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Author Topic: Vigilo Confido : XCOM Arms Race  (Read 85557 times)

RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #360 on: December 24, 2017, 11:26:19 pm »

That seemed more attitude than information IMO.

Either way, the idea of dedicated UPs that get better with battles won is enticing.
« Last Edit: December 24, 2017, 11:30:45 pm by roseheart »
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Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #361 on: December 24, 2017, 11:33:10 pm »

That seemed more attitude than information IMO.

Either way, the idea of dedicated UPs that get better with battles won is enticing.

It's accurate, though. That sort of resource costs is an AR standard, and usually precludes any sort of unit upgrading.
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #362 on: December 24, 2017, 11:38:39 pm »

That seemed more attitude than information IMO.

Either way, the idea of dedicated UPs that get better with battles won is enticing.

It's accurate, though. That sort of resource costs is an AR standard, and usually precludes any sort of unit upgrading.

Thanks for the clarification.

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Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #363 on: December 24, 2017, 11:40:01 pm »

That seemed more attitude than information IMO.

Either way, the idea of dedicated UPs that get better with battles won is enticing.

It's accurate, though. That sort of resource costs is an AR standard, and usually precludes any sort of unit upgrading.

Thanks for the clarification.
Just doing my job.
Information, with an unhelpful amount of sarcasm and general disagreeability!
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #364 on: December 24, 2017, 11:59:03 pm »

News from Stirk!
We have some trouble.

Explosives destroy the reclaimed tech(and corpses) we need. Anything to leave that stuff intact?
So you want to have a weapon that is
1. Man portable
2. Available at current technology levels
3. Capable of outgunning plasma weapons
4. But not explosive

>_>.

Well lets see. Flamethrowers are usually fairly powerful in Xcom, and would theoretically not destroy technology (though crispy corpses wouldn't tell ya much). The same effect can be achieved at long ranges using incendiary weapons, if you want to set things on fire.

For hard-hitting kinetic weapons, like I said before you would need some high caliber guns. Recoiless rifles tend to be high-caliber, and have canister/beehive shot that could ruin an aliens day without ruining hist stuff too. Said rounds arn't particularly popular in recent warfare, but it should be fairly trivial to make some sabots based off of a tank cannon's sabots if you want to go that route. It might be a bit silly and impractical to use a recoiless rifle like a non-recoiless rifle, but 90mm isn't a caliber you want to be on the wrong end of. Or directly behind for that matter.
That would depend on the weapon design, really. The recoiless rifle would fires a ~2 kg projectile ~381 m/s. Current railguns can fire a ~3 kg projectile 2.3 km/s, which would be much better energy wise (as an understatement). The problem is that most current railguns are naval-cannon designs, and they need a long-heavy barrel to be viable. If it scales down well, you could have a powerful little gun. If it scales down poorly, you have a neat little mess. It could also potentially be used as a basis for plasma weapons, such as the MARAUDER project, if you decide to go back to plasma weapons in the future.

Of course, your question was for currently viable conventional weapons. If you want to get into near sci-fi as with man-portable railguns, there would be plenty of other alternatives to plasma.
One final Q for this round. Is there an existing weapon of the type you proposed?
(Will post reply when I get it)

Railgun is going to be extremely difficult. We shouldn't be making handguns out of battleship weapons. Maybe, after making vehicle versions first.

You are simply going to get a mess.



If we are going to rush to a weapon, we would take double advantage from the laser: it is XCOM canon and more reasonable for this scope in general. Though it would likely also be better as a vehicle weapon first.

Quote
XenoCeramics (1) Blood_Librarian
ACE (2) Madman, roseheart
Mosquito Combat Drone (3) Cnidaros, Stabby, roseheart
XH1 Laser Rifle (3) Chiefwaffles, Happerry, roseheart
XH1 Railgun Rifle (4) Chiefwaffles, Happerry, strongpoint, Blood Librarian
XOMU (1) Blood Librarian
Enhanced Mass Production Lines II (1) roseheart

MISSION DESIGN
Combined Arms (3) Cnidaros, Chiefwaffles, roseheart
Surround and siege (1) strongpoint

« Last Edit: December 25, 2017, 12:05:05 am by roseheart »
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Happerry

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Re: Vigilo Confido : XCOM Arms Race
« Reply #365 on: December 25, 2017, 12:15:38 am »

News from Stirk!
Anything from Stirk is meh simply because you're asking the wrong questions and have the wrong assumptions. Among other things, even if something is in RL production, we're still not going to suddenly get it as an option for free, any more then we started with the Autocannon and Heavy Cannon and Rocket Launcher from OldCom for free when those are in production nowadays. We're also not sticking with what is mundanely possible, given we seem to be going with either railguns or lasers this turn.

Railgun is going to be extremely difficult. We shouldn't be making handguns out of battleship weapons. Maybe, after making vehicle versions first.

You are simply going to get a mess.
Actually, in OldCom, your first laser weapon researched was the Laser Pistol, which unlocked the Laser Rifle, which unlocked the Heavy Laser, which is what unlocks the Laser Cannon (for aircraft), which is what unlocks Laser Defences for your base and Laser HWPs.

So going for the hand weapon first is actually traditional! Also more helpful considering our current missiles are working fine, and if we're going to revise anything about the Ravens the most pressing thing is probably going to be making an Alien Alloy version of them so we can actually survive being shot at.
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #366 on: December 25, 2017, 12:17:31 am »

Quote
Actually, in OldCom, your first laser weapon researched was the Laser Pistol, which unlocked the Laser Rifle, which unlocked the Heavy Laser, which is what unlocks the Laser Cannon (for aircraft), which is what unlocks Laser Defences for your base and Laser HWPs.

So going for the hand weapon first is actually traditional!
Noted.

The recoiless rifle? Plenty of designs. The stats I listed where for the M67's "beehive" round, though its a fairly obsolete weapon. It was said to have some limited use in Afghanistan, especially the rounds you are looking at. There are plenty of other models (generally as anti-armor weapons), such as the Carl Gustaf recoiless rifle, but the flechette-shotgun style rounds became unpopular after Vietnam. Recoiless rifles-you know, kinda like bazooka style rocket launchers.
Notes (Including the rest)
-incendiary weapons would leave more equipment intact than explosives.
-hard hitting kinetic weapons would leave more intact bodies and equipment than either.
-railgun handguns will be extremely difficult.


Ebbor, do weapons based on real life and XCOM have a better chance of success?(Seems obvious, but...)

« Last Edit: December 25, 2017, 03:07:52 am by roseheart »
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Cnidaros

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Re: Vigilo Confido : XCOM Arms Race
« Reply #367 on: December 25, 2017, 02:45:36 am »

Edited the Combined Arms mission type slightly to include gun strafing. I assume that our fighters have some kind of cannon, but in any case fighter guns aren't that useful for ground attack.

Also edited the Mosquito drone to have a LMG as alternative armament, along with option to have them controlled by operators in the Skyranger. Also I believe that we are using satellite uplink for anything more complicated than audio comms to our troopers, it's literally the only option for an extremely mobile airborne force, unless we're asking the locals for their WiFi passwords every mission.

Would like to point out that we would need to capture aliens at some point. Although if we are looking for better weapons, why not go for the plasma? I think "literally copy their stuff" is easier than figuring out how to miniaturise railguns.

Quote
XenoCeramics (1) Blood_Librarian
ACE (2) Madman, roseheart
Mosquito Combat Drone (3) Cnidaros, Stabby, roseheart
XPR-1 Plasma Rifle (1): Cnidaros
XH1 Laser Rifle (3) Chiefwaffles, Happerry, roseheart
XH1 Railgun Rifle (4) Chiefwaffles, Happerry, strongpoint, Blood Librarian
XOMU (1) Blood Librarian
Enhanced Mass Production Lines II (1) roseheart

MISSION DESIGN
Combined Arms (3) Cnidaros, Chiefwaffles, roseheart
Surround and siege (1) strongpoint

Since there doesn't seem to be a rule against multiple voting, I'm putting another vote for the plasma rifle.
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Chiefwaffles

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Re: Vigilo Confido : XCOM Arms Race
« Reply #368 on: December 25, 2017, 02:49:16 am »

Making a viable plasma weaponry is reverse engineering their entire weapons, understanding them, and building them from scratch.
Making a viable Railgun(/laser) weapon is reverse engineering a small part of their weapons, understanding them, then using them to improve an already existing technology.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #369 on: December 25, 2017, 03:00:33 am »

In newcom lasers, lead to plasma. I will put a vote on plasma, but ask you to vote for a laser, as it is a primer for plasma also, with how XCOM works.

Yes I am staging a voting coup, better than saying I told you so after the 'difficult' railgun roll fails??

No children.

The stove is hot.

Quote
XenoCeramics (2) Blood_Librarian, roseheart
ACE (2) Madman, roseheart
Mosquito Combat Drone (3) Cnidaros, Stabby, roseheart
XPR-1 Plasma Rifle (2): Cnidaros, roseheart
XH1 Laser Rifle (3) Chiefwaffles, Happerry, roseheart
XH1 Railgun Rifle (4) Chiefwaffles, Happerry, strongpoint, Blood Librarian
XOMU (1) Blood Librarian
Enhanced Mass Production Lines II (1) roseheart

MISSION DESIGN
Combined Arms (3) Cnidaros, Chiefwaffles, roseheart
Surround and siege (1) strongpoint

Quote from: Wikipedia railgun
In current designs massive amounts of heat are created by the electricity flowing through the rails, as well as by the friction of the projectile leaving the device. This causes three main problems: melting of equipment, decreased safety of personnel, and detection by enemy forces due to increased infrared signature.

« Last Edit: December 25, 2017, 03:17:33 am by roseheart »
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Chiefwaffles

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Re: Vigilo Confido : XCOM Arms Race
« Reply #370 on: December 25, 2017, 03:09:06 am »

It's almost like a design using an alien equipment token based on real life applications uses the design and alien equipment token to fix the real-life flaws.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #371 on: December 25, 2017, 03:11:59 am »

Alright, but...

Do you believe the roll will be easier than the XCOM canon laser?

Would not having lasers and traditional firearms be more than sufficient variety?

« Last Edit: December 25, 2017, 03:15:47 am by roseheart »
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Chiefwaffles

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Re: Vigilo Confido : XCOM Arms Race
« Reply #372 on: December 25, 2017, 03:18:32 am »

I assume by "canon laser" you mean a heavy laser probably meant for interceptors. And by XCOM rules, that'd be harder to make than a laser rifle/pistol. So I'll just go with laser instead.
And yes, I 100% believe it'd be the same difficulty as laser. They're pretty similar, in fact.

We have laser weapons in real life, but they're currently not practical for a number of reasons.
We have railgun weapons in real life, but they're currently not practical for a number of reasons.


A laser design would be using our effort (+ soft scifi setting) as well as the alien equipment token to fix these flaws and make laser weapons practical.
A railgun design would be using our effort (+ soft scifi setting) as well as the alien equipment token to fix these flas and make railgun weapons practical.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #373 on: December 25, 2017, 03:21:32 am »

"Canonical". 'Of' the source material.

There's YouTube vids of amatuers rigging dangerous lasers.

« Last Edit: December 25, 2017, 03:27:10 am by roseheart »
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Chiefwaffles

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Re: Vigilo Confido : XCOM Arms Race
« Reply #374 on: December 25, 2017, 03:23:42 am »

No change in difficulty still.

Fun fact: In XCOM2, the first tier of weapons you research is magnetic weapons.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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