Fire at the invisible mage, aiming just short of them, so as to simultaneous blow them up and obscure their view.
[2] [1]
Attempting to aim at an enemy you cannot actually see, you fire again. Unfortunately, due to your lack of information and the fact that you were already unsteady from that last shot, the recoil knocks your mech over.
[4]
The fall knocks the breath out of you, but you're not injured.
[6]
Your mech seems to be hit by lightning bolts. The automated systems helpfully prevent damage by directing the excess electricity to your cockpit.
[4]
You manage to stay conscious, though the shock still really hurts and knocks your eyes offline.
Fire the heavy incendiary missile at the invisible prone dude who's in the same spot Jag was targeting before powering up. UNLESS any other mage is visible, in which case shoot at the farthest visible mage that Jag can see. Don't really expect the missile to hit, but if it can change the incoming 2v1 to a pair of 1v1s because the other mage needs to dodge, that's still very good.
Then charge East at a full sprint, looking out for any incoming mages and rushing to engage them in melee. Rip them apart.
Well you can't see the invisible one to target them, and you know the other two are there because everyone else is screaming about them. You take a moment to retarget and focus on the farther one.
[3]
CUTIE AWAYThe rocket ends up taking too high an angle and takes too long to hit. By the time it reaches the top of its arc the mage is already gone.
Meanwhile, the blue haired mage lobs some shiny blue volts your way.
[3]
Three separate bolts home in on you, and strike the chassis! The torso takes heavy damage, and one of the bolts arcs through the frontleft leg and out the back left, causing havoc among those systems. Thankfully your cockpit is insulated from the worst of it, and you survive with only a nasty shock.
...The mage that launched that attack looks pretty dead now, though. Blood and everything.
"Thermals confirm three contacts. The one that went invisible is now prone a few meters away from where he was when Marie's round impacted, might be hit."
Shoot at one of the mages coming at us, frag nades. Shoot the one that is closest to us, unless I can't for some reason, in which case target the other. If this means targeting the teleporting mage, shoot just after he teleported.
If one or both of the mages tries to attack me in melee, use flight system to stay out of reach.
If possible, keep an eye out with thermals on the currently invisible mage.
Marie helpfully knocks herself over and Jag fires a missile upwards. You take aim at the closer, blue haired one, who is crackling with electric energy and doing a sweet pose.
[5]
Perfect. You lob a grenade right at her head. She seems to notice it at the last moment, but the blast still hurls her a dozen meters away, where she stops. Limp, not moving.
Right as the frag impacts, though, the mage discharges and blue electricity arcs through your allies. Good think you're such a tiny target; taking one of those would really hurt.
[2]
The cloaked mage has slipped your mind.
[4]
Gus's logistics rig takes some damage from electrical attack.