Mobility Magical simple: Greatly increases ease of movement, allowing one to run faster than any mundane human, leap great distances, climb walls quickly, etc.
Magical passive: Can dodge attacks such as gunshots, which cannot be avoided normally.
Blink Magical simple: Teleport from one spot to another without passing through the space between. The target location must be in line of sight and nearby.
Magical simple: Bring any small item to your hand instantly. Said object must be fairly nearby and must not be tethered to anything.
Magical complex: Blink to locations out of line of sight, or visible but very far away.
Magical complex: Blink along with up to 5 other people.
Push: Blink to any location you know of, along with up to 5 other people.
Soar Magical complex: Launch yourself from the ground high up into the air.
Simple: Glide while in the air, like a bird. You cannot hover or gain height in this state.
Push: Dash forwards while in the air, speeding up considerably. Melee strikes while dashing should be very effective.
Power Passive: Greatly increases physical strength.
Magical simple: Improves reaction time, giving you a big advantage in melee combat.
Push: Become impossibly strong.
Elebolt: Pick an element to use. Can be any simple material, or form of energy. Ice, acid, steel, fire, heat, kinetic energy, etc.
Magical simple: Fires a bolt of the chosen element.
Magical complex: Fire a burst or spray of bolts.
Push: Create a coherent beam of elemental energy, dealing heavy damage to whatever it hits. Multiple beams from different people can be combined in order to produce The Ultimate Attack
* Elebending: Pick an element to use. Can be any simple material, or form of energy. Ice, acid, steel, fire, heat, kinetic energy, etc.
Magical simple: Manipulate the chosen element on a small scale. Works within reach range only.
Magical complex: Manipulate the chosen element, with potentially very energetic results. There must be some source to work with; you can't just conjure things out of thin air.
Push: Create and manipulate a large quantity of the chosen element.
Selfshift Magical complex: Temporarily change your physical body in some way, emulating an animal or object.
Magical simple: Maintain a shift after creating it.
Push: Briefly change your body entirely into a different form.
Lightshift Magical simple: Render yourself invisible to the naked eye.
Magical complex: Render yourself invisible to all light wavelengths.
Magical complex: Create a visual illusion.
Meat Magical complex: Permanently change any creature (or plant or fungus) biologically. This can create some pretty broad effects but keep in mind that anything you intend to live for very long will require some way to get food, oxygen, and water. And no, photosynthesis is
not a viable way to keep an animal fed indefinitely. The affect also has a bit of a mind of its own, which might make some things easier, and some things... messier.
Push: Lets the meatmind take over for a bit. Why would you even want to do this...
Regeneration Magical complex: Magically restores a living thing, closing wounds, restoring bloodflow, and repairing organs. Cannot create new limbs easily, but if the original part can be recovered and pressed into the wound, the magic will fill in the gaps.
Magical Passive: You slowly heal from your injuries automatically. Prevents bloodloss but doesn't restore much functionality.
Pockets Magical simple: Place an object into hammerspace, or remove it. An unlimited number of items can be stored, regardless of mass or volume. However each individual item must be small enough to carry. Living things are rendered nonliving upon entry.
Magical complex: Creates one or more gates (either close by or a large distance away, though precision at long range requires an additional roll) to a room-sized pocket dimension. The shape of the room is up to you and objects placed inside will still be there the next time you create a gate to the same room. The gate cannot be closed while a living creature is inside the room.
Link Magical complex: Create a link between your mind and other's. The link considers both sides to be equal so trying to mess with a strong-willed enemy might result in you pulling the pin from your grenade.
Push: Attempt to totally dominate another creature. While you're in control of the target, you'll be unable to do anything with your own body.