So I'm dipping back into DF, and haven't been able to parse a clear answer to this out of the previous FotF replies:
What is the state of keyboard control in DF and what plans are there for it going forward?
Here's the latest from Toady. You can read a little bit before this quote in this thread for some context (if you've already read this, sorry haha!).
Keyboard stuff: There was some confusion over in the linked suggestions thread above and elsewhere about hotkeys etc., and generally I should clarify the different pieces of keyboard support and where we are at:
For hotkeys, I'll have to move some of them, since I can't assume we have a numberpad and wasd has to camp out over on the left side of the keyboard forever, but hotkeys for opening and using menus seems pretty easy to support. We do have to show them to the player somehow. Tooltips are one typical way, and there could be some layer that draws them under buttons as well (I guess some games have done, like, holding 'alt' for this kind of thing.)
For designations, I think the wasd+mouse combination can handle some things that people aren't giving it credit for (long tunnels etc.), and camera keys also work for doing up/down staircases. But we've listened to the feedback here, and a cursor mode is easy to support, since most of the code is sitting around for it and we already have cursor graphics. We just have to make sure new people don't get stuck in there.
For menu navigation, missing the numberpad and our old (sometimes inconsistent and annoying) methods of scrolling put us in a bind in some cases. Focus and button use etc. probably can't be the same between the various menus, because they are quite different from each other. Though I think, as with the Classic display and adventure mode, the main issue here is time. I see the pathway through for Classic/adventure stuff though, so it's easy to commit to doing those in as timely a fashion as possible after launch if that's the way we go. With a few of the menus, I'm not sure how much work it'd take.
We read through all of the comments and take them seriously, even the negative ones - there's no need to be rude or assume the worst. We're going to try to address issues and we think things are going to turn out well, but everything just takes time.
Don't expect it immediately and don't expect it to be as comprehensive as it was. Those of us who cared dropped the ball because Toady didn't think anyone did.
Thanks for the comprehensive answer. Looks like I'm not going to bother updating my DF for a while or possibly ever, then. Full keyboard control is key for reducing wrist strain for me. I need to reserve mouse use for things that are more important, like my job.
Have you considered getting an alternative pointing device such as a trackball, touchpad, or a keyboard with a trackpoint?
Have you considered that people who are living in their bodies might have explored all kinds of alternatives, and have reasons for their needs and wants?
I am so, so, so sick of people going 'have you thought of X?' as if I just need to learn about this one weird trick and suddenly nobody needs to consider any non-typical needs. That's not how it works, and even if you, individually, are saying it with good intentions and mean well, dealing with it literally every day gets old very fast.
ETA: Also, this is especially irritating because none of those address the actual issues. Deciding what an internet stranger's issues must be and then making suggestions based on those assumptions is very unlikely to result in anything productive.