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Poll

If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 96716 times)

Puppyguard

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Re: Gridhood: Bay12 edition
« Reply #135 on: April 02, 2018, 09:43:09 pm »

Forknor waits again.
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KittyTac

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Re: Gridhood: Bay12 edition
« Reply #136 on: April 02, 2018, 09:52:24 pm »

Felius converts J11 to a Coldnip Field, the cold variant of Catnip Field.
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thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #137 on: April 02, 2018, 10:14:33 pm »

Meanwhile, a spectacular lore tidbit!

Spoiler (click to show/hide)
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

Pavellius

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Re: Gridhood: Bay12 edition
« Reply #138 on: April 03, 2018, 12:15:44 am »

Meanwhile, a spectacular lore tidbit!

Spoiler (click to show/hide)
Cool lore.

((Does Rasp have a place in Sylva mythology?  :P)
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thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #139 on: April 03, 2018, 01:07:12 am »

Cool lore.

((Does Rasp have a place in Sylva mythology?  :P)
(((As of yet, no. They don't even possess knowledge of Rasp's existence at the moment, so their current religion only worships three deities. Though that could change if, oh I don't know... a certain few annoying catnip fields turned to deserts...?)))
« Last Edit: April 03, 2018, 01:08:59 am by thatroleplayerGal »
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

crazyabe

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Re: Gridhood: Bay12 edition
« Reply #140 on: April 03, 2018, 01:34:48 am »

Hasoc produces Rocky Beaches on H9.
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King Zultan

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Re: Gridhood: Bay12 edition
« Reply #141 on: April 03, 2018, 04:57:46 am »

Blarg waits for a bit.
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Imic

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Re: Gridhood: Bay12 edition
« Reply #142 on: April 03, 2018, 06:00:37 am »

the Civilization of Tír Cloch starts up in D6
All of the Peopl of Tír Cloch forage for food in D5, except for one, who researches basic tools, and one who prays to Forknor, the first, mightyest, and least desolation themed of all the gods.
Spoiler (click to show/hide)
Declare the Mountain range at D6 to be holy, and name it Raon Dia, but only if that can actually be done.
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #143 on: April 03, 2018, 07:46:24 am »

Starting population is still 5.

I might also suggest a color other than blue. There are already some blue civilizations on the map so that could get confusing.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Imic

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Re: Gridhood: Bay12 edition
« Reply #144 on: April 03, 2018, 07:50:45 am »

Starting population is still 5.

I might also suggest a color other than blue. There are already some blue civilizations on the map so that could get confusing.
Right. I wasn't sure if that had changed.
But it's not blue... It's... Navy?
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Well aren't you cheery
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KittyTac

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Re: Gridhood: Bay12 edition
« Reply #145 on: April 03, 2018, 08:18:42 am »

Starting population is still 5.

I might also suggest a color other than blue. There are already some blue civilizations on the map so that could get confusing.
Right. I wasn't sure if that had changed.
But it's not blue... It's... Navy?

Navy is basically dark blue with a purple tinge.
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Don't trust this toaster that much, it could be a villain in disguise.
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Leodanny

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Re: Gridhood: Bay12 edition
« Reply #146 on: April 03, 2018, 09:13:08 am »

Look, boats!
A new civilization. Everyone forages on K5
Except a guy tries to make boats.
We worship the god that made the ocean! Who done that?
Name: The land of boats!
« Last Edit: April 03, 2018, 09:47:54 am by Leodanny »
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #147 on: April 03, 2018, 09:46:02 am »

Leo post the Name of your civ
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Screech9791

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Re: Gridhood: Bay12 edition
« Reply #148 on: April 03, 2018, 10:12:46 am »

Starting population is still 5.

I might also suggest a color other than blue. There are already some blue civilizations on the map so that could get confusing.
Right. I wasn't sure if that had changed.
But it's not blue... It's... Navy?

We have a purple-ish blue civilization (Nirii) and a dark blue civilization (Orassans).

Dark purple, white, and black are the colors that aren't taken.
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Screech9791

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Re: Gridhood: Bay12 edition
« Reply #149 on: April 03, 2018, 12:22:17 pm »

Shouldn’t civilizations that have lore regarding their origins, physiology, and other factors give bonuses/maluses during certain conditions? For example, since my civilization (the Orassans) people evolved in cold climates, can they get perks when in cold biomes?
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