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Author Topic: Power & Pulse: A good day to plan victory  (Read 25937 times)

Radio Controlled

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Re: Power & Pulse: splines crimes and limes
« Reply #150 on: June 10, 2018, 05:25:15 am »

Are you a mech? Or at least a pilot? No? Not even the gm?

« Last Edit: June 11, 2018, 03:31:02 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Parisbre56

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Re: Power & Pulse: splines crimes and limes
« Reply #151 on: June 10, 2018, 07:28:58 am »

Spoiler: Action (click to show/hide)
Spoiler: Character Sheet (click to show/hide)
« Last Edit: June 10, 2018, 12:57:07 pm by Parisbre56 »
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Yottawhat

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Re: Power & Pulse: splines crimes and limes
« Reply #152 on: June 12, 2018, 10:48:21 pm »

Spoiler: Mage Action (click to show/hide)
« Last Edit: June 12, 2018, 10:57:03 pm by Yottawhat »
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Egan_BW

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Power & Pulse Turn 2: A good day to plan victory
« Reply #153 on: June 13, 2018, 12:51:37 am »

The sky is overcast, it seems likely that it'll rain today or tonight. The birds in the forest seem quiet, and people are a little less energized than usual.



Spoiler: mech stuffs (click to show/hide)



Spoiler: mage stuffs (click to show/hide)
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Parisbre56

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Re: Power & Pulse: A good day to plan victory
« Reply #154 on: June 13, 2018, 02:54:03 am »

Spoiler: Action (click to show/hide)
« Last Edit: June 14, 2018, 01:13:45 am by Parisbre56 »
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Radio Controlled

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Re: Power & Pulse: A good day to plan victory
« Reply #155 on: June 13, 2018, 03:51:11 am »

« Last Edit: June 18, 2018, 05:27:15 am by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Lenglon

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Re: Power & Pulse: A good day to plan victory
« Reply #156 on: June 13, 2018, 06:15:08 pm »

Spoiler: mage action (click to show/hide)
« Last Edit: June 13, 2018, 06:18:23 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Dustan Hache

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Re: Power & Pulse: A good day to plan victory
« Reply #157 on: June 14, 2018, 05:06:26 am »

Spoiler (click to show/hide)
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Yottawhat

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Re: Power & Pulse: A good day to plan victory
« Reply #158 on: June 14, 2018, 05:18:27 pm »

Spoiler: Mage action (click to show/hide)
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

syvarris

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Re: Power & Pulse: A good day to plan victory
« Reply #159 on: June 18, 2018, 06:14:49 am »

Spoiler: Mech (click to show/hide)

Egan_BW

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Re: Power & Pulse: A good day to plan victory
« Reply #160 on: June 29, 2018, 02:42:32 am »

Bah. Looking at where this is right now, it is not the game I want to be GMing. Lots of busywork for not much payoff at the end. So I'm strongly considering abandoning this for something more entertaining for myself, right now.
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randomgenericusername

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Re: Power & Pulse: A good day to plan victory
« Reply #161 on: June 29, 2018, 08:08:32 am »

Bah. Looking at where this is right now, it is not the game I want to be GMing. Lots of busywork for not much payoff at the end. So I'm strongly considering abandoning this for something more entertaining for myself, right now.

Maybe you should have said this earlier...
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Egan_BW

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Re: Power & Pulse: A good day to plan victory
« Reply #162 on: June 29, 2018, 03:37:51 pm »

I said it when I noticed it.
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Radio Controlled

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Re: Power & Pulse: A good day to plan victory
« Reply #163 on: June 29, 2018, 04:47:36 pm »

Really unfortunate after all the hype and talk we invested in it, but if you feel like it's not working out for you then so be it. I do appreciate it that you updated us on how things stand instead of just ignoring it until it died and became forgotten.
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

syvarris

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Re: Power & Pulse: A good day to plan victory
« Reply #164 on: July 05, 2018, 01:27:36 am »

Quote
(syvarris) I'm tempted to update Power and Pulse myself as a way to procrastinate about updating my own game.  :(
(Egan_BW) that would be... acceptable
(Egan_BW) I was thinking about requesting that someone else take it over, but I don't know if that would seem presumptuous.

FUCK IT WHY NOT.


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