Hi fam, welcome to my last session of this run, mostly because I barely have any time in which to play it and the game is really laggy.
God damn it
The elves appeared to trade but we have no depot. I've delegated one to be made but it won't be finished in time for the traders. That suites me fine honestly, the elves can't be trusted.
Case in point, how about go screw yourselves you tall hippies!
Eat shit to you too
Meanwhile, we're starting to slaughter these cave crocodiles we have an abundance of, I've kept some for the future but hopefully
our lagcrocodile problem should be a lot better soon.
We've also had a lot of mercaneries and dancers travel to our fortress, not many have elected to stay but anyone who can fight or improve our morale is welcome to stay.
Speaking of staying, we lso got some migrants useful ones too! Don't count us out of the game yet fam, we're slowly recovering
I've managed to fix the horrible vandalism that occoured in my absense,
STOAT IS NOT FOOL indeed
And with that fam, i am done for the year. It is almost summer and we should have human traders soon, we're slowly recovering and our food supplies are secure for now as well as our millitary.
Here's the save:
http://dffd.bay12games.com/file.php?id=14022Thanks for asking me to play fam, sorry this turn has been short and uneventful i'm just currently in a really shit situation and can't dedicate as much time as i'd like to dorfing, i'll hopefully be much more free in a couple months time.