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Author Topic: Vigilo Confido : XCOM Arms Race  (Read 86589 times)

stabbymcstabstab

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Re: Vigilo Confido : XCOM Arms Race
« Reply #285 on: December 24, 2017, 01:40:28 am »

Quote
OPERATIONS
Carnaval (0):
Sledgehammer (1): Madman
Burning Shroud (2): Chiefwaffles, Blahd Librarios
Carnival Shroud (0):
Samurai (5): Strongpoint, Cnidaros, Happerry, roseheart, Stabby
Show Time (0):

I'm going with Samurai simply cause the appear to have a escort and I'll rather not risk only having one fighter in the air.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #286 on: December 24, 2017, 04:07:47 am »

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Would it take a "design turn" to produce them? Preventing other designs/revisions?

It's basically a design. Or a revision, if you want something simple.
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10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #287 on: December 24, 2017, 09:35:00 am »

Battle

Quote from: Operation Samurai
Craft(s): Small/ Very Small
Destination: Japan
Current Trajectory : Landed, Preparing for take-off
Squads Present : 1*Sectoid, 1*Scout Drone, Mysterious Boxes

Operation Samurai
[Down and Capture Bogeys 004 and 005]
2 Ravens
2 Skyrangers
-2 NOTSOFTER units

Night is falling when our interception force finally nears the AO. Suddenly, verdiscant plasma fire bursts from the clouds. Our pilots change course immediately, only narrowly avoiding the massive plasma barrage. Up close, our pilots can see the rather noticeable design differences. This UFO appears to be far smaller, and clearly has far more weaponry. In addition, it has a weird resemblance to some Earth craft, having actual wings within it's circular shape. As it turns to chase one of our interceptors, the other gets behind it and manages to launch missiles.

Two explosions blossom in the night sky. One of them must have damaged a vital component, as the UFO suddenly drops from the sky, and tumbles down into the pacific.

The Skyrangers roar overhead the ufo site not long thereafter. With twice as many soldiers, and better training, our forces are more motivated than ever. Soon enough, plasma bolts and burning debris light the battlefield, amidst the sounds of gunfire and explosions. The enemies drones repeat their ambush strategy, but more men mean less success. Lightly armored as they are, they can be taken out easily if one's alert. The Sectoids remain a bigger problem. Not only do they show a stunning awareness of where our forces are, but they appear to be tougher and stronger too. Even so, they're not bulletproof, and so our forces press despite heavy losses.

As our forces close in upon the enemy, they manage a succesful retreat back to their UFO, locking us out. Available explosives are insufficient. The hull appears to be to thick for what explosives have available, and the weird energy shields that protect the entrances refuse our passage. As the UFO takes of slowly, we have no choice but to call in the Raven's to take it down. Three missiles rip through UFO, and the entire thing crashes to the ground.

Mission Success : Loot : 1 VP token, 1 Alien Alloy Token, 1 Alien equipment token

Explanation : VP tokens can be applied to anything that uses VP. You then get 1 VP of that thing for free, every turn. The alien Alloy and equipment tokens can be applied to design and revisions to get a bonus, provided it is relevant.

Analysis

The Raven remains an effective, if expensive interceptor. It's missiles load-out is very effective against current generation UFO's. Firing and hitting first is however a priority. The Raven is likely to suffer critical damage even from a single hit from a small UFO, let alone from the larger barrages their new fighter fires.

The skyranger is a troop transport.

NotSOFTER is an effective strategy. However, our lack of advanced equipment is so far mitigated only by a strange desire of our enemy not to wear any sort of armor, or even clothing. Given the armor technology of their UFO's, they could certainly deploy armor we can not penetrate with current infantry weaponry.



Quote from: Bogey 006 and 007
Craft(s): Small/ Very Small
Destination: Brazil
Current Trajectory : Low altitude, Leading for Landing

With no attempt of interception, the Bogey 006 and 007 are able to land and kidnap the population of an entire small village, minus 1 small hidden child. Her testimony spreads rapidly through international media, provoking international condemnation.

Spoiler: Technology (click to show/hide)
Spoiler: PANIC METER (click to show/hide)

Design Phasa

Challenge: You get 1 bonus design for a new mission type.

AABBCCDD
« Last Edit: December 24, 2017, 10:01:25 am by 10ebbor10 »
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stabbymcstabstab

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Re: Vigilo Confido : XCOM Arms Race
« Reply #288 on: December 24, 2017, 09:58:21 am »

How about this


Jackdaw (interceptor)
A interceptor design with new information obtained both from from our returning Ravens and crashed UFOs, Using small layers of alien alloy as armour.
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"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #289 on: December 24, 2017, 10:04:07 am »

Design Strategy Musings...

-If we make armor we can take landed UFOs easier.
-If we make explosive weapons we can take escaping UFOs easier.
-If we improve Raven survivability we can send fewer to a location with comparable results.
-If we decrease Raven cost we can send multiple to different locations easier.
-If we increase UP we can overwhelm more easily.

Revision of Info...
Fact Sheet
•They have increased UFO deployment (3 to 4)
•Not all UFOs are familiar
•Their ground forces have not shown new units
•They have new "boxes" of unknown, high value purpose
•They are aware of our recon drones
•They can see our troop locations (unknown if telepathic or surveillance such as the battle drones)
•Their battlefield drones ambush
•Sectoid are tougher and stronger

« Last Edit: December 24, 2017, 10:14:39 am by roseheart »
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #290 on: December 24, 2017, 10:24:50 am »

I think we should focus on creating new things this design phase, such as something to put our EP to use, which are currently collecting dust.

If something could be done as a revision, it should be.

Alien Containment and Arc Thrower

We simply do not know our enemy, especially their telepathic abilities.

If we capture 1 we can study it to better understand what we are dealing with. (We need to go down this route earlier, rather than later)
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Blood_Librarian

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Re: Vigilo Confido : XCOM Arms Race
« Reply #291 on: December 24, 2017, 10:43:57 am »

This is assuming that A: We managed to take down alien combatants who had guns that were intact in addition to the wreckage we found. (We did fight briefly around the UFO before it got shot down, right?)

We need our troops to survive the first contact with the enemy, after that, we can deal with bagging and tagging them alive.

My plan is to Design Marine Armor and then Revise a new set of armor for the Raven.

Xeno Ceramics
Things are not completely bleak, commander. Although our first attempts at manipulating the Alien Alloys has failed, (It had to go down to getting an "Engineers" laser lathe to cut it into a small enough piece to analyze.) We have already made discoveries that would revolutionize traditional material sciences by leaps and bounds. To that end, We have used the enemies recovered weapons to test how well traditional armors would predictably fare; Miserably.  However, by using plates designed to handle the thermal shock of the enemies standard weapons, we have managed to create a set of armor that decreases the chance of death or severe maiming by as much as thirty percent. This extreme success is accomplished by custom fabricating ceramics with the tiny beads of Alien Alloys we could chip off recovered material. The Beads are then deposited into the Cermaics-making Progress, resulting in a plate with no terrestrial parallel in terms of heat resistance. The plates, which are around two inches in diameter, are promptly layered over a heat-resistant metal alloy to form a ballistic weave that can in some cases take a direct hit from an alien weapon and survive.  Combined with a fire retardant undersuit often worn by Firefighters, we have managed to manufacture the first generation of Xenomaterials into a combat-ready set of armor.

Kessel Plate-Mail Armor
An undersuit of fire-retardant "traditional" materials combined with a plate carrier, kneepads, helmet and vambraces made from Xeno-Ceramic Materials designed to give our soldiers a fighting chance of surviving low powered plasma weapons.

Quote
XenoCeramics(1):Blood_Librarian
AC&AT(1):Roseheart
Jackdaw(1):Stabby

« Last Edit: December 25, 2017, 05:11:53 pm by Blood_Librarian »
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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #292 on: December 24, 2017, 10:54:35 am »

OK. lesson is to not ignore enemy missions because it is bad for PR. Better take risks of a failure.

Any good ideas for a new type of mission? I think something-something coordinate with armed forces is a good route to take thanks to the the last turn boon, but can't come with any kind of clear proposal.

10ebbor10
What costs E? Can new guns\missiles for aircrafts cost E or will they just increase the cost of those in V? Will IFV costing low enough to be fitted in a skyranger cost V or E?
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #293 on: December 24, 2017, 11:11:02 am »

Alright, but we cannot delay after this. The enemy knows our battlefield locations, and capturing a sectoid 2 rounds from now may be an entirely different animal.

Quote
XenoCeramics(1):Blood_Librarian, Roseheart
AC&AT(0):
Jackdaw(1):Stabby

Take a moment to appreciate that XCOM Arms Race is progressing much faster than the games. We need to be thinking much further ahead than those to not only keep up, but over take our enemy and eliminate them.


Hopefully, the materials from the armor can be revised for the jets without too much trouble.
« Last Edit: December 24, 2017, 12:23:31 pm by roseheart »
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10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #294 on: December 24, 2017, 11:12:23 am »

The rules vary a bit depending on interpretation, but usually it goes like this :

1) If it's used to move a unit, it's a vehicle, and costs VP
2) If it's used to strengthen a unit, it's equipment, and costs EP
3) If it's a thing that does stuff, it's a unit, and costs UP.

So, depending on the fluff, you can get certain results. If you revise the Raven to get better guns, it's likely to increase it's VP. If instead, you create a gun package that can be attached to the Raven, or other vehicles, it's VP.  Combinations are possible too, as are alternatives. For example, the SHIV from XCOM may very well cost either EP or UP.
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #295 on: December 24, 2017, 11:33:34 am »

Actually if we are going to make 1 equipment and 1 vehicle upgrade this turn. We should design low VP vehicle upgrade, and revise armor. We have the EP(so far unused) to smudge the ladder.

GM question: how do we get countries back, isn't that the the council's job?
« Last Edit: December 24, 2017, 12:38:58 pm by roseheart »
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10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #296 on: December 24, 2017, 11:50:58 am »

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GM question: how do we get countries back, isn't that the the council's job?

You design some kind of trust building mission profile, like taking out alien bases or kidnapping corrupted heads of states or something like that.
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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #297 on: December 24, 2017, 12:14:52 pm »

Vague idea

Mission profile: supply allies
This mission profile uses available resources to supply governments with X-com technologies and equipment: Cost E or V which will be unavailable for this turn missions.
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #298 on: December 24, 2017, 12:38:41 pm »

"Avoid what is strong and and strike at what is weak".
—Sun Tzu

Are bases weak? They are not.
Are corrupted polititions weak? Yes.



Covert Operations

This operation usually involves sending ground forces to take advantage of intel, supplied by the world's intelligence agencies and our own.


This is important now because we won't even know about this activity unless we are prepared. We will be catching the enemy off guard, so these should be easier than UFO based missions.


GM is this a valid mission profile?
« Last Edit: December 24, 2017, 01:52:11 pm by roseheart »
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10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #299 on: December 24, 2017, 01:45:55 pm »

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GM is this a valid mission profile?

It's vague.
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