Turn 13: Hope((I only mentioned a few people because Archeaux/OceanSoul seems inactive the past weeks, so IC, Cio has no idea about them))
Do that illusion warning again, but this time direct people in an evacuation--alongside writing a STRONGLY WORDED LETTER TO THE COUNCIL for the stupidity of allowing exotic mages as 'TUTORS' to a scion of the throne.
Doom has come;
It is with my prescient disappointment to say that only me, Nallihen, and Mordred, are those who actually continued the original task given onto us of raising an actual, healthy, humane scion. The others (Maxime and Enoch, to emphasize), have betrayed their oaths ad magi for the progression of the people, and left the tower and/or continued corrupting the princess with their exotic arts far beyond the actual capability and potential of possibility in the last two weeks. I know not of their whereabouts.
Also the tower is now on fire--due to the myriad nature of what chaos your choices have befallen us.
I and others are currently evacuating the populace. I know not of any other mages within the vicinity; there was no time for introductions (nor did they possibly care about even communicating, once again I state). We recommend in the future, if there is one, that you prohibit the inclusion of mages in the exotic arts from becoming sole tutors of such people without additional guidance, else selfishness and self-centric actions be what will mostly occur.
I respectfully blame you all for this error.
Sincerely,
Cio.
Doom has come;
Enoch and Maxime are nowhere to be found.
I am writing with haste; we are evacuating the tower due to it being on fire, and with several SUPPOSED TEACHERS being absent when this horror occurred--friends in fair weather they say, but when things turn bad, where are they?
I know not where our destination would be, but I do say that we are evacuating post-haste while you read this message.
Please be well, friend.
Sincerely,
Cio.
Doom has come;
My colleague; how much do I despair not having talked to you since months prior. I have painstakenly gone to scavenge all records for survival and legitimacy to only find out a quarter of the original taskforce in raising a scion is present. I am currently tasking myself with evacuation of the populace and the tower, and asking Nallihen for aid, alongside warning the council (with fault) about the current errors to come.
I would love to meet with you while these efforts undergo. Please take care, my friend.
Sincerely,
Cio.
Write messages to the council and other original mages; we are evacuating, that is the theme of my actions this WEEK.
If I ever meet Sally on the way, do a bit of casual conversation in meeting a child for some reason, then evacuate her with self.
Illusion+Dreamscape to guide and warn the populace to nearby safer zones. If I can utilize illusion to peer through the surrounding areas for a better tower or place where we can find refuge, please make my way there alongside any other pertinent people (like the mages mentioned, Sally whom I probably don't know much of, and other folks)
If I can use my wind magic to help transport everything or at least important things in the evacuation, please do so, mostly as flavor text because why can't I IN A WEEK OF ACTIONS but only restrained by the game mechanics for 'practicality' which somehow weakens the utility mages and bolsters those who just do one thing like exotically mess up people -_- Also using my Consoling to make one final message to the Princess of nice things and not killing people and not going along the abusive timeline due to stoopid exotic mages but augh.
Now if only the guild floorplan had fire or red-square with lined matrix warning zones...
[4] You manage to persuade people to flee, though they remain insistent on hiding inside inns, under wagons, and so forth while doing so. The next problem becomes where to put them; the capital is the most obviously threatened area, but you're not sure the surrounding towns can support that many people, nor are you terribly sure those are safe either.
You hope your messages get to their recipients alright.
+1 IllusionPrincess Marcille
ASCENDED
-
+2 Apprentice Dagon Priest (7/8)
Almost there. Enoch would probably say something if he had a mouth to talk with.
Teach the Empress how to summon Father Dagon himself and finish her training.
[1] You try to complete the princess' training, to show her how to summon Father Dagon himself.
She simply turns to you, insofar as such a thing can or must move, and you realize she has already surpassed you. Eclipsed you.
And that Father Dagon is right beneath you already.
What passes next can be comprehended only loosely by mortal minds, and even then only by those with the spark of madness to understand. What most would say is that you are destroyed by Dagon's power- a crude and grasping fable to explain your warped, echoing screams and then discontinued presence.
Enoch, beloved member of the Tower has vanished without a trace!Sing a soothing mushroom song to the princess.
[4] It doesn't work, at first. You sing, the princess shifts and grows, and prepares to...
sing.But little by little, she starts to soften, to reconsider, to hesitate. Soon she is more at peace with her form than you would have expected, a nascent god floating peacefully in the void.
You: +1 Mycomancy
Princess: Crying Wreck->Calm Before The StormMeet up with Cio and help with the evacuation! With my knowledge of Dagon Magic, I might be able to find hiding places for people which are slightly less desirable for whatever horrors are coming. And with the guard, there might be some sort of organization.
And probably reply to the letter wizard. It might be nice if someone did, before reality is subsumed.
This may be the last I write, before the twisting of this reality begins.
I will continue to help with the evacuation. For what good it does- What comes is difficult to deter. Meeting up would let us coordinate our efforts better.
Stay safe. All is not yet completely lost.
Mordred.
[1] Using your knowledge of Dagon Magic, you lure several waves of refugees into The Glittering Grotto, a rather shiny cavern said to be a sanctuary of an ancient order that once battled supernatural horrors such as Dagon.
This makes it somewhat puzzling when the walls start shifting like iridescent oil and whispers fill the air.
"IT HAS BEEN SEEN. Thusly it shall occur."
Teach the Princess how to polymorph water into worms. It is fated.
[1] She picks up quickly, or something goes wrong with your spell, or maybe trying to teach a godling tends to go poorly. Whatever the case, you start melting into worms.
You also catch on fire, because the tower is fire now.
MEEEEEELLLLLTIIIIIIIING!
!!On Fire!!Get out of the now burning tower and go into the forest, its time to learn alchemy skyrim style, by eating the ingrediants
[4] You run out of the tower and begin cramming multicolored flower petals and butterfly wings into your mouth. You learn the blue-white ones would make
fantastic poison.
+1 AlchemyThe fact rebuilding his volunteer took so many days was a sure sign peasants weren't exactly prime teaching material, but the fact he'd still managed to help his crocodilian pupil rebuild himself was a confirmation of his teaching skills. He was about to teach the other high priests about the wonders of polymorphing when he received Cio's message. What now?
The tower burning down was expected, it was bound to happen again sooner or later. We can rebuild anyway.
I would like more details on the doom, however. What do you mean by it?
Since it seemed his work was being threatened by unspecified Doom, Nallihen decided his pupil had been taught enough and enlisted his ssistance in enlightening the others.
With the suicidal crocodilian volunteer's assistance, teach the High Priests some polymorphing.
[2] The crocodile keeps trying to execute them for incompetence, which hampers your progress all around. You get some interesting philosophical debates on the nature of leadership and weakness, though.
…So, sorry for being on hiatus, everybody except Enoch. I either came back at the the best time to save the princess’s humanity, or the soul-crushingly worst time beyond the Dagon Event Horizon. So I guess it’s a win-win. Should I even try to worm my way back in to the game, or should Archeux just die in the tower-fire?
…screw it. Remember that “Best Idea”? The sealing guy from across the veil of existance? Archeux tries to contact him and let him in to our reality and seal the princess away. Things won’t get better from this. Either he fails, or reality returns to normal and we’ll all executed by the King for what we did to her. Except for that brain lice lady that fled to the other side of the world, maybe. Even worse, I could've misread that skin-bound tome I heard about him in and given the princess some king of impossible geometries to marry.
[3] It's a little hard with the tower on fire, but then the best rituals are often conducted against a backdrop of flame.
The results are a little anticlimactic- a torso just sort of slips out of reality, then gets stuck.
"GAH!" it shrieks, trying to wrench itself free. "It is I, Azurog the Eraser, returned from one thousand years of torment!"
You explain that you really need his help banishing the princess, hence doing that instead of leaving a burning building.
"Foolish fool! You've only half-freed me! I MUST HAVE MORE!"
You ask if he's got a week, these rituals are real time-burners.
"Foolish fool! According to the prophecy my foe was to be The Silver One, a penguin pure of heart and brilliant of power!"
You're not entirely sure how to proceed from a half-unbanished banisher ranting about battling a penguin.
+1 Sealer
!!On Fire!!Ninjas:((If the world explodes, do we start over?))
"Ah, screw it."
Evacuate Sally, finally: (2) Glass, RGU
Transfer our souls to Sally's eternal pyre so she may Ascend: (6) Maximum Spin, ziizo, ZBridges, Dolosus, Doomblade, Egan
"Ia Ia! Sally fhtagn!"
[6] Several ninjas descend silently, arranging themselves in concentric rings around Sally, who's really just ecstatic about this whole burning the tower thing. Maybe you guys are alright after all, you know?
Anyway the roars that echo from Sally's general location soon after are refreshingly... attuned to this layer of reality? They don't have that weird echoing warbly quality to them, like you're hearing reality being bent or something. Just a large, angry fire demon challenging any nearby for dominance.
Sally: Immolated Firelord->Fire GodMINE!
[5] The tower explodes.
It doesn't stop existing once it's done exploding, though. It just erupts in a giant blaze of fire as something is slammed out of it. That something is the princess' unconscious corporeal body, which hits the ground hard, bounces a lot... and then gently floats into the air, apparently undamaged, as a writhing in the air outlines a frame matching Sally's in size and monstrousness.
NO U
[1] The princess melts.
Her body doesn't melt, just her... writhing air-stuff. There's a horrible screaming from it, too, and things around it start to wither and then perk up with a garish, unnaturally colored vibrance. Perhaps the princess isn't used to operating in the waking world.
Lie down, try not to scream, scream a lot
[4] The council, having sent a man to check on the worrying news they received last week, responds about as well as could be expected, ordering an evacuation of anyone who Cio and Mordred haven't gotten out already.
They also scream a lot, both at each other, at the abstract concept of mages, and just in general because
AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH.Princess Marcille
ASCENDED
-
+2 Apprentice Dagon Priest (7/8)
+1 Novice Consoler (2/4)
+1 Novice Sea Cucumber Mage (1/4)
+1 Novice Magical Theorist (0/4)
+1 Novice Mycomancer (1/4)
+0 Dabbling Vitamancer (0/2)
+0 Dabbling Public Speaker (0/2)
+0 Dabbling Sea Cucumber Carer (0/2)
+0 Dabbling Illusionist (0/2)
-1 Incompetent Sacrificer (1/2)
-1 Incompetent Air Mage (1/2)
-1 Incompetent History Mage (1/2)
-1 Incompetent Prophet (1/2)
-
Scorn For Life Magics: Life magic, Vitamancy, Mutationsim... none of it works, none of it helps, NONE OF IT IS WORTHY!
Enthusiastic Magical Theory: You don't have to be a sea cucumber when you love your classes!
Noodle Armed: Poor Marcy is not very martially inclined, tending to quake and quail at calls to valorous combat.
Fear of the Dark: The Princess gets nervous when she can't see things, such as in the dark or behind a veil of illusion.
Humanoid Graft: Has a long and branching mass of tentacles protruding from mouth. The tentacles are extremely vibrant and healthy, while her actual body is sickly and frail. Understandably swearing eternal vengeance against all of you over this.
YAK NAK VAR AIE: Ashul'adan ok'phur man'or u'k ver'fal'fal'mroa tshu'mar mor'ai ko'vak ko'vak ko'vak ab'tul mo'ka.
IT COMES: The princess seems rather distraught about something?
Nightmare Channel: You are connected to deep pathways that cannot exist, yet do. Are there voices within, or merely the echoes of your own fraying mind?
Gentle Caress: The princess knows the things between worlds have plans for her. They have assured her all will be as it should be.
Cute Puppy!: Who's a good boy? Who's a good boy who S E E S A L L ?
Hankering: Really could do with a good ol' fashioned sacrifice...
Calm Before The Storm: Time is an illusion. There is no need to rush, no need to fret. All will be as it always has been.
Doubtful Hope: The Princess isn't entirely convinced all is beyond salvation. Also she'd rather not be a world-shattering terror, all else being equal.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Trifold Empress Ascendant: Lo! Behold your Empress, The Ever-Dreamer Ascendant, bound not by rules of the material! Lo! Behold your Salvation, The Writhing In The Dark, bound not by shackles of form. Lo! Behold your Ruin, The Weaver Of Fate, bound not by doubts of humanity.
Nightmare Fungal Castle: The Princess' terrible dreamform bears a crude castle of angry ever-gnashing mushrooms, the manifestation of Nji in the dreamworld.
Whispers In The Dark: The Princess hears the silent chatter of a thousand thousand writhing secrets.
Nallihen Talandr (Caellath)
Healthy and Goo-Free!
-
+3 Adept Polymorpher (6/16)
+2 Apprentice Vitamancer (2/8)
+1 Novice Resilient (0/4)
+1 Novice Charismatic (0/4)
-
The Great Crab: Worshiped by a nearby cult of terrified peasants who occasionally leave offerings to The Briny One. Attempts to explain that he is an evil and fearsome dragon rather than an arctic crab have failed.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Suicidal Volunteer
Hulking and Healthy
-
+2 Apprentice Polymorpher (0/8)
Superior Being: Others are beneath you. Let them know fear.
High Priests
Incompetent
-
+0 Dabbling Polymorphers (0/2)
Fear of The Great One: Not so sure about the giant crocodile ranting about how they're all chaff that must be... DISCARDED!
Sally
POWER OVERWHELMING
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+2 Apprentice Fire Mage (0/8)
+1 Novice Accountant (0/4)
+0 Dabbling Researcher (0/2)
+0 Dabbling Medic (0/2)
+0 Dabbling Psychoarthropodist (0/2)
-
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
Cabal Possessed: You're infested with nightmare lice, nightmare spiders, and their mysterious overlord. From their towering citadel within your own nightmares, they plot and scheme for ever greater power...
Citadel Possessed: You're infested with nightmare parasitic wasps. From their mighty citadel, they plot their dominion over all things, and of infinite fields of spiders to consume...
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Immolated Firelord: Sally is Flame and Shadow inarnate, a walking testament to power at any price.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Paladin of Fire: Sally is a valiant crusder of justice and righteousness! Which is to say she gets to roast the hell out of anything that sneaks into the tower, like non-pyromaniac ninjas!
The Cabal
Fine/Fine
-
Deep Schism: The entity known as The Cabal is actually two rival factions with similar methods and goals. While they are not above working together, they are similarly not above directly opposing each other's aims.
Ninja Shells: The Cabal controls a few ninja fools who attempted to mindrape their betters.
The Citadel
Stifled!
Nji (Secheral)
grrr imma castle
-
+3 Adept Mycomancer (7/16)
+2 Apprentice Dagon Priest (7/8)
+2 Apprentice Life Mage (0/8)
-
Above the Law: Your reckless disregard for civility and law has earned you a fearsome reputation as a ruthless outlaw, not to be lightly crossed.
Nagging Feeling: You feel like you're being watched all the time. Presumably by your all-seeing puppy whose gaze knows barriers of neither stone nor time.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Nightmare Fungal Castle: The Princess' terrible dreamform bears a crude castle of angry ever-gnashing mushrooms, the manifestation of Nji in the dreamworld.
Archeux "Archie" Venison (OceanSoul)
!!On Fire!!
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+3 Adept Academic (0/16)
+2 Apprentice History Mage (1/8)
+1 Novice Enchanter (0/4)
+1 Novice Polymorpher (0/4)
+1 Novice Magical Theorist (0/4)
+0 Dabbling Sealer (0/2)
-
Arkanikon: Has glimpsed the terrible truths of basic magic and recorded these unspeakable secrets into a blasphemous tome, available at most book shops and read widely by children. Has more familiarity with basic and intermagic principles, and haunted by swarms of living and ghostly children wanting autographs and deeper fell knowledge.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Best Idea: There's a Sealing Mage you could summon from beyond, if you had the right components. Dark, ruinous components, not needed save for the vilest of sorceries... and this, which would turn out great!
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Cio Cioae (Tiruin)
Healthy
-
+3 Adept Air Mage (1/16)
+2 Apprentice Prophet (0/8)
+1 Novice Life Mage (0/4)
+1 Novice Illusionist (3/4)
+1 Novice Consoler (2/4)
-
Philosopher: Renowned as a guru and philosopher, granting improved understanding of foreign, sometimes downright alien and inexplicable, psychology and conditions.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Mordred (Nirur)
Not Sure You Should Be Here
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+3 Adept Public Speaker (8/16)
+2 Apprentice Poll Mage (4/8)
+1 Novice Tactician (0/4)
+1 Novice Sacrificer (1/4)
+0 Dabbling Dagon Priest (0/2)
-
Noble Hero: Celebrated as a noble hero, especially by the vile aristrocracy and hungry wraiths of the Untouchable Wastes.
Cracked Mirror: You've glimpsed the terrible truths lurking beyond... and within.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Pyro Debt: You owe Sally something. Hopefully something you can provide or she'll probably light you on fire.
Kilnsticker Guard
Zealous and Reasonable
-
+3 Apprentice Pitchforkers (0/8)
+0 Dabbling Fire Mages (0/2)
-
Doughy Hatred: You refuse to let these treacherous maggots infest your kingdom any longer. Let all who wield a rolling pin or wear an apron beware!
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Fiery Reclaimers: The secrets of Fire must be retaken from the vile Bakers who have hoarded them for themselves!
Jenkins (Atomic)
Melting and slithering, also burning
-
+3 Adept Prophet (1/16)
+2 Apprentice Polymorpher (0/8)
+2 Apprentice Illusionist (0/8)
-
Seventh Eye of the Effulgent: You have a madman's insight into the cosmic whims of glistening boneless horrors.
MEEEEEELLLLLTIIIIIIIING!: You're currently disintegrating into worms.
!!On Fire!!: Is it just me or is it hot in here?
El'Liger (PaPaj)
Healthy
-
+3 Adept Wrestler (0/16)
+2 Apprentice Lumomancer (0/8)
+2 Apprentice Alchemist (2/8)
-
Lucha: Despite not wearing a mask, you possess the superhuman strength and asinine common sense of the mystic demons known as Lucha.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.