Chapter 9: Year Three ProgressEarly Spring 261.
/ooc (Installed Meph’s Tileset. It seems to work in 44.09.)The Vault Sage. I am hating myself as I continue to wield this power by taking over the duties an Overseer would. I must step down and contemplate of my social status, and learn something new.
The Vault Sage takes a needed socialization break:
Socialize![/i]
The Valkyrie. Although I long to wield a spear in battle, I must remain and hone my basic fighting skills and continue to teach. I decided Fight Club Training squad is ready to move on to each of their of their weapon specialization while I remain sparring Bayar the Huntress.
There is no time nor need for leisure. With our new found joy in killing buzzards with iron bolts, we begin to discuss and demonstrate the crossbow with each other.
The Vault Guard. I always liked battle axes and it is time to learn its proper use. My tactician skill is unused, but my leadership skills will be valuable of as I captain the Ranger Training squad. My partner is The Presser who netted an impressive 3 buzzard kills.
The Vault Overseer. Look here, my title says vault, but the vault is still under construction, so I am going to use this time to learn to use "Oldsparks", my self-made family heirloom, steel short sword. I will captain the Sword Training squad and The Teacher will join me learning swordsmanship.
Thorbald, The Vault Scribe. There are no books, let alone a library. The cotton plantation on basecamp is a bust, but the vault dig site is only hoped to grow plants to make paper. Someone has yet to confirm it. For now, I like to learn more about using spears so I will captain the Spear Training squad. I am not out to look for a fight. I just want to know how to defend. The Cheesemaker will be my partner for now since The Valkyrie has other plans.
The Bartender. It is no good being the bartender when there is no “proper” tavern to run. I like maces and I think I want to learn how to use it to help me stop brawls and some such drunken excitement. I will be captain of the Mace Training squad and partner with The Surgeon.
The Surgeon. The hospital is nice for it being simple and I am thankful for the few injuries that I have time to train combat skills. I hope more medical personnel will come to share the burden of healthcare.
--
A week into the new squads formation, most of everyone are discussing about crossbows in the barracks despite not having any archery training facility.
The Valkyrie, acting militia commander, removes the crossbows from each individual to encourage them training their melee weapons.
--
The Clothier.
The cheerful peasant, is now The Clothier, because his cheerful propensity is affected by the dwellers’ current clothing predicament: the condition of everyone's clothes are in tatters.
A manager’s standing order to keep a level supply of 10 cotton threads, 5 cotton cloths, and 5 each cotton robes, trousers, socks, hoods, and mittens has been put into effect. This is going to be a full-time clothier task.
j -m-q
Process (Cotton) Plant 10
> c Condition
> + Frequency (daily)
> a Add item condition
> i Change item type
> plant
> m Change material
> cotton plant plant
> n Change number
> 10
Weave (Cotton) Thread into (Cotton) Cloth 5
> c Condition
> + Frequency (daily)
> r Add condition from reagents/materials
(defaults to unused collected plant thread)
> m Change material
> cotton plant plant
> n Change number
> 10
(available is at least 10)
Make cloth dress (1)
Restarts if completed, conditions checked daily
Amount of cotton dress
Available is less than 6
> make cloth dress
> c Condition
> + Frequency (daily)
> a Add item condition
> i Change item type
> dresses
> p Add condition from products
> q change inequality “is less than”
> n Change number
> 5
> m Change material
> cotton
Repeat the make cloth dress, replace with:Trouser, Socks, Hood, Mittens
Four dwellers arrived this early spring:
31.
The Milker is male age 137. He likes mini-forges, bauxite and pig iron.
He is very humble, rarely feels discouraged, tends to avoid any physical confrontation.
He dreams of nothing in particular, respects fairness, values martial prowess, but does not particularly value the truth.
Skill: Milker+1, Dyer+1, Spinner+1.Goals: Guard training and weaponsmithing.
Relationship: Single, uncle to the Fishlady.
32.
The Bone Doctor is male age 128. He likes battle axes, low boots, and anvils.
He is naturally trustful of everybody, quite comfortable with others that have different appearance or culture, can handle stress, often acts with compassion.
He dreams of crafting a masterwork someday, does not care about fairness, nor family, and has a deep dislike of the natural world.
Skill: Bone Doctor+2, Wound Dresser+2.Goals: Medical staff, and weaponsmithing.
Relationship: Married to the fish cutter, his son Strings, and a daughter not in the roster.
33.
The boy named Strings is male age 5. He likes bolts, chain leggings, and pig iron.
He cracks easily under pressure, is very curious, hopeful about the future, quite polite, slow to anger, rarely feels discouraged, and has a calm demeanor.
He dreams of raising a family, finds friendship burdensome, and sees perseverance in the face of adversity as bull-headed and foolish.
Skill: Stringed Instrument+3, Poet+3, Musician+3.Relationship: Father is the bone doctor, mother is the fish cutter, one sibling not in the roster.
34.
The Fish Cutter is female age 134. She likes crossbows, floodgates, and horn silver.
She has a tendency to go it alone, assertive, brave in the face of imminent danger, slow to trust others.
She values eloquence, dreams of crafting a masterwork someday, does not care about art, and hates those who wield power over others.
Skill: Fish Dissector+1.Goals: Guard training and weaponsmithing.
Relationship: Married to the bone doctor, her son the boy named Strings, and a daughter not in the roster.
Vault-128 Population: 34. Authorized Capacity: 38.Mid-spring 261.
The Clothier. We have cotton seeds from processing gathered cotton plants, but they cannot be planted in the farm plot on basecamp. A farm plot needs to be created on the vault dig site to determine crops may be planted.
The Trader. The elven caravan arrives and the merchants are unloading their goods. Iron serrated discs are ordered. One iron serrated disc was traded to obtain a tamed barn own, a tiercel peregrine, and a giant king cobra. The two birds will do nicely to patrol the food prep area, and the king cobra placed outside the invader hall.
The Valkyrie. A flock of five Giant Keas has come swarming above and interrupting labors.
Everyone in a squad is issued crossbows again, and soon, iron bolts litter the skies.
Four giant keas were killed, and one flew away never to be seen again.
Late spring 261.
A section of the mountain collapsed at z+145 while digging loam wall.
/ooc Going back to Phoebus. It’s hard to tell each layer with TWBT.The Fish Cleaner, Recruit Mosus, is taken by a fey mood, and claims a magma forge!
She creates “The Learned Sabre”, a steel battle axe. Recruit Mosus now becomes a member of the Fight Club Training.
--
Fullmoon, late spring 261.
The Vault Engineer. A werecoati announced itself that we should fear the night. We think it was busy chewing the door trying to reach a cat. Nevertheless, we capture the creature Icemi, an elf werecoati, and our
kitten cat bait is still chained and alive.
Early Summer 261.
The Valkyrie. We have no need of a proper quartermaster because the manager orders, and the weaponsmith and armorsmith "trainees" are eager to produce steel products. Nine steel helms and steel mail shirts are on order. Eventually, 20 of each steel armor pieces will be produced.
The Clothier. Greate news, the farm plot on the SE Quadrant allows cotton to be planted, a few other choices.
For now, the clothing work orders work on no specific cloth material.
The Trader. A human caravan from Sedastomon has arrived. We traded 6 iron serrated discs and 5 iron giant axes for some supplies and books.
The Fish Cutter sealed herself in the magma portable drain, delaying progress. Then the Milker does the same thing.
Mid-Summer 261.
The Vault Engineer. The volcano tap is opened to fill the magma reservoir. One wood minecart is ordered for the minecart dumping room.
Miner Fiddler. I have attained Organizer+30 skill level. I am appointing the manager job and office to
Miner Ingish.
Late-Summer 261.
The Vault Engineer. The vault dig site between z+151 to z+136 will produce plenty of clutter of rocks, ores, gems, logs, and spent bolts. In order to speed up this procedure, these clutter will be forbidden and hidden. The construction of supporting structure on each level, linking of lever to setup remove collapse trigger, and construction of access ramps will take priority for each layer.
--
Fullmoon, late spring 261.
The Vault Engineer. Acithi Nicecithiti, a large werecoati has come and killed the cat bait in the NW Invader trap. We have a cat replacement, and plenty of room for captured invaders.
--
The Vault Engineer. So far, there has been no more accidental collapse as we continue with the setup for
Test 4.
Test 4 Setup. Vault Dig Site Collapse Progress Report.
Top Level.
Z151: For Testing, constructed obsidian block wall (
need, go, done).
Z151: For Testing, constructed microcline block floor (done).
Z151: For Testing, log chest furniture built (done).
Z151: For Testing, chain restraint built with assigned turkey hen (done).
Z151: For Testing, zoo built cage with turkey gobbler (done).
Procedure for each level:
Z150: Construct access to above: wall (done), up ramp (done).
Z150: Construct support pillar (done), lever-link (done).
Z150: Dig level (done), forbid and hide rubble (done).
Progress: Levels z+150 through z+151 are done.
Addition: For Testing, build Carpenter's workshop. (done).
Addition: For Testing, build Mason 's workshop. (done).
Addition: For Testing, build Mechanic's workshop. (done).
--
The Fishlady is taken by a fey mood, claims a magma forge...
Early Autumn 261.
The dead walk. Hide while you still can!Eti, a wren woman recruit
Usmza, a vulture woman recruit
Rossu Adesathra, Human Beekeeper necromancer
and a horde of (elf, goblin, human) undead minions
The Vault Guard. The Valkyrie chose to sleep at this time. So, I ordered the squads to station outside the farm area, before the invader halls.
Fascinatingly stupid. Rossu Adesathra, the Human Beekeeper necromancer moves ahead of the pack and enter the NW Invader Trap and was easily caught in the first cage trap.
In the meantime, the horde of undead slowly moves and hangs around northwest at z+144. Their now leader seems to be the flying vulture woman Usmza.
--
The Fishlady. I am known as Recruit Risen, and I have created “Crestnature the Puzzling Swamp”, a steel war hammer.
The Vault Guard. Hey, just in time to join the Fight Club Training. The "Crestnature" will need to stay on the display case, you do not know how to use it yet.
Mid-Autumn 261.
The Valkyrie. I wake up to news of an undead horde hanging around the northwest. I am thankful for Fath (the Vault Guard) to update the uniforms: force replacing civilian clothes, and a full regalia of steel mail shirt, helm, gauntlets, high boots, greaves and shields, with steel crossbow and each squad specialized weapon.
We muster outside the Invader Trap room. Charge!
/ooc My apologies as I run out of steam writing something comprehensive, but I'll try and spoiler the combat notes summary.Kills:
Goblin Axeman Corpse x2
Goblin Swordman Corpse x1
Goblin Pikeman Corpse x2
Goblin Bowman Corpse x2
Goblin Spearman Corpse x1
Goblin Hammerman Corpse x1
Goblin Crossbowman Corpse x1
Eti, Wren Wrestler
The Presser hacks the goblin spearman corpse in the head with his steel battle axe.
He even bits the goblin bowman.
He loses his battle axe when it lodges on the spearman corpse’s head.
He started bashing with his steel crossbow.
A goblin axeman punches The Presser’s right lower arm, but despite the steel gauntlet deflecting the attack, the force twists and he loses hold of the steel crossbow and steel shield.
The Presser then retrieves his steel battle axe and hacking the head of the goblin axeman.
He hacks off the left arm of the goblin axeman corpse, then the lower front teeth, then the head.
The Presser slaps the goblin hammerman corpse’s lower back teeth and head with the flat of his steel battle axe, then punched and kicked the head, and eventually lodged the axe in the head.
The Presser hacks off the lower left arm of the goblin pikeman corpse, then the right arm off, then the head.
A goblin pikeman corpse charge and colliding with the Presser, they tangle together and fall over.
The Presser continues fighting, scratching, punching, kicking, and biting.
Kills: 3 + 2 (goblin undead, by gender)
--
Thorbald, The Vault Scribe bashes and strikes with steel crossbow and stabs with the steel spear.
--
Bayar, The Huntress shoots iron bolts on the wren woman wrestler and many goblin corpse targets. Afterwards, she joins the fray bashing with her steel crossbow.
--
The Bartender uses his both steel crossbow and steel mace bashing goblin corpses.
A goblin hammerman corpse leaps and collides with the Bartender but the corpse bounces backwards.
The Bartender charges at the goblin lasher corpse and they tangle together and tumble forward. The goblin lasher corpse lashes at the left foot with her iron whip, jamming the bone through the left ankle muscle. The Bartender falls over but started using his mace to bash heads and bodies.
--
The Teacher punches, and stabs with her steel short sword, and bashes with her steel crossbow. She cuts off a goblin crossbowman corpse’s left lower leg, and even strikes using her steel shield.
--
The Cheesemaker use steel crossbow and steel spear
--
The Vault Overseer punches the wren woman in the head, and stabs with Egaribmat steel short sword. She bites the wren woman in the left upper arm, and shakes her around, tearing apart the left upper arm.
The goblin axeman corpse charges The Vault Overseer knocking her over and tumbling backwards.
A goblin pikeman corpse bashes The Vault Overseer left lower leg that is deflected by the steel greaves, but the force twists the left knee, tearing muscle that she falls over.
Kills: Eti wren woman, 2 zombie goblin + 1 zombie goblin + 1 zombie human
--
The Valkyrie shoots iron bolts.
--
The Fishlady shoots iron bolts. A goblin bowman corpse bites The Fishlady in the head but it was deflected by a steel helm. A goblin bowman corpse kicks The Fishlady in the finger but was deflected by a steel gauntlet.
The Fishlady continue shoots iron bolts.
--
The Vault Guard hacks with a steel battle axe and bashes with a steel crossbow. He hacks a goblin bowman corpse’s head off. He bites and punches too, and hacks off another head, a goblin hammerman corpse.
He bites the ear off a goblin swordsman corpse. He strikes and cut off a goblin lasher corpse’s left ear with the pommel of his steel battle axe.
A goblin swordsman corpse charges the Vault Guard, knocking him over. The goblin lasher scratches the second finger left hand that is deflected by the steel left gauntlet. But the force bends the hand, tearing the left elbow muscle. The Vault Guard loses hold of his steel battle axe.
Kill: 1 zombie goblin
--
The Surgeon bashes with her steel crossbow. She punches a goblin axeman corpse’s head and the right ear sails off in an arc.
The goblin axeman corpse charges The Surgeon, collides and bounces backwards.
The goblin axeman corpse charges collides and knocks The Surgeon over.
The goblin pikeman corpse charges collides and knocks The Surgeon over.
She bites a goblin hammerman corpse’s right eyelids.
The goblin hammerman corpse charges collides and knocks The Surgeon over.
The goblin pikeman corpse charges collides and knocks The Surgeon over.
The goblin axeman corpse charges The Surgeon, collides and bounces backwards.
The goblin swordsman corpse charges collides and knocks The Surgeon over.
The goblin hammerman corpse charges collides and knocks The Surgeon over.
The goblin pikeman corpse charges collides and knocks The Surgeon over.
The goblin swordsman corpse charges collides and knocks The Surgeon over.
The goblin pikeman corpse kicks The Surgeon in the second toe right foot but the attack is deflected by the steel greaves. The force beds the fight foot, tearing tendons on the right knee. The Surgeon falls over.
The goblin pikeman punches The Surgeon in the left hand but the attack is deflected by the steel left gauntlet. The force pulls the left wrist, tearing muscle. The Surgeon loses hold of the steel mace.
The Surgeon starting shooting iron bolts.
--
Recruit Mosos shoots iron bolts at enemies.
--
The Vault Guard. All the invaders are dead, and the siege is lifted.
The squads will be off active training to rest for the remainder of the year, and help clean up with hauling and dumping.
Late Autumn 261.
The Vault Engineer. Clean up duty has taken precious time from continuing with
Test 4 Setup, but some progress are made.
Some of the soldiers feel rusty in their weaponsmithing or armosmithing skills, so they make a couple of iron bolts or steel shields to refresh their crafting skills.
/ooc I cheated, and set the kids to do labor in Dwarf Therapist, to do weaponsmithing or armorsmithing until they reach skill+3. It takes around 30 make something. Some did furnace operating to smelt stuff, but I was not able to note any stat increases.Early Winter 261.
The Vault Guard. I take over the manager duty for winter level up my organizer skill. I allowed a few individuals to be glassmakers and order 30 sand bags and 30 green glass. I also ordered 30 soaps.
Test 4 Setup. Vault Dig Site Collapse Progress Report.
Progress: Levels z+140 through z+138 are done.
The Vault Engineer. There might have been a flaw in the design early in the Vault Dig Site.
Z+136 is carved with up/down stairs. To address this flaw, we will just collapse the rest of the vault onto z+136 as it's surface level.
If we construct a ceiling on the real surface z+137, then this can function as outdoors also, but with red sand.
Z137: dig (go), gabbro support (done), lever-link (go)
Z137: channel to z+136, (need)
Z137: access z+138, (done, via surface)
Z137: construct east bridge to access vault dig site z+137 (done)
Z137: construct south bridge to access vault dig site z+137 (done)
--
Four dwellers arrived this early winter:
35.
The Botanist is female, age 146, She likes mail shirts, floodgates, and bracelets.
She is incredibly brave, does not easily hate, rarely feels discouraged, and prefers to be alone.
She is unfriendly and disagreeable, and is conflicted as she sees friendship as one of the finer things in life, and she dreams of crafting a masterwork someday.
Skills: Teacher+5, Grower+2.Goals: armorsmithing.
Relationship: Married, husband not in roster, 3 children not in roster, Mother of Recruit Risen.
36.
The Woodburner is female, age 76, She likes low boots, chalk and fine pewter.
She is incredibly brave, does not easily hate, rarely feels discouraged, and prefers to be alone.
She is utterly fearless, pleased by her own appearance, can handle stress, likes to keep things practical.
She is rarely enthusiastic, finds merrymaking and partying worthwhile, and dreams of raising a family someday.
Skills: Wood Burner+2.Goals: weaponsmithing.
Relationship: Single.
37.
The Herbalist is female, age 70, She likes crutches, malachites and silver.
She is quite hopeful about the future, tends to hand onto grievances, has a calm demeanor, does not seek out excitement, and could be considered rude.
She sees cometition as reasonably important, finds merrymaking and partying worthwhile, and she dreams of crafting a masterwork someday.
Skills: Herbalist +2.Goals: weaponsmithing.
Relationship: Grandchild of Recruit Mosus and Manager Ineth. Neice of Trader Nish and Girl Dakost and Recruit Zulban. Cousin to Boy Sigun, Zasit the musician, and Miner Fiddler.
38.
The Siege Engineer, Recruit Zulban is male, age 89, He likes armor stands, orthoclase and bismuth.
He is quick to anger, has a sense of duty, can handle stress, tends to avoid crowds.
He greatly respect artists and their works, not not readily moved by art or natural beauty, and dreams of mastering a skill.
Skills: Siege Engineer +2.Goals: Guard duty and metal crafting (iron armor stand)
Relationship:= Uncle of the herbalist and Miner Fiddler.
Vault-128 Population: 38. Authorized Capacity: 44.Mid-Winter 261.
The Vault Engineer. Vault Dig Site continues, and the post siege cleaning continues.
Late Winter 261.
Tun,
The Fish Cutter withdraws from society and claims a magma forge, and creates,
Flayerburns the Post of Scenarios, a steel crossbow.
The Vault Engineer. The Vault Dig Site continues, with the up/down stairs are being removed on z+136.
Another snag in the designed is connecting the support pillars to more than one lever (odd and even layers). This is a flaw in logic as both levers needs to be pulled simultaneously. To remedy this issue, one lever is going to be linked with all the support pillars. This delay means the collapse will not happen this year.
Spring 262 arrives. Happy New Spring!
/ooc I did not want to end the chapter in a cliff hanger with the Test 4.Test 4 Summary: What happens to ___, after a collapse?
Test 4.1: a constructed obsidian block wall
Test 4.2: a constructed microcline block
Test 4.3: a wooden chest furniture
Test 4.4: a chained turkey hen
Test 4.5: a zoo caged turkey gobbler
Test 4.6: a Carpenter's, a Mason's, and a Mechanic's workshop
Test 4 Result:
Test 4.1: an obsidian block remains from a constructed obsidian block wall.
Test 4.2: an microcline block remains a constructed microcline block.
Test 4.3: a wooden chest furniture is not found anywhere after the collapse.
Test 4.4: a mangled turkey hen corpse remains from a chained turkey hen.
Test 4.5: an intact cage with turkey gobbler inside remains from a zoo caged turkey gobbler.
Test 4.6: a block material remains from a Carpenter's, Mason's, and Mechanic's workshop.
Other observation: Forbidden and hidden such as stones, ores, logs survived the collapse. They needed to be unforbidden and unhidden and are available for hauling on the bottom level.