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Author Topic: Dwarf Fortress 0.44.06 Released  (Read 67102 times)

Shonai_Dweller

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Re: Dwarf Fortress 0.44.06 Released
« Reply #15 on: March 10, 2018, 12:38:50 am »

Ooh. Like the new battle reports.
Here's one from my poorly planned attack on a tribe of monkey people (modded civ):

"In the late summer of 169, the cockatiel man Irendama Stirredkisses outmatched the dwarf Ilral Ringprestige with a cunning plan, and the defenders had a strong positional advantage in Potloder".
"In the late summer of 169, The Tiredness of Halls, poorly lead by the dwarf Ilral Ringprestige, clashed with 10 giant rhesus macques in Potloder."
"In the late summer of 169, the dog Eshtan Tradesneers clashed with ten gorillas in potloader".
"In the late summer of 169, the dog Eshtan Tradesneers was struck down by a gorilla in The Ageless Hills".

Great stuff!
« Last Edit: March 10, 2018, 12:42:55 am by Shonai_Dweller »
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Orkel

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Re: Dwarf Fortress 0.44.06 Released
« Reply #16 on: March 10, 2018, 01:07:14 am »

My 0.44.05 fort is crashing when I try to pillage :( guess it's time for a new fort/world
Also time to submit a bug report (crashes are almost never expected behavior).

I suppose I should. I'll do it after sleeping
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Toady One

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Re: Dwarf Fortress 0.44.06 Released
« Reply #17 on: March 10, 2018, 04:25:25 am »

Yeah, though some instability might be unavoidable with the new battle code; they are riffling all over memory now, in some places that don't get looked at often, so it's bound to draw things out, and there's lots of opportunity for error.  Hopefully it can all be sorted out reasonably promptly.  At least some of the new messages are proving to be funny, he he he.
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ZM5

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Re: Dwarf Fortress 0.44.06 Released
« Reply #18 on: March 10, 2018, 04:50:59 am »

Awesome!

Regarding this line:
Quote
Made monster-type critters and non-monster-type critters have proper hostile again
What exactly does that entail? Is it related to the LARGE_PREDATOR token? I noticed that critters without it were often more aggressive than the ones with it, which seemed like a bug.

martinuzz

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Re: Dwarf Fortress 0.44.06 Released
« Reply #19 on: March 10, 2018, 05:06:31 am »

Yay, update!
Nice work!
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http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Shonai_Dweller

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Re: Dwarf Fortress 0.44.06 Released
« Reply #20 on: March 10, 2018, 05:21:21 am »

Secured tribute from local elves, but the message says it's "to be delivered from Faintglitters every ."

Will make a bug report. Need to know when elf tribute is coming.

Incidentally this was a demand for a one-off tribute so it shouldn't be coming "every" anything at all.
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Madde

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Re: Dwarf Fortress 0.44.06 Released
« Reply #21 on: March 10, 2018, 06:15:24 am »


What exactly does that entail? Is it related to the LARGE_PREDATOR token? I noticed that critters without it were often more aggressive than the ones with it, which seemed like a bug.

I think it is just related to friendly megabeasts. I found that adding NOFEAR and a natural skill level of discipline helps to make predators aggressive again. The update might've fixed this, only one way to find out.
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thvaz

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Re: Dwarf Fortress 0.44.06 Released
« Reply #22 on: March 10, 2018, 06:49:13 am »

Thanks Toady!

Apparently we can't set the initial dwarves with military tactician skill. An oversight?
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elieroz

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Re: Dwarf Fortress 0.44.06 Released
« Reply #23 on: March 10, 2018, 07:23:05 am »

Thanks!!!!!!!  :)
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MCreeper

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Re: Dwarf Fortress 0.44.06 Released
« Reply #24 on: March 10, 2018, 07:51:14 am »

Looks like "visitors coming before player made a tavern" bug come back with vengeance.
« Last Edit: March 10, 2018, 07:53:26 am by MCreeper »
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Shonai_Dweller

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Re: Dwarf Fortress 0.44.06 Released
« Reply #25 on: March 10, 2018, 07:55:39 am »

Looks like "visitors coming before player made a tavern" bug come back with vengeance.
They're not monster slayers?
Haven't had any visitors yet (no tavern or open caverns yet).
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MCreeper

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Re: Dwarf Fortress 0.44.06 Released
« Reply #26 on: March 10, 2018, 07:59:20 am »

They are all monster slayers indeed. I opened a cavern already, but i think all visitors are supposed to come after building a tavern?
« Last Edit: March 10, 2018, 08:01:29 am by MCreeper »
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The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

Shonai_Dweller

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Re: Dwarf Fortress 0.44.06 Released
« Reply #27 on: March 10, 2018, 08:06:38 am »

They are all monster slayers indeed. I opened a cavern already, but i think all visitors are supposed to come after building a tavern?
Monster slayers want to slay monsters. They'll sleep in the dirt just fine. Opening the caverns attracts them. That's working as intended.
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Shonai_Dweller

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Re: Dwarf Fortress 0.44.06 Released
« Reply #28 on: March 10, 2018, 08:08:48 am »

However what's a little serious is that the moment a stolen animal is assigned to my militia commander, it goes beserk and attacks someone. Unfortunate when its a dog. Fun when its a giant war cheetah. Crazed behavior is preceded by said dog fleeing from it's pasture the moment it's assigned.

Poor militia commander is getting shaken because nobody's burying his beloved pets...
« Last Edit: March 10, 2018, 08:10:38 am by Shonai_Dweller »
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Orkel

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Re: Dwarf Fortress 0.44.06 Released
« Reply #29 on: March 10, 2018, 08:40:38 am »

Here's the crash report: http://www.bay12games.com/dwarves/mantisbt/view.php?id=10605
0.44.05 save in 0.44.06

I am currently playing a native 0.44.06 fort and will report if it happens in that one as well
« Last Edit: March 10, 2018, 09:17:08 am by Orkel »
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.
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