Chapter 3: Year One ProgressSummer 259. Five dwellers arrive, our population: 12.
The Surgeon is female, age 146, She likes mail shirts, platinum and silver.
She can handle stress, but quick to anger, pleased by their own appearance and talents, tends to be swayed by emotions of others, takes it easy. She finds merrymaking and partying worthwhile activities, dreams of masterking a skill but does not see the attainment of knowledge as important, and finds artwork boring.
Skills: Surgeon+2, Wound Dresser+2.Goals: Doctor position, and armorsmith.Relationship: Married to a miner, with youngest son; two other children not in the roster.
A Miner is male, age m146. He has no preference to a particular item. He likes sandstone, bronze, and clear glass.
He is given to flights of fancy to the point of distraction, has a sense of duty, rarely feels discouraged, passive in discussion, prefers that everyone live as harmoniously as possible, and respects fairness.
He dreams of crafting a masterwork someday, finds merrymaking and partying worthwhile activities, and prefers noisy, bustling life to boring days without activity.
Skills: Siege Engineer+2, Legendary Bonecrafter.Goals: Mining duty.Relationship: Married to the surgeon, with youngest son; two other children not in the roster.
A child is male, age 3. He likes to maces.
He is very curious, sometimes to his own detriment, likes to brawl, can handle stress, truly values merrymaking and parties but rarely enthusiastic.
He dreams of crafting a masterwork someday, does not care about art, and finds introspection to be a waste of time.
Relationship: Father is a miner, mother is the surgeon, two other siblings not in the roster.
A Milker is male, age 118. He likes bolts, earring, and pig iron.
He is stubborn, acts impartially, rarely moved to mercy, tries to do thing correctly each time, keep thing orderly, passive in discussions, does not go out of his way to help others, rarely feels discourage.
He dislikes abstract discussions, would rather focus on practical examples, does not find most jokes humorous, value martial prowess, and dreams of creating great work of art. He finds those that deny their impulses somewhat stiff.
Skills: Milker+2.Goals: Mining duty.Relationship: He has a wife and two children who aren’t in the roster.[/b]
A Presser is male, age 155. He likes battle axes, quivers and flasks.
He prefers discussion, single-minded, quick to anger, swayed by emotions, friendly, curious to learn, can handle stress, values tradition.
He dreams of creating a great work of art, and sees lying as an important means to an end.
Skills: Presser+2.Goals: Guard duty with weaponsmithing training.Summer proved productive with two full time miners digging in search for flux stones.
Obsidian stones are being quarried also along with hematite veins.
Autumn 259. Seven more dwellers arrive to reach our imposed population cap of 19.
A Peasant is male, age 145. He likes crowns, tetrahedrite, and iron.
He is a private person, brave in the face of imminent danger, quite confident when undertaking specific ventures, but quick to anger and does not handle stress very well.
He values eloquence, nature, neglects his own wellbeing, having no interest in material goods, dreams of creating great work of art, does not value merrymaking, and disregards tradition.
Skills: None.Goals: Mining duty.Relationship: Married to the teacher, with youngest daughter; five other children not in the roster.
The Teacher is female, age 146. She likes shields, slabs, and blue jade.
She is extremely confident in situations requiring her skills, please by her own appearance and talents, quite ambitious, often cheerful, considers what others things of her.
She has a great deal of respect for the law, greatly prizes loyalty, very humble, values cunning, avoids exciting or stressful situations, dreams of mastering a skill, finds artwork boring.
Skills: Teacher+5, Cook+1, Gelding+1, Pressing+1.Goals: Armorsmith training, Recruit training.Relationship: Married to a peasant, with youngest daughter; five other children not in the roster.
A child named Id is female, age 6. She likes war hammers.
She is very polite and observes appropriate rules of decorum, tries to do things correctly each time, comfortable with others that have a different appearance or culture, likes to keep things practical, without delving too deep into abstract, can handle stress, greatly respects artists and their works, has a calm demeanor, is not curious about the world, does not tend to hold onto grievances, values leisure times, can get caught up in internal deliberations when action is necessary, and finds merrymaking and partying worthwhile activities.
A child named Id
dreams of ruling the world.
Relationship: Father is a peasant, mother is the teacher; five other siblings not in the roster.
A Fisherman is male age 13. He likes tables, claystone and blue garnets.
He is intellectually stubborn, likes little excitement now and then, slow to trust others, does not easily hate, respects commerce.
He dreams of creating a great work of art, and sees no value in holding back complaints and concealing emotions.
Skills: Fishing+1, Fish Cleaner+1, Fish Disector+1.Goals: Mining duty.Relationship: Married to a Bayar, no children.
Bayar, The Huntress is female age 13. She likes coats, chalk, and lead.
She has little time for forgiveness and will generally seek retribution, feels strong urges and seeks short-term rewards, likes to brawl, friendly, quite ambitious, likes excitement now and then.
She values eloquence, never moved by emotions, does not particularly value loyalty, and reams of raising a family.
Skills: Crossbow+1, Dodger+1, Ambusher+1, Hunting+1.Goals: Weaponsmith training, Recruit training.Relationship: Married to a peasant, no children.
A Hunter is male age 81. He likes grates, gypsum plaster, and black bronze.
He is very comfortable around others that are different, has an active sense of humor, is stubborn, prefers to present himself modestly, is somewhat fearful in the face of imminent danger.
He values cooperation, does not care if others take the time to master skills, and dreams of creating a great work of art.
Skills: Crossbow+1, Dodger+1, Ambusher+1, Hunting+1.Goals: Mining duty.Relationship: He is single. His aunt is a child named Id.
A Cheesemaker is female age 104. She likes short swords, shields, querns and anvils.
She feels strong urges and seeks short-term rewards, does not mind a little discord in a day-to-day living, finds helping others emotionally rewarding although sees sacrifice as wasteful and foolish. She often feels envious of others, has a tendency to go it alone, quite hopeful about the future, slow to trust others, could be considered rube although values decorum, dignity, and proper behavior.
She values hard work, dreams of mastering a skill, and finds friendship burdensome.
Skills: Cheesemaker+1, Milling+1, Beekeeping+1.Goals: Weaponsmith training, Recruit training.Relationship: She is single.
The trade depot is constructed above on the red dunes near the wagon, and practice pieces of iron serrated discs are traded for supplies.
The basecamp farm area is expanded to plant above ground crops on the same level as the underground crops.
The farm area needs minor re-organization to install stills and kitchens. The clothing and leather area is also going to be relocated with a quantum stockpile. A prototype garbage disposal is also being constructed.
Mining continues in the basecamp expanding the stairs a bit wider.
The stone processing area south of the forge is expanded to have two of each: crafts, mechanic, and mason shop.
Winter 259.
Some beautification is being done in base camp to train the dwellers’ engraving skills.
Steel production is underway.
Wood area on the surface may need to be covered, but this is low priority.
There is a need to focus on military training soon. Steel helms and mail shirts are on order.
There is a need for a water source so the well location is selected and being dug for basecamp use. Smoothing of the well cistern walls and portable drain setup is included in the plan.
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