You once again decide that your husband knows best!
5
Conjuring up a piece of your essence, you create a single Gold Arrow. The shaft of the arrow is encrusted with various gems, so that it glistens in the sun, and on the fletching is drawn your holy symbol: a songbird perched upon reeds. The arrow is enchanted to fly at whatever the shooter finds most beautiful with perfect accuracy. That which the arrow strikes is put into a deep sleep and rendered invulnerable to harm until it is removed!
You have the arrow sent to Trunk, and learn that the mortal has named it "Flash."
2.2 CS:6
Your husband scores another easy victory!
The emperor leads his troops against the walled town called Chestnut Hole! After routing a small force camping outside the walls, your husband and his army settled in for a long siege. It quickly became apparent that the Confederacy was not going to send the full force of their army to rescue Chestnut Hole, so the master of the town, not wanting his subjects to meet the same fate that the inhabitants of Mighty Oaks did, surrendered to the empire after several weeks! This incident has gone down in history as
The Siege of Chestnut Hole!6
Meanwhile you receive word that Trunk has successfully used the Arrow called Flash to subdue and capture the she-elf officer! The young soldier, with the permission of his superiors, then left the battlefield to deliver his prize to the temple at The Town of the Tome so that the indoctrination process could begin!
6
The blessed tomes of the temple quickly win the heart of the captured elf! She swears to worship you for the rest of her life, and marry whomever you see fit for the sake of the beauty of The Empire!
...The news is not all good however. The confederacy receives reinforcements from the mountains! A small band of heavily armed Mountain Dwarves, loyal to the traditionalist pantheon, has joined the enemy ranks, thus negating the equipment advantage that your husband had possessed up to this point. To make matters worse, these reinforcements are lead by the Mountain Dwarf Wizard Tul-Urist, who like your husband is a veteran of the war against the wicked Granite Titan! Tul-Urist wields The Staff of Creed, an artifact that grants him dominion over frost and cold.
To his credit, Emperor Walnut seems to understand that his odds in battle have just gotten worse, and has opened peace talks with the enemy, but sadly these have gone nowhere. Emboldened by the arrival of the wizard, the Confederacy refuses to call off the war for anything less than the return of the captured town of Chestnut Hole, and this is not a cost that your husband is yet willing to pay for peace.
Just as you are mulling this information over, an exicited officer of your host appears before you! "My queen! We have located a suitable place for you to extablish an afterlife! Deep in the woods, not far from your own dwelling, we have found a great tree with a small crack in its trunk! We entered the crack, and followed a tunnel down through soil and roots to a vast cavern deep below the earth, perfect in size to provide a home for departed mortals!"
You quickly summon your engineer, who explains the process of afterlife construction. The process will take several decades, and require two points of your essence per decade until it is finished, more or less negating what you would normally gain from the worship of your following. Still, the engineer informs you, the reward for controlling an afterlife should eventually be more than worth the cost.
Again, you are faced with a handful of decisions:
First you must consider the state of the war!
A: I trust the emperor to handle negotiations as he sees fit.
B: What is that idiot doing? Just tell him to give up the town and be done with it!
C: What is that idiot doing? The Empire's cause is just and their goddess is mighty! Tell him not to negotiate until it is they who are offering concessions to him!
D: The time to end this war has come, but I don't trust my short tempered husband in these matters! Ready my chariot, I shall negotiate on behalf of the empire!
E: The time to end this war has come, consequences be damned! Ready my host!
Next, you must worry about that damned Wizard.
A: Personally messing with the champion of another pantheon just isn't worth the trouble.
B: Pull Senshinochi off anti-logistics duty! My champion must seek and destroy theirs!
C: Tell my husband to nut up and challenge that wizard to a duel! My champion must seek and destroy theirs!
D: Time for some treachery! Summon a few of the more devious minds in my host to kill that Wizard in his sleep!
There is also the matter of that elf your soldier has captured. She is waiting to find out who she is to wed.
A: She should marry Trunk, it is only fair that my newest hero receives his reward!
B: I demand maximum beauty! She should marry into one of the already blessed bloodlines from the town of Charity!
C: We should spread the beauty out! She shall marry whichever of my followers she desires, and start a new noble bloodline to rule one of my less beautiful towns.
D: She should marry nobody... yet. Elves live a long time, and someday I might have a son in need of a suitably beautiful bride.
Lastly, you must decide what sort of afterlife you wish to build, if any.
A: Nope. Way too expensive.
B: Construct a
hellhole, where my departed followers may torment those who offend me, and breed monsters to act as agents of my wrath!
C: Construct a
pandemonium, where my departed followers may be merged into an array of useful, if unspecialized, beings.
D: Construct a
seat of judgement! I wish to challenge the abyssal pantheon for control of the dead!
E: Construct a
furnace, so that I may burn the souls of the dead for extra essence!
F: Construct a
hall of valor, so that I may best weaponize the honored dead!
G: Construct a
hall of saints, so that my notable followers may become angels capable of aiding my interactions with mortals!
H: Construct a
paradise, the promise of which will increase the orthodoxy of my following!