Very much looking forward to Adventurer. With this tileset and the awesome soundtrack (maybe more soundtrack? That would be nice) it should be great fun. Having given yourself a "much further away" deadline to get it done, is this the deep dive focus on bringing Adventurer up to the standards of Fortress with side bugs and other issues all addressed along with the interface that we've all been waiting for? Or is that still something that will eventually happen over a long period of time and updates in amongst other update arcs? While none of it is "finished" of course, how "finished" will it feel as a game compared with Fortress when this update is done do you think?
Is the plan to release adventurer, then get back to villains, or release adventurer once villains is done (since it seems to be a large part of future adventurer play).
Also:
You've mentioned that you want DF playable for people without a numeric keypad. Does this extend to removing keypad movement from Adventurer? Or are you going to keep the keypad controls and also implement other ways of getting about with a mouse like in Caves of Qud?
For what it's worth I wouldn't feel very comfortable playing a roguelike and not being able to use the keypad.