We send out another expedition to explore our tula.
Baranwolf: The strange prophecies of shamans have much truth in them.
Branbrig: Dressing up in a suit of bark - why didn't I think of that?
Vastyr: Whatever the rest of you decide.
Derik: If our neighbors hear we killed a shaman just for talking to us, they will learn to fear our wrath.
Yorsar: Not every frothing madman is a powerful seer.
Inganna: Same as Yorsar
Varmand: Same as Yorsar.
Considering we've already got the blessings of our godtalkers, I decide to do nothing with this loser.
This doesn't seem like a hard choice.
Baranwolf: If we feasted them, we would bring cheer to our people and theirs.
Branbrig: Let's not bungle a perfectly good gift by making it reciprocal.
Vastyr: After Oskul the Just slew Bad King Urgrain and took his throne, he gave gifts to all who had helped him. The Angry Clan spat upon his gifts, which led to war when there should have been peace.
Derik: Take the gifts, and trade for more cattle.
Yorsar: It would be generous to give them a reciprocal gift.
Inganna: Sorry, is this a trick question of some kind? Take the gifts!
Varmand: They give us gifts because they are weak. Refuse the gifts, then raid them honorably. This one just baffles me. Why raid our ally? There's so many other clans that are much weaker!
We take the gifts without further fuss.
And proceed to sacrifice them to Humankt getting us...
Truesword!
Guess we're going to make that shrine to Humankt earlier then I thought.
Time to test out our new god-bling on the Karandoli.
I give this dude fifteen because we'll easily make that back if this raid goes well.
And it works.
I'm not entirely sure on the exact circumstances all the tactics are useful for, but a quick glance of the manual gives me the impression that maneuver is the best one
if it works. Let's just charge instead. As for the objective, well, I'd rather plunder then anything else here.
I might've used too much clan magic there, but I'd rather less clan magic then less warriors.
Since we've got loot and horses, I promote four more weaponsthanes.
And I send another tula expedition out.
Don't see much reason to deny this at this point in the game.
Baranwolf: It is good to have allies, and harmful to have feuds.
Branbrig: A little white lie will soothe any injured feelings.
Vastyr: It is good to have someone to give you cows when you need them.
Derik: We have more cows than they do. It is us who will be helping them.
Yorsar: The Osgosi chieftain is known to be honest and plain-spoken. The people will be displeased if we send his emissary packing.
Inganna: They are prosperous and worth allying ourselves with.
Varmand: They have many more warriors than we do. We should ally with them, and gain their aid on the field of battle.
I agree to the alliance.
I send a caravan to establish a trade route with Heran.
We get turned back by the snow. Also, I have a feeling our explorers are dead since they've taken so long getting back.
I sacrifice to our ancestors so we can build a shrine to them.
And appropriately enough we get a bunch of Humankt worshipers.
Baranwolf: It is one thing to give away wealth, but another thing to give it away for nothing.
Branbrig: Eurmal said that Humankt was once a sword, but became Orlanth's brother. Humankt, offended, stuffed him in a barrel. Without food, Eurmal grew thin enough to squeeze through the barrel-slats.
Vastyr: Humankt was once Orlanth's brother, but severed his kinship ties in order to command the weapon called Death.
Derik: We can afford to be generous.
Yorsar: Humankti are known for their loathing of the undead, and sometimes for scorning those who do not share it.
Inganna: If we sacrifice to Humankt, they will be pleased.
Varmand: They are great warriors. We don't want them angry at us.
Since we've got Humankt godtalkers, let's sacrifice ten goods to him.
Now, let's get to building that shrine to protect us against hostile spirits.
Now our ancestors are honored properly.
Since it seems like the weaponthanes I sent out exploring are dead, I promote four more.
What do?