When I noticed that the game didn't end, I realized I had screwed up horribly. We shouldn't have protected BHK and kept him alive, we believed he was truly a survivor. Also I freaked when I saw that Tiruin had a kill ability and planned to get her lynched as quick as possible, even more after she targeted FoU, the third I wanted to side with. Then she flipped mafia-ally and I felt like an horrible person.
At least I got to take out BHK with me, but since he was a sk, he still won.
True. From what I saw, the Mafia took advantage of a lot of things the Town missed: The racing mechanic was for sure in their hands the whole time, and they were hit almost never (possibly were never?) hit. randomgenericusername had decided to jump on the Catgirl train as well, which gave a huge boost to their win chances, but ultimately may have gotten IcyTea killed. Also, RGU had the WIFOM on him at the start of the game, so it was nice to see how that worked out. Probably better as a seldom occurrence, but surprisingly effective, since everyone seemed to underestimate someone they knew the role of.
The only issue was they had believed people TOO much. Honestly, I think had Tiruin fullclaimed on the day she got lynched with her actual alignment, it might've won the game for Mafia right away (Unless BHK shenanigans, which were possible, but less likely.)
Tiruin was the only non-Mafia who had full knowledge that there was for sure a Mafia, and could've exploited it at that moment. That might've been a misstep, but not the biggest one. It could've easily backfired, considering the nature of the game.
Otherwise, Mafia had a high chance to win. Town's double-Day at the start of the game was more of a curse than a blessing, which is good to know.
A joint win by serial killers?
I'm cool with it.
I did have fun, and both my roles were well within expectations.
(Technically I never once expected my first car to be camouflaged, but I understood how it fit the theme I submitted.)
I was surprised I won two races, I figured for sure after the first one I would draw more hits.
I let too many people kill people near the end. I actually tried to limit the number of kills this game (As well as the number of revives, but different story)
Yeah, adding me back as a serial killer (and a slow one who needed to prime targets) wasn't the best balance against everyone else's murderousness.
If those were the "Good" Catgirls, what would have happened with "Bad" ones?
At least I got to take out BHK with me, but since he was a sk, he still won.
At least all the scum were eliminated, but since the town went first 'Shroom One still lost.
Each player's role was built around the theme sent to me. Yours was Stealth Hunter, but I really wanted to limit the kill portion. It took me some thought before I figured I would let you hunt the wins instead of people, and granting you more of a Special Agent vibe seemed to work pretty well in that context.
Overall, I felt like your first role was actually surprisingly well balanced, countering the Mafia team's abilities in fairly obscure ways, but also not feeling underwhelming. The second role wasn't supposed to be super balanced, but rather pushing an endgame. Just in case something happened, it would start punishing a stalemate.
BAD Catgirlification would weakened the role significantly. GOOD Catgirlification caused most abilities to power up, and maybe gain an ability or two. The opposite of BAD Catgirlification was the same: Losing power and abilities, and becoming generally mewseless. Catgirlification was supposed to offset the cost of abilities or be used as a hostage negotiation tactic. If FoU didn't get something, he could essentially start TAKING them. Alternatively, if he lived long enough, he could've used the Power-Ups and Prizes to win, as well. He wasn't so much unbalanced as an Unbalancer. HIS role wasn't the issue, but rather the roles he created were powerful and game-breaking.