Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 [18] 19 20 ... 407

Author Topic: Future of the Fortress  (Read 3135653 times)

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: Future of the Fortress
« Reply #255 on: April 23, 2018, 06:34:19 am »

Is it at all disturbing to implement the system that will allow countless tiny bearded people to remember their traumatic experiences for the rest of their lives?

Remember that they can't actually feel, it is just a variable or two. The number of "variables" that control a human's feelings is on the order of a few thousands.
« Last Edit: April 23, 2018, 06:40:49 am by KittyTac »
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #256 on: April 23, 2018, 06:58:13 am »

Is it at all disturbing to implement the system that will allow countless tiny bearded people to remember their traumatic experiences for the rest of their lives?

Remember that they can't actually feel, it is just a variable or two. The number of "variables" that control a human's feelings is on the order of a few thousands.
However it does involve sitting around and having conversations along the lines of, "so, which should be weighted as more traumatic, enduring the decay of one's mother or witnessing the death of one's child at the hands of your mother-turned-night-creature?"
Which is plenty disturbing in itself. :)
Logged

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: Future of the Fortress
« Reply #257 on: April 23, 2018, 06:59:35 am »

Well, that is pretty disturbing, actually, so let's not bring that argument about ethics into this thread for Toady to see. :P
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #258 on: April 23, 2018, 08:24:44 am »

Is it at all disturbing to implement the system that will allow countless tiny bearded people to remember their traumatic experiences for the rest of their lives?

Remember that they can't actually feel, it is just a variable or two. The number of "variables" that control a human's feelings is on the order of a few thousands.
That's not what I asked.
Logged
I would starve tomorrow if I could eat the world today.

PlumpHelmetMan

  • Bay Watcher
  • Try me with sauce...
    • View Profile
Re: Future of the Fortress
« Reply #259 on: April 23, 2018, 09:44:29 am »

Meh...I think it's essential for storytelling whether it's traumatic or not. We'll never reach the goal of a full-fledged mythology generator if our characters remain automatons forever.

Anyway, I don't think Egan is arguing ethics (let's indeed not start that here). It could still be plenty disturbing to implement without being ethically ambiguous. :P
« Last Edit: April 23, 2018, 10:06:47 am by PlumpHelmetMan »
Logged
It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Future of the Fortress
« Reply #260 on: April 23, 2018, 03:13:39 pm »

Post-Singularity AI 1: Do you think it's wrong to sim these meatfolk without them knowing it is a sim?

Post-Singularity AI 2: Why, because of the mass murders and whatnot?
Logged

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: Future of the Fortress
« Reply #261 on: April 23, 2018, 08:56:36 pm »

Post-Singularity AI 1: Do you think it's wrong to sim these meatfolk without them knowing it is a sim?

Post-Singularity AI 2: Why, because of the mass murders and whatnot?

Exactly. We do not have to create an utopia for them, because it does not make an interesting game/sim.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

PlumpHelmetMan

  • Bay Watcher
  • Try me with sauce...
    • View Profile
Re: Future of the Fortress
« Reply #262 on: April 23, 2018, 09:06:14 pm »

Didn't we agree not to start this discussion again? Let's just get back to asking FOTF questions...please.
Logged
It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Future of the Fortress
« Reply #263 on: April 24, 2018, 05:08:29 pm »

Exactly. We do not have to create an utopia for them, because it does not make an interesting game/sim.

But destroying their utopia and introducing fear and death to a world that had never known it before would make for a good story
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: Future of the Fortress
« Reply #264 on: April 24, 2018, 09:22:04 pm »

Exactly. We do not have to create an utopia for them, because it does not make an interesting game/sim.

But destroying their utopia and introducing fear and death to a world that had never known it before would make for a good story

Yup! Once Myth comes along we will be able to make non-violent worlds, then, ahem, violence that world.

Will we be able to introduce violence to normally non-violent worlds?
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #265 on: April 24, 2018, 10:03:25 pm »

Exactly. We do not have to create an utopia for them, because it does not make an interesting game/sim.

But destroying their utopia and introducing fear and death to a world that had never known it before would make for a good story

Yup! Once Myth comes along we will be able to make non-violent worlds, then, ahem, violence that world.

Will we be able to introduce violence to normally non-violent worlds?
Highest on the 'no-violence' scale is 'no death'. So, best you could do probably is organize some wrestling tournaments.
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Future of the Fortress
« Reply #266 on: April 24, 2018, 11:42:37 pm »

Exactly. We do not have to create an utopia for them, because it does not make an interesting game/sim.

But destroying their utopia and introducing fear and death to a world that had never known it before would make for a good story

Yup! Once Myth comes along we will be able to make non-violent worlds, then, ahem, violence that world.

Will we be able to introduce violence to normally non-violent worlds?
Highest on the 'no-violence' scale is 'no death'. So, best you could do probably is organize some wrestling tournaments.
Thumb wrestling, maybe.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

voliol

  • Bay Watcher
    • View Profile
    • Website
Re: Future of the Fortress
« Reply #267 on: April 25, 2018, 02:59:57 am »

I've heard that one-way portals will come before two-way ones, but isn't a two-way portals just two one-way portals leading to and from opposite locations?
Will there be portals at all at this point that lead out of the fort, or are they just going to be for critters coming in?

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Future of the Fortress
« Reply #268 on: April 25, 2018, 04:22:44 am »

Hey Toady, how often are historical figures pulled from sitepops in worldgen, and in what conditions? For the most part, this question concerns full grown adults being pulled into existence without known lineage, in particular, or is there retroactive lineage generation?

Relating to the first question, what sort of balance do you wish to strike from the following two directions?:
-That frequently pulling adults into existence during worldgen is immersively destructive, due to the sheer amount of individuals who seem to exist with no historical relation to any individuals, and no family to direct the course of their actions in any way.
-That infrequently pulling individuals into existence during worldgen can cause issues in that tightly knit family trees have much more involvement in everything that occurs in the world than anyone else, and that their limited numbers can cause issues if a significant amount of them find vital roles not their calling. That it is also difficult to counter this due to the limitation of the drag on worldgen that excessive historical figures causes.
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: Future of the Fortress
« Reply #269 on: April 25, 2018, 05:27:34 am »

[color]I've heard that one-way portals will come before two-way ones, but isn't a two-way portals just two one-way portals leading to and from opposite locations?
Will there be portals at all at this point that lead out of the fort, or are they just going to be for critters coming in?[/color]
I assume that what Toady means by “One-way” is that they only let mobs enter the map, seeing as “having a discontinuous area in play at the same time as the fort” is the real technical hurdle.

So the elfomancers will be able to teleport legions of Greenpeace into your tree farm through a magic portal, but you have to walk over to Elf HQ to beat them up in revenge
Logged
Quote from: Rodney Ootkins
Everything is going to be alright
Pages: 1 ... 16 17 [18] 19 20 ... 407