Ch. 3: Fortress TalonbladeDay 1.
Fiddler: As far as plans go, they all go my way. It is very important to have a roof over the wagon to protect the dwindling supplies of alcohol. In fact, a tavern must be created first, and my office.
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Whiskeyjack: I refuse to train using inferior copper axes. We brought along metal ores to make our gear.
Fiddler: Your gear will not help use much without walls and roofs. Go clear cut all these forest and make room for Talonblade proper so it will be ready for constructions.
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Monkas: I have surveyed the local fauna and I am excited to announce that I found hemp!
Fiddler: What about the booze?
Monkas: We will have a supply of wild carrots. And save this particular apple tree for the orchard.
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Picker: There’s damp sand below my exploratory dig. So I will not have much digging but will make use of the stones I brought along.
Fiddler: Don’t you worry, there will be plenty of digging. Have you heard of General Urist?
Picker: Of course! I attended one season of General Urist’s Logistics Academy Group (GULAG), but I switched to the Builder’s Academy Group (BAG) instead.
Fiddler: Only one season?! Well, you missed the lecture on “hovels”. Simply channel a hole, and dig enough floor space for the bedroom furnishings. Even better, channel the ceiling and use the logs to cover it up. We will have plenty of logs. With a hatch cover, it will be decent.
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Blend: I will not sleep in a hovel. I want to build my “house” and workshop east of the wagon. Do make it a priority.
Fiddler: Houses are low priority. The tavern and my office is top priority!
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Mallet: Speaking of priority, the well and hospital construction should be the next priority. This is a very resource intensive with all the supplies we need.
Sinn: With all these logs scattered all over the place, we should start on the wooden palisades for the inner walls.
Fiddler: Yes, these are all important, but all efforts should focus on the tavern. The tavern is important for in our future! Get to it. I will start digging the hovels...
While Fiddler is off busy digging his hovels… The tavern floor became a temporary work hub for the mason, mechanic, smelters and forge.
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The real power is from bribery. Blend gives promises in terms of quality furnishing if his house, workshops are built first.
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As the booze dwindle into trickles in the wooden cups, priority shifts into the Northeast Quadrant construction.
An apple orchard is set and surrounded by Picker’s and Monkas’ houses, an apple cider brewery, a large building with a basement farm, hemp processing, kitchen, the butcher house.
Along the north wood pallisades are hovels.
Later on, the temple and library is added above the farm house, and the east entrance is completed.
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Eventually, Fiddler is pacified with the wagon house remaining a temporary work space. The Fiery Inn tavern is moved on the second floor just outside Fiddler’s and Doctor Mallet’s bedroom / offices. More bedrooms on the third floor, and plenty of food & booze storage on the 4th floor.
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Migrants have come to join Talonblade, and the Whiskeyjack is able to practice with Sinn on the elevated barracks. Whiskeyjack and Sinn chose to have houses. The hovels below the barracks are homes of migrants.
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Mallet organizes the construction of the well and hospital. Fresh water is tapped from the stream with the ability to drain into the aquifer in case the water becomes stale or contaminated.
Despite Talonblade mostly above ground, the migrants still vomit all over the place due to sun exposure.
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The Southwest Quadrant of Talonblade has a few houses, mason house, mechanics shop, and the forge.
The mason house is the entrance to the aquifer breach and all the quarries, including the magma filling facility.
After the initial forging of iron weapons and armors, sources of hematite (iron) ores, bituminous coals, and flux (marble) are found in Talonblade. The steel industry has begun, while the initial iron ores are made into minecarts and filled with magma and brought up for the magma forge and smelters.
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After for the inner wood palisade construction, stone blocks are use of the outer walls.
The north entrance of Talonblade shows the facade of neutrality with simple stone walls and stone orthoclase door.
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The trade depot is at the south entrance. We secured a few platinum bars and choice meltable iron equipment.
After the first migrants, Etur is taken by a fey mood. He happens to be a novice weaponsmith and armorsmith, and likes war hammers and bucklers. It is uncertain on what Etur will create when he claimed a forge. Behold, a platinum war hammer!
Etur is drafted into a squad with one other migrant who has some skills in the use of war hammers.
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Around winter, Picker is also taken by a fey mood. He is a legendary miner and likes hatch covers. It is no surprise when he claims a mason and created a native gold hatch cover. The artifact is placed in the library and temple area.
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Alas, the outpost liaison has come and gone with Fiddler’s report of Talonblade’s steel production with medical facility. There are a dozen militia soldiers in constant training. We have plenty of apple ciders, wild carrot cakes, and mass amount of hemp for your private use.
The end.