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Author Topic: Battlemobs, Turn 2 Complete! Killbots gonna Kill.  (Read 9172 times)

Devastator

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Battlemobs, Turn 2 Complete! Killbots gonna Kill.
« on: March 02, 2018, 01:33:17 pm »

Welcome to Battlemobs!  This thirteenth season has a whole new set of competitors in this, the one and only source for cute critter combat action.

Over the course of the next eight weeks, our teams will shape their peaceful societies of prairie dogs into ruthless killing teams.  Only one may survive to win the championship!

Now for this season, our teams are...

Mutators with Puppyguard and Ozark
Bloody Murder with Mallos
Lightning Clan with Egan_BW
Rodents of War with Pavellius
Geogophers with Beirus
Random Raiders with ziizo and Rockeater
Loffles with Secheral
Rodent Awesome with Kittytac
fluffy wabbits with leodanny
Fighting death hamsters with Midnight Jaguar


What is this?
A combat game where instead of players fighting each other, they shape intelligent, cute, animals into groups of bloodthirsty killing machines.  Fights will be resolved in a similar manner to that of wargames, and players will recieve statistics that will indicate how good their societies are at fighting.

How does it work?
Each turn is a week mechanics-wise.  In these weeks, players may introduce something to their furry minions, or they may try to reshape their society in some way.  Twice during the preparation period, magic genemodding will be possible, where the players may physically reshape their cute little ones.

After each turn, the results of your actions will be revealed to each turn.  In addition, as this is supposed to be an entertainment show, a summary of the general actions taken by all teams will be made public, although the results will remain private.  Teams may be of any size, and solo players will be allowed to compete with groups.

First off, though, are signups.  Who wants to shape cute, intelligent, tool-using prairie dogs into a combat force?  Please list the name of the team you are joining as well.
« Last Edit: March 21, 2018, 02:28:47 am by Devastator »
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Dustan Hache

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Re: Battlemobs
« Reply #1 on: March 02, 2018, 02:27:58 pm »

In as test subject! I can do that, right?
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Devastator

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Re: Battlemobs
« Reply #2 on: March 02, 2018, 02:40:16 pm »

You can run team Test Subject, but you're running the experiments and not being the prairie dogs.
« Last Edit: March 02, 2018, 09:48:29 pm by Devastator »
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Puppyguard

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Re: Battlemobs
« Reply #3 on: March 02, 2018, 02:47:31 pm »

Are Prairie dogs the only critters we can use?

Is this correct for a character sheet?
Player Name: Puppyguard
Team Name: Mutators
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Mallos

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Re: Battlemobs
« Reply #4 on: March 02, 2018, 02:54:13 pm »

Prarie dogs? Close enough to rats, I suppose.
(I wouldnt complain about getting rats though)

Player Name: ...isn't this kind of obvious?
Team Name: Bloody Murder
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Gone. Departed. Headed off toward greener pastures.

Dustan Hache

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Re: Battlemobs
« Reply #5 on: March 02, 2018, 03:14:10 pm »

You can run team Test Subject, but you're running the experiments and not being the prarie dogs.
Darn. Not in, then. I wanted to be a war prarie-dog.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Devastator

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Re: Battlemobs
« Reply #6 on: March 02, 2018, 03:30:09 pm »

Are Prairie dogs the only critters we can use?

I'd like every team to start with the same critters, but it doesn't have to be prairie dogs.  Rats would work.
« Last Edit: March 02, 2018, 09:48:07 pm by Devastator »
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Devastator

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Re: Battlemobs
« Reply #7 on: March 02, 2018, 03:35:06 pm »

Darn. Not in, then. I wanted to be a war prarie-dog.

Roleplaying is fine..  I just need orders.  No reason you can't roleplay a war prairie dog as long as I get orders about what happens to the war prarie dogs.
« Last Edit: March 02, 2018, 09:48:18 pm by Devastator »
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Egan_BW

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Re: Battlemobs
« Reply #8 on: March 02, 2018, 06:41:36 pm »

Team: Lightning Clan
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Pavellius

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Re: Battlemobs
« Reply #9 on: March 02, 2018, 06:51:34 pm »

Team: Rodents of War
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Beirus

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Re: Battlemobs
« Reply #10 on: March 02, 2018, 08:18:25 pm »

Oh, I want to join. Team Geogophers
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Because everything is Megaman when you have an arm cannon.

bloop_bleep

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Re: Battlemobs
« Reply #11 on: March 02, 2018, 08:36:57 pm »

PTW
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
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The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

ziizo

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Re: Battlemobs
« Reply #12 on: March 02, 2018, 08:51:08 pm »

Team name: Random Raiders
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GG, Ziizo. May my spirit live on in your boobs.

Secheral

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Re: Battlemobs
« Reply #13 on: March 03, 2018, 12:32:12 am »

Team name: Loffles
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KittyTac

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Re: Battlemobs
« Reply #14 on: March 03, 2018, 09:02:56 am »

Team Name: Rodent Awesome
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Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.
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