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Author Topic: Ancient arms race - Academy of Prometheus - 2994 B.C. Revision  (Read 14681 times)

UristMcRiley

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #75 on: April 06, 2018, 09:52:11 pm »

Promethean War Dolphins
Spoiler (click to show/hide)
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andrea

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #76 on: April 07, 2018, 02:45:47 am »

It is my fault for not writing it in the thread, but the one ton war ostrich was a special case. You shouldn't expect any naturally occurring unusual fauna to be around for you to tame.

UristMcRiley

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #77 on: April 07, 2018, 08:06:41 am »

to be fair dolphins do naturally occur
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sprinkled chariot

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #78 on: April 07, 2018, 09:09:35 am »

Would vote dolphins if they were trained to strap orichalchum charges to bottom of the ship
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NUKE9.13

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #79 on: April 07, 2018, 01:16:31 pm »

Did somebody say ballista?

Aesystrofi's Poliánthion: In our efforts to find new uses for Orichalcum, we have stumbled across a manner of treating it such that it develops springiness- that is, it is somewhat flexible, but will always 'spring' back to its original form.
However, it requires too much force to make bows out of. Perhaps as a single layer in a composite, but that's not what we seek to use it for (today). Instead, we have developed an ingenious engine capable of projecting stones and bolts across vast distances- far greater than bows or sun staves, more equivalent to Sun Temples in range.
This 'Poliánthion' is made out of wooden components, reinforced with regular metal (or Orichalcum if needed). It somewhat resembles a (very) large bow, with two prods attached to a (thick) string, which is pulled back before being released, firing a projectile. Unlike a bow, the Poliánthion stores its energy in 'torsion springs', made out of the new Orichalcum, which can store exponentially more energy than a bow of equivalent size could. A crank is needed to reload the weapon, as no human could hope to pull back the string.
It fires either stone shot, or wooden bolts tipped with metal. The bolts are more accurate, but the stones can do more damage in certain situations. It is primarily intended to be used as a siege weapon or mounted on ships, but battlefield use is not impossible. Indeed, it should give commanders a way to deal with the sand-dwellers' "Sky Temple", and anti-infantry use is also an option.
The weapon may be disassembled and transported in pieces, or placed on a cart (if we have them) and moved whole. (Or put on a ship)
« Last Edit: April 08, 2018, 08:03:42 am by NUKE9.13 »
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UristMcRiley

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #80 on: April 07, 2018, 02:10:04 pm »

Would vote dolphins if they were trained to strap orichalchum charges to bottom of the ship
I feel like explosive charges and domesticated dolphins are a little much for one design but once we make ourselves some explosive charges it wouldn't require more then an edit to start planting charges on the underside of enemy vessels.
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frostgiant

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #81 on: April 07, 2018, 05:49:27 pm »

Quote from: Design phase
War Dolphin:
Aesytrofi's Ballista (1): Frostgiant

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Man of Paper

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #82 on: April 07, 2018, 06:38:19 pm »

What if instead the ballista was the good old slingin rocks kind? I feel like they'd be almost as effective as the bolt launching kind on land, but much more effective at sea, if we were to say revise our ship to remove front armor and add the ballista, unless that'd be overreaching for a revision.

Regardless, if we hammer an orichalcum shell onto the shots we can fire our own balls of light, and really, what's more important than showing your enemies you can style on them?
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Thanik

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #83 on: April 07, 2018, 06:51:41 pm »

Quote from: Design phase
War Dolphin (0):
Aesytrofi's Ballista (2): Frostgiant, Thanik
     - Rename Aesytrofi's Poliánthion (1): Thanik

Let's please not even consider the "war dolphins", since there are several inherent flaws to the mere concept of using them in war, and then in the fact that we're out of "fantastic beasts and where to find them" cards. Personally, I was going to propose a conventional ballista firing mid-air superheating orichalcum rods in addition to conventional ammo, but I feel like a better ballista is a more worthwhile investment since we can later add ammunition, but revising the ballista itself would take some effort.

I propose we call the machine the Poliánthion (from gr. 'poliorkías' (siege) and a.gr. 'ánthion' (spring)).
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NUKE9.13

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #84 on: April 08, 2018, 02:01:26 am »

Quote from: Design phase
War Dolphin (0):
Aesytrofi's Poliánthion (3): Frostgiant, Thanik, NUKE9.13
Name changed.
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Happerry

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #85 on: April 08, 2018, 05:32:02 pm »

Quote from: Design phase
War Dolphin (0):
Aesytrofi's Poliánthion (4): Frostgiant, Thanik, NUKE9.13, Happerry
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andrea

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #86 on: April 09, 2018, 03:13:35 pm »


Aesystrofi's Poliánthion: In our efforts to find new uses for Orichalcum, we have stumbled across a manner of treating it such that it develops springiness- that is, it is somewhat flexible, but will always 'spring' back to its original form.
However, it requires too much force to make bows out of. Perhaps as a single layer in a composite, but that's not what we seek to use it for (today). Instead, we have developed an ingenious engine capable of projecting stones and bolts across vast distances- far greater than bows or sun staves, more equivalent to Sun Temples in range.
This 'Poliánthion' is made out of wooden components, reinforced with regular metal (or Orichalcum if needed). It somewhat resembles a (very) large bow, with two prods attached to a (thick) string, which is pulled back before being released, firing a projectile. Unlike a bow, the Poliánthion stores its energy in 'torsion springs', made out of the new Orichalcum, which can store exponentially more energy than a bow of equivalent size could. A crank is needed to reload the weapon, as no human could hope to pull back the string.
It fires either stone shot, or wooden bolts tipped with metal. The bolts are more accurate, but the stones can do more damage in certain situations. It is primarily intended to be used as a siege weapon or mounted on ships, but battlefield use is not impossible. Indeed, it should give commanders a way to deal with the sand-dwellers' "Sky Temple", and anti-infantry use is also an option.
The weapon may be disassembled and transported in pieces, or placed on a cart (if we have them) and moved whole. (Or put on a ship)

(Normal)(1+1)=2 Utter failure

You set your scholars and smiths to work on a new orichalcum alloy. Many things are tried: Charcoal, sand, brimstone in different combinations, heating and rapid cooling. In the end, you seem to have reached a suitable recipe, on which you focus.

You personally are invited for the first full scale test of a bar of this new alloy. It did recover from an impressive deformation, indeed. The surprise comes when they bend it a second time, in which after a bit you hear a loud crack and the bar breaks, sending hot shrapnel around the room, although not fast enough to truly maim anyone. This, needless to say, wasn’t observed in small scale testing.

After much testing and time, it seems that the new alloy isn’t stable. Furthermore, its stability decreases as the energy stored increases, which allowed the small bars to slip through testing. The breaking effect isn’t even consistent: Sometimes the metal just settles in the bent shape, other times it springs back, slowly and releasing great heat, sometimes it seems to mildly explode; at least once it created a small lightning between fragments. It is nowhere near reliable enough to use, the Polianthion will have to wait for another year.

Spoiler:  Atlanteans equipment (click to show/hide)

It is now Revision phase for 2999 B.C

NUKE9.13

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Revision
« Reply #87 on: April 09, 2018, 03:35:04 pm »

Aesystrofi's Bow: Okay, so, that could've gone better. No matter. The principle is sound... ish. Whilst we don't now have the time to both develop a working recipe for spring-Orichalcum and develop a brand new siege weapon, we should be able to manage the first. Instead of applying it to a Poliánthion, we can simply replace some of the layers in our composite bows with the new alloy. As the Orichalcum can hold more energy than bone or wood, this will mean fewer layers are required to reach the same level of strength, making manufacture substantially easier.
« Last Edit: April 10, 2018, 08:13:04 am by NUKE9.13 »
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Chiefwaffles

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Revision
« Reply #88 on: April 09, 2018, 03:48:01 pm »

Orichalcum Bombs
So it turns out our latest alloy of Orichalcum violently reacts. Our apologies go out for the families and people who got injuries in testing and whatever, but this is great news!

By spending some time on the alloy, we can hopefully modify it to produce only the shrapnel-explosive effect, then tie it to heat and have a spherical amount of the alloy, once a button is pressed or a lever pulled or a string broken or whatever, quickly heat up to breaking point. Then the user can throw the bomb towards the enemy, and have it blow up, inflicting massive enemy casualties. We hope to give the same effect to our other ammunition, like arrows and future working version of a ballista, but for now we'll settle with a handheld version.

Quote
Aesystrofi's Bow (0):
Orichalcum Bombs (1): Chiefwaffles
We may have not gotten a ballista, but we got really lucky with our failure state. Explosively-reactive Orichalcum makes Orichalcum explosives extremely more easy, so let's take advantage of that!
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

NUKE9.13

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Revision
« Reply #89 on: April 10, 2018, 08:26:36 am »

I edited my proposal to focus purely on reducing cost.

I have a problem with the Orichalcum Bomb proposal, which is this line:
then tie it to heat and have a spherical amount of the alloy, once a button is pressed or a lever pulled or a string broken or whatever, quickly heat up to breaking point.
I don't think we have the ability to heat up Orichalcum this way. I believe we can currently only set the temperature at time of forging, after which it is constant (or attempts to be constant, presumably it can still be cooled down/warmed up by external sources).

Anyway, in the absence of any other ideas, I'm just gonna vote for bows.

Quote
Aesystrofi's Bow (1): NUKE9.13
Orichalcum Bombs (1): Chiefwaffles
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