Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: Dwarf Fortress 0.44.06 Released  (Read 67103 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress 0.44.06 Released
« on: March 09, 2018, 07:57:03 pm »

Download (Click refresh on your browser if it doesn't show up)

Here's the first substantial update to the fortress's world map screen.  New raid options are available, and it shouldn't be hard for you to antagonize your neighbors now if that's what you want to do.  Use the 'd'etails option when preparing the raid to set what sorts of actions you'd like your raiders to perform.  Skills and equipment matter, and skills can be improved during missions.  The skill of your best tactician is important (you'll see feedback in the mission report.)  If you demand tribute on an ongoing basis and the target site agrees to your demands, you'll receive something like a merchant caravan on an annual basis a few seasons after the initial demand.  They'll drop goods off at your depot and depart.  These goods can be carried off immediately for storage, but there's a new report so you can look at a complete list of what was delivered; the same is true of spoils from raids.

A few notes on the bug fixes below:  the identity fixes won't stop bad feelings from existing conflicts in old saves.  Also in old saves, distracted animals might still appear to be broken at first, but they should sort themselves out after a bit.

New stuff
   (*) Can pillage and raze and demand tribute from other sites
   (*) Dwarves on missions can now can gain skills
   (*) Military tactics skill is now gained and matters in off-site battles

Major bug fixes
   (*) Fixed several problems causing the meeting queue to get gummed up
   (*) Made monster-type critters and non-monster-type critters have proper hostile again
   (*) Allowed people in the same squad to know each other's identities
   (*) Made scribe copy job cancel properly to free up materials
   (*) Fixed calculation of available writing materials in library

Other bug fixes/tweaks
   (*) Various speed tweaks
   (*) Made clean job work inside and on outdoor constructions
   (*) Made clean jobs continue to nearby tiles
   (*) Made drunkenness make you less private instead of more private and fixed a typo there
   (*) Made dwarven adventurers experience trances properly
   (*) Made non-historical populations defend sites post w.g.
   (*) Made off-site raid stealth success depend on site
   (*) Fixed broken flags on merchant historical event
   (*) Stopped dwarves being dragged to cages/chains from trying to clean the floor
   (*) Stopped live generals from being elevated from zombie populations
   (*) Stopped animals from developing need for alcohol after experiencing trauma
   (*) Stopped unintelligent creatures associated to civilizations, like domestic animals, from worshipping gods when given historical status
   (*) Stopped animals from revealing the location of artifacts to questers
   (*) Stopped animals from forming grudges and other chat-based relationships
   (*) Sped up legends loading in high-artifact worlds
   (*) Stopped rooting around in the dirt from resetting path
   (*) Fixed issue causing certain older army units from not appearing
   (*) Fixed a few errors with abstract skill calculation for armies
   (*) Reconciled bandit's map and in-play valuations of opponent strength to stop aborted ambushes
   (*) Disallowed certain flying/swimming/visual/projectile/attack moves involving half-stairways
   (*) Made branches/twigs burning over walls leave behind a floor properly
Logged
The Toad, a Natural Resource:  Preserve yours today!

Orkel

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #1 on: March 09, 2018, 08:06:30 pm »

Awesome! Do the new raiding options work in old saves? And do stuck visitors leave when porting an old save (assuming we're not using any modded alcohol "fixes" and it's as it should)?

Edit: The moment I loaded my fort in the new version, around 20 visitors instantly left the fort and ran off the map. Works!!
« Last Edit: March 09, 2018, 08:10:24 pm by Orkel »
Logged
Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #2 on: March 09, 2018, 08:15:45 pm »

For modders: no raw changes found.

You claimed you altered booze effects, right? Nothing showed on the raw side, was it hardcoded stuff?
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #3 on: March 09, 2018, 08:40:42 pm »

For modders: no raw changes found.

You claimed you altered booze effects, right? Nothing showed on the raw side, was it hardcoded stuff?
Changes to alcohol are planned for further on as part of the stress fixes according the dev notes.
Unless you mean the privacy thing. That was a case of the raws being correct and the code calculating it incorrectly. There's no change to the raws for that.

--edit

And woohoo! New release. Yay, etc.
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #4 on: March 09, 2018, 08:50:21 pm »

Unless you mean the privacy thing. That was a case of the raws being correct and the code calculating it incorrectly. There's no change to the raws for that.

That's what I was asking about, yeah.

Well in the meantime, have a bug related to any hypothetical rebalance of booze raws: http://www.bay12games.com/dwarves/mantisbt/view.php?id=10604
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Khym Chanur

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #5 on: March 09, 2018, 08:53:48 pm »

Quote
* Stopped dwarves being dragged to cages/chains from trying to clean the floor
* Stopped animals from developing need for alcohol after experiencing trauma

The DF bugfix notes can be hilarious sometimes.
Logged

blueturtle1134

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #6 on: March 09, 2018, 09:34:38 pm »

It was inevitable.
Logged
At least we killed the boy and hurt an old man.
SPAMOVERLORD - play as the Empire and break ALL the cliches! | Doomhollow - A reasonably sane succession fort! | Give a Damn!

kingawsume

  • Bay Watcher
  • Still wondering why orang man and meme man feud.
    • View Profile
    • Sig Text
Re: Dwarf Fortress 0.44.06 Released
« Reply #7 on: March 09, 2018, 09:41:25 pm »

Thanks for the belated birthday present. Praise the Toad!
Logged
Urist McZombie, werecarp, has taken form! A giant carp twisted into a humanoid form. Its eyes glow blue. Its fins are purple. Now you will know to fear the night.
"Problems with playing in evil biomes"

scourge728

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #8 on: March 09, 2018, 09:42:23 pm »

Wait, are you saying cleaning jobs will actually work?

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #9 on: March 09, 2018, 09:48:49 pm »

Darn it, was hoping for a fix on the get-stuck-traveling bug for when squads go on raids. Still, great update, very excited, much fix.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Orkel

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #10 on: March 09, 2018, 09:50:40 pm »

My 0.44.05 fort is crashing when I try to pillage :( guess it's time for a new fort/world
Logged
Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

gnome

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #11 on: March 09, 2018, 10:10:11 pm »

Thanks, Toady :]
Logged

lethosor

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #12 on: March 10, 2018, 12:01:01 am »

My 0.44.05 fort is crashing when I try to pillage :( guess it's time for a new fort/world
Also time to submit a bug report (crashes are almost never expected behavior).
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #13 on: March 10, 2018, 12:13:01 am »

I didn't get a Spoils Report for my second raid.
On my first raid they came back with both mission report and an accurate spoils report, the second raid only left a mission report (in which it said livestock had been stolen).
The dorfs did indeed come back with a juicy tame saltwater crocodile for dinner, so the mission was successful.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #14 on: March 10, 2018, 12:16:11 am »

Great news!

Looking forward to the new stuff.
Logged
Pages: [1] 2 3 4