I am sorta wondering that if decorations are what makes the temple, what makes the crafts-guild.
It would certainly be cool if there were differences, say only statues and engravings improving temple status and only fancy furniture for crafts-guild status, or whatever.
Knocking over statues, even vague ones like frogs dancing and playing lutes is already a offense to the gods (
in general, hah!) to be struck down by a curse specifically in shrine/temple areas if its toppled. Defilement of any religiously tied statue or statue tied to negative consequences or provokation (or you might say, a destroying a religious idol to eliminate their power) with such a system of recognising its relevancy is interesting but would probably only be half implemented.
Rather than just going along as saying that start hammering a protective seal or plaque/images of dieties on everything will protect you against that singular type of supernatural threat.
only fancy furniture for crafts-guild status, or whatever.
Besides the past, it's been tightly guarded what they actually do in dev log's so far, though fancy furniture would be maybe typical and slightly dissapointing since you can just remain a elective mayorship to mostly avoid pushy nobles as is. I think it probably won't be much in the way of demanding things, but we'll see if it ends up with exotic requests like the Dungeon Keeper (of old's) hardcoded demands to have chains ready to tame animals.