Ok.
Pay Cormac something in the vein of 50 platinum coins. That should cover it all, right?
I'm just going to go off the Terraria currency system.
Alright, this area uses Terraria money. For those who haven't played it, 1 silver is 100 copper, 1 gold is 100 silver, and 1 platinum is 100 gold.
4You pay well for the restoration of the damage and the bar is soon restored to its proper state. It even seems a bit improved from before. A mechanical wagon clatters and smashes through the street, but doesn't hit anything near to the bar.
"Alas, I need more practice... but I shall look on the bright side and accept that anything can have a use."
Pocket the Nausea Potion. If I need to find/fight a large spider, I'll need a suitable weapon. Find a small errand in town to obtain coin for said weapon.
5You go looking for work. Apparently, a massive brawl trashed the local bar. The owner needed assistance with cleaning up the wreckage. You perform admirably and are paid well for your work. (+1 on buying things from now on.)
The passing steam wagon thankfully doesn't hit the pub.
Meditate. Focus really hard and try to find the direction in which the Unholy Pail has it's lair and my stolen sacred milk.
2As the others fix up the bar, you sit on a nearby stone and try to sense your stolen milk. Alas, you used a bit too much of your remaining power in defeating GROGNAR and his minions. You feel a flicker but are unable to sense anything relevant. Maybe the noise of the passing machine distracted you.
Go home and start making cheese.
2You get home, dodging some mad scientist on a rogue wagon, and attempt to make some cheese. However, you find that your cheesemaker's equipment is in no condition to be used right now. An inconvenient rat is crawling about on your tools and dirtying them.
bait the troll into charging me, then dodge out of the way and bite at it's arms and legs again. Immobilise it!
4 to bait it, 2+1 vs 5You successfully bait the troll with chattering mandibles and waving pincers. It rushes forward unexpectedly fast and strikes you with your club before you can react. You're knocked to the mud as the troll raises its club for a followup beating.
Go look for the bottle in the local inn.
3+1 for active spell.You float to the pub. No need to walk when Overland Flight is easily available. You scout out the premises and find the milk bottle is currently in the possession of the bar owner. At the moment, there are enough powerful beings present to make stealing the bottle inadvisable. If that's what you wanted to do, you are Neutral after all.
PUT THE PEDAL TO THE METAL!
...METAPHORICALLY SPEAKING, OF COURSE. I DON'T KNOW IF THIS VEHICLE CONTROLLED BY A PEDAL OF ANY KIND, OR EVEN IF FLOOR IS MADE OF METAL
POINT IS, DRIVE FAST. IF I CAN ALSO FIGURE OUT HOW TO STEER, TRY TO STAY OUT OF THE MAIN PART OF TOWN AND HEAD FOR MY SECRET LAIR, BUT VELOCITY IS MY PRIORITY.
1It does have a steering wheel. What it doesn't have is stealth, apparently. The accelerator seems to be stuck. You crash through the wall of the barn and clatter-roll through random objects, fish carts, and through the center of town. Nobody could have failed to spot that.